Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Thursday, January 21, 2021

GTAV/Online - 'Black Chrome' Reflections Issue Fixed In Latest AMD GPU Drivers [Notification]





Just a quick Post to let other AMD GPU users know that AMD has, as of today, fixed the issue where enabling Reflections Antialiasing made reflections not appear and/or made chrome appear 'black'. 


Here is a Screenshot example of what it looked like:

(from my Screenshot at https://steamcommunity.com/sharedfiles/filedetails/?id=2369464566 )

And here is a Screenshot example of what it looks like now:

It's Fixed! Thanks, AMD 👍


The latest AMD Driver Release Notes, as of this post, can be found here, if interested:

https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-1-1


HTH ~T


Sunday, November 18, 2018

Fallout 76 - One Way To Enjoy This 'Odd Fallout Game' More... [Editorial / Mini-Review]

[This post is currently Text-Only Mode, for now. I will be returning and adding some Screenshots gradually, 
but I wanted to quickly get this Posted, to help others that were initially disappointed, like me, possibly enjoy 76.] 


Before I even finish a 'First Impressions, From The B.E.T.A. And Beyond' post I am working on, I wanted to quickly post something here that might help those that are feeling 'frustrated' with Fallout 76... 'Disappointed' perhaps, as I was at first - although I couldn't put words to the feeling right away - all I knew is I was looking forward to this 'next fallout game' and thinking it was going to be "bigger and better than Fallout 4", only to feel... well, 'disappointed' is about the best word I can utilize really. All other words I would say, would come out of that feeling. The feeling that Fallout 76 gave me - a long-time player of Fallout games - having played every one in the series, spending over 2000+ hours in the Commonwealth of Fallout 4, building up Settlements and ignoring the Main Questline... it wasn't initially a good feeling, this game; and so I wanted to help other Gamers, here. Others that felt like I did. Gamers that enjoyed past Fallout games and really wanted to enjoy this one... #ReallyWantToEnjoyFallout76



While trying not to repeat too much of what I am putting into my 'First Impressions' posting, in progress, let me summarize what I went through - see if it is the same as you, my fellow Appalachian Vault Dweller [no big spoilers, some Game Concepts and Tips included]:


  • Start the game with wide eyes, big smile, drink nearby, ready to start exploring a huge, new Fallout world!
  • See the models/meshes are mostly the same as Fallout 4. That's fine, I guess. They are allowed to use their own assets over again. 
  • See the controls are odd, different for every 'category' of gameplay (such as Building vs Combat). Oh it was designed for Console first. That's fine, I guess. I'll get used to the controls over time. [I personally don't want to bash Consoles, I like them as well. Although it makes game developing companies 'hold back' a bit, to try to stay within the limits of consoles (as opposed to pushing the limits of what PCs can do these days); I think we should all try, as Gamers, to get along #GamersNoMatterWhat ]
  • See that there is not much to interact with in Vault 76. It seems not only 'abandoned' but 'dead'... That's fine, I guess. They want to push you out into the big world quickly. Here we go!
  • See that the world looks beautiful... even if a 'dated' still. Some aspects are fantastic, so pretty; but some seems to be rehashes of Fallout 4 capability. That's fine, I guess. Is it a new engine that can't fully utilize yet? Or is it the old game engine with a bunch of tape and gum and Band-Aid™'s on it - enough to make it look almost like a new game engine?
  • See that the animations and movement and combat are a bit... 'clunky'. V.A.T.S. is odd and doesn't slow down the game. That's fine, I guess. It can't slow down other players, due to there being some kind of PvP in this game, I heard, so that's fair I suppose. It's like a weird Aimbot really, one that only works if you have enough Action Points. That's ok.
  • See that 80% of the models/meshes are the same as Fallout 4 - along with the issue of "many Textures 'loading in low-rez versions' sometimes" - just like Fallout 4. That's fine, I guess. If it's their old engine, with the old texture problems... Maybe they'll solve that someday. It doesn't look bad on HIGH Textures Setting, even though it makes it 'choppy' or 'stutter' for me.
  • See that there are literally no other Humans, other than a few Players you bump into - but you don't see many, often. How many people are on this world? Oh, it's just one Server out of many? Oh, it's only about 20 people? That's fine, I guess. They can't put thousands of players on one server, I suppose. Still, I'm not seeing people that often. That one guy tried to kill me. That one person tried to Trade but it didn't work. Oh well, I'm going to play more 'solo' style anyway - I usually play that way.
  • See that the 'no Human NPCs anywhere' takes a lot of the 'fun' out of the game. There is no longer a purpose or reason to do all of these things, it feels like. It's fun for a while, but soon gets 'dull'... That's fine, I guess. They are trying to make it more of a desolate, isolated world I suppose. Trying to really make it feel 'dead' and sad... Aren't they? That has to be why. 
  • See that you don't seem to bump into other Players very often, other than at the very start, and when you do they either try to kill you or help you with one Quest then run off on their own. That's fine, I guess. I was going to play more 'solo' anyway. Oh, this House I can build (the C.A.M.P.) is cool. Maybe I'll leave these benches out in the open so others can use them. Oh, I can lock the door? Nah, I'll leave it open, so other Vault Dwellers can use my stuff and maybe have a pick through my garden!
  • See that you can only hold 400 'pounds' of items in your Bank/Inventory (called a Stash). What? It's already full and I'm not even Level 10! How the heck am I supposed to collect anything for Building, Crafting, Maintenance of Armor, Maintenance of Weapons, I have to Plant Food and collect Water... This 400 'things' limit is going to be rough...
  • See that the Quests are all given by Robots or Holotapes. See that the world is large, but it also takes a long time to get anywhere - unless you want to spend Caps to Fast Travel. That's fine, I guess. I'll sell some of all this Scrap and stuff I have, I'll get lots of Caps soon. Especially since I have to Sell so much, due to the '400 Stash Limit'.
  • See that the Vendors/Merchants are all limited to 200 Caps. What? That's fine, I guess. Fallout 4 had Vendor cash limits too, I'll just hop between different Vendors and clean them all out, which will also allow me to see what they all have for sale...
  • See that almost all the Vendors are 'linked' [by Faction] where you can't just 'go to a different Vendor and Sell more stuff'. What?? Only 200 Caps? And these guys are LINKED? How the heck am I supposed to get rid of all this Scrap and Ammo and things, without being able to Sell to different Vendors? This is getting wacked...
  • See that you can go far across the Map, to find different Vendors of different Factions, that will have more Caps to Sell to - but find that they too, are limited to 200 Caps. Also, see that it costs Caps to Fast Travel - and you can't Fast Travel while Overencumbered anyway. That's fine, I guess. You couldn't Fast Travel in Fallout 4 while Overencumbered. But I really want to Sell all this stuff I'm not using. Hell, I Scrapped those 16 Weapons from that last Quest alone...
  • See that your Stash is Full, you can't Sell to Vendors, everything takes up Space, while everything still has Value (to Build, or Craft, etc etc). What the heck?? I basically have to stop Looting...  Have to stop picking up things... in a Fallout game... this doesn't make any sense...
  • See that it is possible, that they are trying to force Players to interact. Make you Trade with others, selling or giving your stuff away, instead of Collecting to Build/Craft with and/or Selling to Vendors for money. That's fine, I guess. I also see that you can only build 'ONE HOUSE', which is mine (the C.A.M.P.), so that's ok I guess. I suppose I don't need all this building material. But still... this is crazy that I already feel like I 'can't pick anything up' as often. In a Fallout  game!


It was at this point, that I realized that this game is so different ('yet so much the same') that it required a change of state of mind. I was playing Fallout 76, 'like Fallout 4' - and was coming up against walls and limits and differences - and becoming more and more disappointed...



The world does seem huge, that's good. It doesn't look 'bad' but it looks 'wierd'. The graphics aren't too bad, but if I turn them down just one notch, they start to look 'ugly' really fast. That's a bit wierd. Also, things seem to be 'lumped together' somewhat. For example, Bump Mapping and Ambient Occlusion seem to be controlled as part of the "Shadows" Setting ('bumps on things made by shading' and 'shadows that objects cast on nearby objects', respectively). If I turn down "Shadows" even one notch (from ULTRA to HIGH), these elements look 'bad' quickly...[I'm not a Developer or Programmer, so maybe that's how those things are supposed to work - personally, I thought those elements fall more under "Lighting", etc].

As of the time of starting this Posting, if I turn everything up with the ULTRA Setting, it looks pretty good actually, but it's 'choppy' and 'stutter' is there, for me [kind of like how it ran for me when I tried the High Resolution Texture Pack in Fallout 4 - yet some Textures still load in 'low rez' (like Fallout 4 did) lol]. Oh well, I'll put up with that, for now. Maybe someday I'll be able to Upgrade and enjoy it with the ULTRA Setting all over again [I often do this with older games, going back to them and 'maxing them out', enjoying them all over again at their highest settings]. Since I play more 'solo' style anyway, I don't have to worry about it leaving me open to dying to other players nearby as much, or ruining other teammates' experience with my 'lag' (by being affected by the stuttering/lag due to graphical settings).


There are other players in this Fallout iteration - one of their main Selling Points - but I don't seem them too often... In the Screenshot above, there are actually a couple other Players in Vault 76, during the B.E.T.A. when this image was taken; but I seem to be the only one interested in exploring the Vault itself, playing with things and actually watching the Training Video [lol]. I don't mind that I rarely saw people in the game, especially when some of them are just trying to fight or kill me anyway. Come to think of it, why don't they make PvP servers and PvE servers? ARK, another 'open world, survival game' does this - heck, one of the most successful MMO games of all time, did this - World Of Warcraft. If they made different servers for each game type, both parties would be happier, I think. PvP'ers can attack and fight anyone at any time, something I think they wanted to do in this game (my personal idea is to have PvP Servers be "Always On PVP" - that means no Pacifist Mode! Isn't that what PvP is about?). PvE'ers can Explore and Quest on PVE Servers to their heart's content, not  having to worry about getting killed or their C.A.M.P. vandalized while they are away [I personally had some of my house destroyed by vandals already - oh, animals can attack your home? Maybe it was them, too - either way, in a fully-PVE Server, you won't have to worry about others wrecking your home].



I also notice that I am constantly stuck at 400 Stash Limit and opening my Pip-Boy everywhere I go, to play "Inventory Management 76" after doing anything... You can see just above, my Weight Capacity (carrying items on person) is 230 units at the moment, and the Stash is shown on the right (the 'bank'), and it is almost topped out at 400; and this happens very easily and is like that almost all the time afterward. It's getting pretty annoying, frankly. I am seriously feeling like I am 'not wanting to pick things up' - and that's bad, for a Fallout game... Doesn't everything have Value, even Junk, since Fallout 4?



Maybe, I thought, I have to change my approach this game... 



Playing Fallout 76 'like it was Fallout 4' is just getting me more annoyed and disappointed every game session. So, I took a moment to step back and look at how Fallout 76 operates (and how it is different than Fallout 4 - remember, it is a 'side step' or 'spinoff' of the Fallout Series - they even stated specifically that it is not to be considered "Fallout 5").


In Fallout 76, you don't build up Houses on end, entire Towns like you do with Fallout 4 (the Settlements, something I had a ton of fun building up for my little Settlers, keeping them happy). OK. Then I don't really need all this Building material/Scrap for that, now that my C.A.M.P. is pretty much complete.


I have a little Cabin, Water, some Food growing, some Turrets up on the roof, all the Crafting Workbenches I could build, my Stash and a Bed to Rest in. I'll leave my Door open/unlocked so others can use my C.A.M.P.; I'm pretty much set, anyway. I'll just try to collect less of Building mats now then. Maybe I'll Sell what I can to Vendors [that 200 Caps limit, ugh] and I guess... I'll have to Drop the rest. That makes me sad, but I guess that's the way it is in Fo76.

In Fallout 76, the game limits how much you can Carry (which is the same as Fallout 4, limited by your Strength) but 76 also limits your 'bank' or 'workshop inventory' (the "Stash" mentioned above). It is no longer 'Unlimited' like in Fallout 4 Workbenches, but capped at "400"... That's crazy to me, but maybe it's to force people to interact with other Players more. Sell stuff to them, or give it away to new players. Hmmm. I guess this means, I'll be 'dropping' a lot of stuff, since I still need Materials for Ammo, Armor and Weapon upkeep, Food and Drink crafting, etc. Literally just throwing stuff away will take some getting used to (since in Fallout 4 I could eventually Sell it all, somewhere or another..). Maybe I'll drop it near the Starting Areas, to help others out! That will help make dropping all that stuff feel better [to me, heh].


The world is huge. Not 'absolutely immense', but it does seem larger than Fallout 4 so far [I personally have seen less than half of the Map, but more than 1/4 of it, so far]. Fast Travel costs Caps, the farther away, the more it costs. I'm paying about 30 to get horizontally across the map, crossing two large areas... Okay, I'll have to walk more, instead of Fast Travelling (especially since I'm Overburdened after clearing out an area, or doing a Quest).

Capture by Bethesda

The world is also 'empty' feeling. I mean, it looks pretty good actually - the architecture, the surroundings, the visual effects - but this "No Human NPCs" thing makes the world feel pretty depressing... Why even do Quests? Who am I helping, doing them, since everyone is dead? I rarely run into Players, so it can't be them. There really is something psychological, to 'picking up' and 'turning in' Quests/Missions to human beings in games... Maybe they'll increase the number of Players on a Server someday. I dunno.


You know what? The huge, open world. The lack of NPCs - the only 'mobs' (mobile NPCs) are enemies, and they are kind of spread out a bit. The game seems to be more 'exploring' and less 'interacting with others' (as a 'Solo' style player). You know what this reminds me of? Minecraft.

With Fallout 76's huge, open world, the ability to 'fight' with other players if you really wanted to; but mainly the goals seeming to be Explore and Experience the world, 'open but barren' as it is - to me, this is indeed much like Minecraft, or even more apt perhaps, No Man's Sky [Now Including "Game Release Disappointment"™! lol BTW, No Man's Sky is more fun now, with Base Building and more NPCs and Missions and Shortcuts put in it]. Maybe I'll play 76 that way... Explore. Quest. Survive. [don't make Metal Gear: Survive joke... don't make Metal Gear: Survive joke...] Less like Fallout 4 and more like Single Player Minecraft, or No Man's Sky, yeah. A huge world to explore, mostly barren of other NPCs, save for Enemies. Think: MC or NMS...


You know what? After playing a while with this mindset; I am really enjoying the game more! 
It's weird, the less I play the game like 'Fallout 4' and the more I play it like Minecraft, more like a "Fallout Metal Gear: Survive" [sorry I couldn't resist] - the more I am finding I am actually enjoying Fallout 76! The more I play the game like 'No Man's Sky' [trying not to make the 'game release disappointment' joke again...], the more that I just Explore and Quest and kill the Enemies I run into along the way - and try not to think of Fallout 4 - the more I am actually enjoying this game.

Note: this thought concept (line of thinking) is probably geared more for a Solo-style player of the game. A PvP'er might have more fun thinking/playing it like Planetside 2 or even more so, Ark or Rust. I personally still think they should have separate PvP and PvE servers though - as it is, both parties are not happy with how they play together. PvPers can't start proper fights and PvE'ers are annoyed at the ones that want to fight... Beth, wouldn't separate servers that allow both parties to experience the game how they want, solve that?


Anyway, I've stated my point and now I'm rambling [well I guess I did call this an 'editorial' so it's sort of allowed, heh]: the less that I approached the game like Fallout 4 and the more I played the game like it was Minecraft or No Man's Sky, the more I enjoyed Fallout 76... They did say it was 'different', they did say they were 'trying something new'... So maybe we shouldn't approach this game like it was "Fallout 4.5"...

There are a lot of issues with the game, a bunch of bugs (insert Bugthesda joke here), a lot of changes that can happen to improve the game; but as it stands, it is not a total loss, even though the game does 'feel' quite despondent (lonely)... This is a different 'branch' of Fallout, a different experience. They've even stated that "this is not Fallout 5" and "the next Fallout 5, which will be Single Player" is going to come - which is fantastic and awesome for us Fallout Fans - but that also means that this is not it. The more I keep this in mind, the more I play this game like the open-world, exploration, survival game that it seems to be; the more I am enjoying it. At least, it has helped me. Perhaps it will help you, too. 



See You In Appalachia!

~Troy from The Game Tips And More Blog




Wednesday, July 25, 2018

Steam: Newest Update = How To Be In "Offline" Mode In The Friends List (Like It Used To Be) Is it Gone? [Notification, Tutorial]

Update 2018.08.01: Steam has recently been Updated to include "Do Not Disturb" and "Offline" settings, which coincides with many of the below concepts [as users have asked for them - wtg Valve!]. More details at the Official Steam News Posting, here.


For those using Steam (the gaming/client/launcher interface by Valve - creators of games like the Half-Life, Team Fortress 2 and DOTA 2), you may have had an update recently that made your Friends List appear without you asking it to - and where you seemed to be immediately ONLINE - a virtual version of waking up in a classroom with no clothes on [not ready for it, as in a bad dream..].

Within minutes, I saw a Discussion Thread in the Steam Forums asking how to "be in offline mode" - which is how it used to be; you could set in the Options/Settings, "Appear In Offline Mode" when starting the Friends portion of the Steam client [I was going to the forum to ask myself, as I have an illness that makes me tired easily, preventing me from chatting with friends as much as I would like - and I don't want to appear cold or ignoring of them, so I usually utilize any 'Offline Mode' options in Friends clients].

I looked around in the Settings and configuration of the new Friends List and quickly figured out how to make the Friends portion of the interface 'act' like it used to - that is, how to 'appear offline' to friends in the list, when running Steam [and not get gameplay interrupted with any notifications, that is found further below]. Here is all you have to do:

» Set to INVISIBLE (pull-down menu "v" next to name)

[Stays through Steam restart, when restarting your PC/Steam, it will start up in Invisible Mode]

[Tutorial GIF] Showing where and how to use the pull-down menu option in the new Friends List
in Steam to appear 'offline' (termed "Invisible" in the new Friends List version)

That's it!

Now you can still enjoy your games and 'not be forced to interact' with your Friends on your List [no matter what your personal reason(s) may be..]. HTH



Addendum I:
I wanted to add that although the terminology has changed, the functionality remains the same; that is, you can still 'hide' yourself from everyone and not see any messages or notifications, until you specifically want to, opening the Friends portion of the Steam Client, and looking at your Messages. Here, for example, is the Notification Settings to apply, if you do NOT want to be notified when Friends come Online or send you Messages - combined with the above "Invisible" setting, it will function exactly as before - you will be 'greyed out' on their end(s) and it will just show when you were "Last Online", and if they send you Messages, they will be kept on your end but nothing will pop-up/sound to let you know that the Message arrived:

Example of the settings for the Notifications, where with the settings above, you will not have anything interrupting you as you play (no sounds, no pop-ups, nothing). Together with setting yourself as "Invisible", it is functionally the same as "Offline Mode" before, in the older Steam Client. Access the Friends List Settings by clicking on the Gear icon in the main Friends List window (Click to see Full Size)

Addendum II:
Doing some further testing, I wanted to add that the Website/Browser functionality operates in the same manner as the stand-alone Steam client. That is, you can set yourself to "Invisible" and it will act as "Offline" did in the past (you will be 'greyed out' on your Friends' Lists). You have the same Notification options as the above example image as well (minus the Steam-Client-specific 'window flashing' buttons) - the interface even looks the same (colour and button/link locations), which is always good for user-friendliness...

Note: You will be set to "Online" the very first time that you open the Web/Browser version of the Friends List (eg. clicking on the Envelope>XunreadChatMessage at a Steam webpage) - but once you set yourself to "Invisible" in the Browser portion/window, it remains that way if you close the Friends window and open it up again. I even tested closing the browser (Chrome) entirely, waiting a while, then opening up a Steam website, then the browser-based Friends List - although I remained 'logged in', I was still 'Invisible' in the Friends List window/page when I restarted Chrome.





I want to say a quick Thank You to Steam/Valve for allowing those that don't wish to be Visible all the time [and/or those that have illnesses that prevent them from using this portion of the client well/properly/astheydesireto], to still remain "offline" to Friends - not all companies would maintain this level of user option/satisfaction.
I realize it is more difficult these days, as studies have shown that if customers/players can have multiple facets of interaction (text, chat, voice, etc) it 'solidifies' them as players/customers, maintaining them longer [than if there were not these channels of interaction]. This correlation is so pervasive, that Live Voice Chat seems to be 'making a comeback' from the abandoned, garbage-filled-alleyways of the 1990's, with Stand-Alone clients and chat-only options popping up recently [as of the time of this post].
Anyway, Thank You, Valve. Thank you for continuing to allow these options to your users/players.
~T

Tuesday, August 29, 2017

It's Not Just You™ - The Elder Scrolls: Legends A.I. Seems Pretty Hard To Beat Now [Noticed]

Just a little notification that, if you are playing TES:Legends recently and find it's quite a bit harder to beat the computer opponent (AI/NPC)... It's Not Just You™



I was in the Beta for The Elder Scrolls: Legends; but never got around to finishing my "First Impressions" article on it [as is how it usually goes for me and posting, heh]. Legends has been out of Beta for a few months now, and if I could summarize the game in one paragraph, I would say that Legends is a Virtual Collectible Card style game, that is 'both Single-Player and Multiplayer' (you can play against other human opponents, in matches and "Arena" rounds - but you don't have to, you can entirely play against the computer AI both in single matches and in 'Arena playoffs', if you desire). It is actually more of a "Card Collecting" game than a "Trading Card" game - as I have not seen a way to trade with human players yet - but that is similar to other 'virtual card games' of this genre, like Hearthstone and Gwent ("World Of Warcraft" Lore and "Witcher" Lore -based virtual card games, respectively). The game cannot be played Offline and you don't actually get any 'Real Life' Cards of any form; but that again, is the same for the other virtual card games mentioned.

After playing a little bit when it was first Released, I didn't play Legends for a few months, only recently picking it up again to play a bit - and boy was I in for a surprise!

The computer AI as it is now, offensive and ticked off
(Cropped Screenshot of art by Bethesda Game Studios)

Perusing the Updates for the game (which there seems to be one of every few weeks, a nice thing to see for a game!) - there was an Expansion for the game released at the end of June 2017 (Heroes of Skyrim) - but nothing that says, "We felt the AI was a little too easy to beat, so we beefed it up a bunch and it also will pull cards out of it's butt hat, getting exactly what it needs at times, to win!" - so I'm not sure when this AI change occurred... [I didn't play for a good few months or more, so sometime around mid-2017, I reckon].

Judging by the recent changes to the Computer Opponent A.I., get used to seeing this screen more often...

Legends is a fun game still, with it's flashy effects and nice sounds, not to mention the wonderful Elder Scrolls-style 'realistic' art on everything; I personally don't mind if I am going to be losing to the Computer a lot more; but it would have been nice to see a more obvious notification of it somewhere - or a way to perhaps adjust it (via a Slider or Dial or anything..).

I do think the AI was 'just a little too easy' at first, making simple moves and not many combos, losing a lot more than it won against me - but now it seems pretty darn hard - almost too hard, pulling multi-combos everywhere and buffing cards a lot more and getting 'the perfect card' or 'just what it needs' at times, to pull off a win (as though, instead of the AI having a prepared set of cards, cards seem now 'generated as the game goes', to "keep it competitive"). I can still win once in a while against the AI in Solo Play and Solo Arenas - and I understand that Bethesda might want to make things 'a bit difficult' to encourage selling Card Packs; but... Dearest Beth: It's "Just A Little Too Much" Now... [in my opinion]

The 'new' Computer Opponent A.I. at work, busy buffing its' cards to no end

I won't stop playing, of course - and I won't stop getting Card Packs once in a while (for all three of the Collectible Card Games mentioned above, when I can) - but I just wanted to mention this, for others too; that if you noticed the Computer seemed 'tweaked' lately and is now pretty darn hard to beat as an Opponent in Legends - It's Not Just You™...

If I play some Versus matches, which I do from time to time - See You In The Game!


Addendum
Changes Seen:
- Increased Combination plays (Buffs, Debuffs, then Attacking)
- Increased Healing cards (Health added to Opponent)
- Highly Increased 'instant-kill' or 'unsummon' type "Destroy A Creature" cards (Piercing Javelin, Lighting Strike, Execute, Cast Out, etc)
etc.

Sunday, May 24, 2015

Quick Tip: Playing Games That Use A Web Browser and The Cataclysmic Chrome Conundrum [Workaround]


Just a quick tip for those playing Browser-based games and other Online games which require a Web Browser to run or authenticate [such as recent Battlefield series games, or browser-based online game websites], where you've probably seen the message that Google's Chrome will no longer support NPAPI plugins - and are wondering what this means:


Without getting into the 1) nitty 2) gritty 3) details, the end result is that games which use a web browser (running a game inside it, or just using it to Authenticate and then Launch a game) will no longer be able to run in Chrome [hence the message being seen]. It actually involves programs that the browser uses to do these things and Support for these is being dropped by Chrome.

There is a workaround that you can do for the next few months, if you want to use Chrome to play/launch the games affected by this, which is fairly easy:

  • Open Chrome and type or copy/paste this into the Address Bar:
    chrome://flags/#enable-npapi 
  • Then simply click Enable, to allow these Plugins [for now]

That's it!

Here is an image by Google on what this looks like:



Alternatively, you could just use IE (Internet Explorer), which is most likely already installed (if you are using Windows). It will run all of these gaming functions perfectly.

[I have personally tested some online browser-based gaming sites, such as Pogo.com (which has Java games), and have launched games with it, such as Battlefield Play4Free and Battlefield: Hardline - I just copy/paste the URL from Chrome into the Address Bar for IE and then IE launches the games without any problem and without any configuration or adjusting of permissions or settings anywhere]

As long as you have Windows Updates on (which it usually has running by Default), it will automatically keep IE up to date, which makes sure it will have the latest Security Patches and Updates, so that you don't have to worry about anything unwanted happening with IE - especially if all you are doing is launching a game with it.

Remember, later this year, Chrome Version 45 will come out, and you will have to use something other than Chrome anyway [because this workaround may no longer...work]. It's up to you of course, I know there are people out there who "really hate IE" - and for those people I say: just use it to launch games for now, and noone will judge you /wink


See You In The Games!


Saturday, February 14, 2015

Origin - In Offline Mode, Online Login Is Currently Unavailable (It's Not Just You)


Update (11:11 UTC/Zulu): EA is investigating the issue(s) - way to go EA!
Update (11:34 UTC/Zulu): Everything Is Coming Up Roses here now (in Canada, eh). I hope it does soon for you too, my friends.



Just a quick post to let you know, if you are experiencing this around 10:00-11:00 hours UTC/Zulu Time on February 14th, 2015 - it's not just you. Origin (EA) seems to be having problems for everybody... I guess I won't be seeing you in the game right now /sadface





Friday, February 06, 2015

Dream Of Mirror Online - Closed Beta Key Code Giveaway

You asked for it, you got it - thanks to Suba Games and Wicked Interactive - DOMO is back!



Here at The Game Tips And More Blog, we are giving away 1,000 Closed Beta Key Codes, to help celebrate the return of Dream Of Mirror Online.

For this special occasion, we are not just going to give you ONE key, we are going to give you FOUR key codes, so that you can share them with your closest friends - and bring them with you into the return of this anime-themed social MMORPG when its Closed Beta begins on February 13th.


Once the Beta begins, prepare to enjoy these Features of Dream Of Mirror Online:
Just some of the many features to be found in DoMO.
(Click to see Full Size)


To get a 4-Pack of Closed Beta Keys, just send me an email at GameTipsAndMore@Gma il.com (removing the space) and put "DOMO" somewhere in the Subject Line. Some example subject lines are:

  • "I want to play DOMO!"
  • "I LOVE DOMO"
  • "Please give me my keys so that I can play with my friends in DOMO once again"

Then, I'll send you your 4-Pack of Key Codes, which you and your friends can use to Register, via the Header at the top of this article (click on the image at the top of this post, where it says 'Join Now!').

That's it!


The Official Dream Of Mirror Online 'Teaser' Trailer
from Suba Games (October 2014)




Get ready to relive the magic of DOMO - or experience it for the first time - and See You In The Game!




Saturday, November 30, 2013

And More: Deals and Sales - Black Friday Weekend 2013 Deals Are On Now


I don't usually talk about current sales/promotions on this site [or haven't so far], but after seeing all of the sales on out there, I had to make a quick post just to say that there are some great deals on now! 

Even if you don't live in the United States (for instance, I'm in Canada [eh]) you can still take advantage of them, as most electronics and entertainment companies are on the Black Friday/Cyber Monday weekend bandwagon, with tons of purchases available online - and it's all "nuthin' but good" for gamers... Steam, Origin, Gamefly and other digital gaming distribution platforms are all chock full of great sales, as is Amazon, TigerDirect, MemoryExpress and other local and online hardware stores, allowing you to finally get that Upgrade you've been wanting, should you decide to jump on a deal out there.

Some examples of games on sale are below; but whether you buy a few games this weekend or save your money and just play with the new influx of players in your own favourite online game - I hope you enjoy your weekend and have some fun:

An example of the Black Friday Weekend Sales for 2013 on Steam

A small example of the Black Friday Weekend Sales for 2013 on Origin

An example of the Black Friday Weekend Sales for 2013 on Gamefly


See You In The Games!

Sunday, April 28, 2013

Raw Gameplay (Unedited) - Battlefield Play4Free (32 Players, Saiga-12 Won from The Daily Draw)



Battlefield Play4Free is a Free-To-Play title, where it doesn't cost anything to join in, but you can purchase weapons, armor, clothing and other items for Real Money by purchasing Tokens that you can then use in the in-game Store. There is also a nice feature where you can win prizes (weapons, armor, clothing, etc) from a game called The Daily Draw, where you choose a card from a draw of eight and it will generate an item for you.

The items range from temporary one-day use weapons and clothing, to seven day usage, to permanent items your character (Soldier) can use in the game forever (for example, a scope that can be attached to a gun for that soldier for all time). This is great for those who can't afford to purchase many in-game items, as it not only offers the possibility of getting some great gear 'forever', it also gives a nice preview of a weapon, mod or clothing, so that you can see what it will look like/feel like, if you decide to splurge and purchase it for yourself (supporting the game and developers as well) sometime in the future.



In this video, I present 'Raw Gameplay' (unedited gameplay) of BFP4F after winning a Saiga-12 Shotgun for one day's usage on my Medic via The Daily Draw. I had joined a 32-player server (running a Rush map) that was nice and full (16 soldiers per side). After getting the kinks out and getting used to the controls again after not playing for a while, I think things picked up as the game went on.. I was soon having fun arming MCOMs and healing and reviving. Near the end, I realized that my Aircraft controls weren't set/got reset, as my mouse wasn't 'inverted' and I couldn't fly the helicopter at all, haha.



Recorded game: Battlefield Play4Free, Online FPS
Recorded with: Bandicam (Registered Version) @ 864p
Recording codec: MPEG-1, 70% Quality, 30fps

This video was also a test of a few things (though not an 'Official Testing Video'): I was messing around with different settings (resolutions, quality settings) to see how low I could set things before the quality suffered too much. This is of course, something VERY relative and what looks 'good enough' to one person, looks 'like crap on a cracker' to another person. What I was testing here was, what seemed good enough to upload to YouTube (since it recompresses anyway) and still be enjoyable, while making the recorded file as small as I could via Quality settings (which limits the bitrate somewhat) and resolution size (the larger the resolution, the more bitrate/filesize that would be required).

As I have stated in earlier articles talking about Quality, Bitrate and Filesize, I still find that going below 60% produces too many compression artifacts (macroblocks and 'trails', Gibbs effects and more) for many games, especially if there are large dark areas (which would get compressed more highly and have these compression effects occur in them). This doesn't happen with all games however; some games are fast-moving and/or do not have many darker/flatter areas and using 50% quality doesn't look too bad, even with the MJPEG codec. It's a balancing and testing game, as some games (especially with text) look fine and others look very bad (the compressor will try to allocate more bits around edges like text and compress even more highly then, the flatter/darker areas in a scene). I have done recordings of news streams and other things however, that allow for a very low quality recording setting (down to 20%), but that is mainly because the source itself is of a low quality (many streams are highly compressed and there is not much 'extra' compression artifacts produced by recording it in a lower quality/bitrate, especially if you are going to downsize for the final output video).
For most games, I found I could go down to 70% Quality comfortably - as long as the resolution stayed 'higher' [720p or higher]. With lower resolutions, the bitrate/quality reduction means too many 'casualties', as 30% of a 1080p recording isn't that many pixels when you consider the screen size; but one-third of a 480p recording is a huge amount of the already small screen being 'lost' to compression. Thus, with some testing (again to what looks "ok to me") I arrived at a middle ground of 864p, which maintains decent clarity of text and is large enough to discourage overcompression of darker/flatter areas. For keeping recorded files small and downsizing to 720p HD, it looked fine to me in tests - and on some games, doesn't look that bad even if you wanted to upsize to 1080p HD (clear text was maintained, etc).

So, enjoy this first installment in an 'unofficial' Video Series here at The Game Tips And More Blog: "Raw Gameplay" of Battlefield Play4Free. If you like the game, play it, tell others about it and buy some stuff from the Online Store and support it!



See You In The Game!


Any gameplay videos or animations uploaded are only one example of one possible path of game play and is not representative of the gameplay experience of the entirety of the game material as it is non-repeatable in exactness (movements, actions, viewpoints, etc) to a high degree of accuracy (especially in regards to online multiplayer play and interactions) and therefore is not a representation of a large portion of the game content (this includes complete Walkthroughs/Playthroughs, Raw Gameplay Footage and Tutorials). All material and content uploaded attempts to respect copyright and is presented for Educational and Entertainment purposes only, utilized under Fair Use and can be construed as Free Advertising. No copyright infringement is intended and cannot be inferred. Any possible representation approaching any infringement, to those seeking infringement action, requires double notification and will be honoured by permanent removal of the infringing material.


Saturday, April 28, 2012

Diablo 2 - Ladder Reset May 2012 - with Screenshots




For those of you still playing Diablo2 off and on, a new season of Ladder starts the 2nd of May, 2012! Don't worry, Blizzard has stated that it is NOT, I repeat, it is not the last ladder reset of D2, just because D3 is coming out:



See that, Other Game Companies? That's how you keep your customer base coming back for more... Thank you, Blue.

Heck there are still tens of thousands of players online and many more messing around on Single Player. I myself have recently been trying out The Cheat Engine on Single Player, but with the Hero Editor there is really no need, as you can give your character level 90+, level 90+ skills and max out your stash with goldz for gambling. Do a few Boss Runs, save the items as files, then you can import them into the other characters! I hope Diablo3 has this sort of thing... I don't want to sound like 'that forum guy/girl', but I may not purchase Diablo3 if it doesn't have Single Player. Even the annoying must-have-an-internet-connection Single Player is fine, as long as cheats and utilities are allowed for those of us who want to beef up our characters. [Must not... include rant about online single player games and them not working when servers/companies go down and how they should all be like Diablo2...]

Speaking of D3 (a separate post will be made about the beta), it seems like Gold and other things are all server-side. This makes sense, since D3 items are going to be able to be sold for "Real Life Money" and you don't want some hackers giving their characters a million goldz to sell for real cash. However, again, for those of us who like to supe-up our characters, the ability to have (built in?) cheats of some sort would be nice for isolated/offline single player gameplay. I purposely do not read/view too much on a game before it comes out and I haven't heard anything about Single Player in D3 and how it's going to be handled yet.

Distraction! This is a post about Diablo2, and so let's bring it back with some screenshots:

My Necro in NM Den. If you can change the game running from DirectDraw to DirectX, I highly recommend it.
The shading and colors are superior.

My Barbarian following in a Chaos and Baal Run in Nightmare. Yup, that's what I call the Necromancer Clay Golems.

My Hydra Sorceress running Hell Countess for Runes. My strategy was usually to teleport to her [I miss the old 3-level Tower] and then let the hydras kill her and her guards off. Pretty easy with decent Hydras. The one Hydra on me is for defence of the position.

Ahh! This is what happens when you don't play your characters for 90 Days and someone takes your name before you sign in again. Drat, I don't mind losing the item holders but she was a good sorc. Oh well, a chance to make new!

My 83 Wind Druid on Ladder. I was in the top 10 at the beginning, then stayed in the top 50 for a while, but I just can't keep playing and keep up. It was fun for a while anyway and I got some fast levels with good groups.

My Windy Druid found Ali Baba, woot! What's the best character to MF with these days?

Going through some items from Ladder on my Item Holders and found Warshrike, a nice throwing dagger weapon. Now where's my Throwing Barb again?
Found Jalal's Mane for my Bear Druid. Yesss!

My Bear Druid's Stun Strategy. Want easy PvM (player versus monster) fights? Just level a Druid to 24 and get Shockwave. Coupled with a nice strong Grizzly, just 'Stun-Em-And-Run-Em': Shockwave stun and let your merc and grizz clear em out. The only thing you have to worry about is what loot to pick up when it's all over.

My Necromancer can use Charged Bolt! Ok, he can't, but my Bonemancer entering Hell WSK looks like he does in this screenshot, due to some Lightning Enchantedseses-es near the Waypoint.  Don't forget kids, if you hold the mouse farther away from your character when you cast Teeth, they will come out in a narrower cone, and if you hold the mouse closer to your character, they will come out in a wider spread.

A quarter of a million gold for dying? Man, I hope this doesn't happen in D3.. Ah, well it was about time for a break anyway..

That's it for now, see you in there!


N.B.: This post has been copy/pasted to a few blogs out there (that seem to mainly just copy/paste others' work). This is the original article (our logo is in the screenshots still and they left one of the copyright statement of ours intact). Please ask if you wish to copy/paste entire articles (thank you for the compliment I suppose) and it's great if you could just link to this one. Thanks, though.