Showing posts with label lol. Show all posts
Showing posts with label lol. Show all posts

Tuesday, July 21, 2015

Hitman: Blood Money - Something That You Might Have Missed... "Gun Owners Hate Him!" [Discovery **Updated to Glitch]



This is actually a Personal Discovery (something I found in the game) that I have never seen before (even though it was there)** - and initially I thought that maybe it was something that was well-known and has been talked about, especially in a game over a decade old now - but after doing some searching and poking and prodding, it appears that this may in fact be an actual "discovery" - something 'unearthed' that, even though it was 'already there', it was never before seen (or at least, noticed)**

Now, I don't like Articles on the Intertubes that take a long time to 'get to the point'
[one of the reasons why I try to put a "Short Version and Long Version" in my longer articles with explanations]
so here it is:
When Agent 47 loads the W2000 Sniper Rifle, he 'flips' the clip magazine into place1.

1[I wanted to say 'clip' here, as a gun novice, but as I understand after some quick researching, 
the big block-y thing is called a 'magazine' and not a 'clip']


I'll say it again, just to let it sink in: When The One And Only Hitman puts a magazine into his W2000, he 'spins' it, 'kicking' the cartridge in with his hand**


I never saw this at all, or at least, never 'caught' it happening, previously. And after looking all of the above words up (putting them into different forms of phrasing in searches online), I don't think anyone has noticed this - hence, my slightly over-the-top title - I really do think I discovered something here...**

"How can I not have seen this before?", I asked myself. And Myself answered [it often does that, don't tell anyone]:
"Well, we didn't have this technology before" - at least I didn't. That seemed like the explanation. We (meaning me, I shouldn't really say "everyone has missed this for years on end") have never had the capability to turn up the graphic settings in a game as much as in recent years. Basically, I'm putting the blame on the fact that I have never been able to see such detail in this game before (I recently upgraded to a R9 Series Radeon 280 and so I was never able, in the past, to 'turn everything up' in this game and therefore, never caught it - which is why I'm terming it a 'discovery' (at least, for me) - and it was discovered by accident...

I was doing some Speedruns of A Vintage Year, trying to beat my own Personal Best [of 1:44, which I did, a video to be uploaded Soon™]. While doing so, on one run, while near a corner of a wall, setting 47 up to open his Sniper Rifle case and put his weapon together, the camera rotates to show The Hitman loading up his rifle. The camera however, got 'caught' on the nearby wall, moving along the wall and causing a 'zooming-in', which highlighted this little occurrence.


Here is a short GIF I put together showing off this little move he does:


Agent 47's "spin move" with the clip magazine, loading the W2000 sniper rifle...
(**which, upon closer inspection isn't him 'kicking it in', it is a glitch)
GIF created using Sony Vegas Movie Studio and Honeycam


I can't tell from the recording if the clip magazine gets partially inserted (and then 47 'kicks' it in with his hand, which would be the source of all the awesome), or if it is more of a 'glitch'**, and the graphical model of the magazine is getting caught/stuck on the handle of the rifle, causing a spinning motion as 47 then pushes it up and into the magazine receptacle [I don't know the name of the slot on the gun where the magazine inserts into lol]. Until I get a Final Ruling on this matter, for now, I am going to consider it a little personal 'trick' of 47's and sit in awe of his awesome hitman-ness...** Maybe I will slow it down and put it above, in a GIF for all to see, Soon™

Now if you'll excuse me, I have to go do some more Speedrun attempts in Blood Money. I have to beat my previous time!


**Update (and explanation of the many instances of **)Initially, I wrote this article with the 'spinning of the clip magazine' as a really neat discovery (something I didn't see before and I didn't find anyone talking about online) - thinking that The Hitman was 'spinning the cartridge into place'... but upon further analysis, I feel it now to be more of a graphical 'Glitch' [I am changing the title to Glitch, to reflect this]. This is based on my own observations within the game and an attempt to create a 'final explanation' to myself (and to help others). The clip magazine appears to 'float' in midair on further inspection/zooming/slowmotion/etc, it seems to be getting 'stuck' on the handle of the rifle - and why would it even be 'flipped/spun' after being 'placed' in the rifle, by a person using it? It would not... Hence my own personal, final decision then: The coolness factor may still be there, but it is not a 'fully functional' coolness - it seems to be more of a graphical glitch, where the model/mesh of the magazine is getting caught on the butt of the handle... /sigh - oh well, still a little enjoyable thing nonetheless [I am changing the title, adding "Glitch", to reflect this decision]

Thursday, December 25, 2014

Merry Christmas and Happy New Year as We Go Together into 2015


To all my dear readers in this holiday season,

I know that at this time of year, I usually like to share Deals And Sales going on and talk about (or make tutorials for) the Winter/Holiday Events going on in games right now, to help others out... But I must apologize - I have been 'down a notch' the past while and have not felt up to making some posts lately.

I am sorry my friends, but I should 'pick up' in the coming weeks and soon be able to get back to Tips, Tutorials, Screenshots And of course, More. I have seen your requests for Game Recording articles and Gameplay Video Editing Tips. I do like to listen to you all and I have already begun a few 'projects' in response to your requests - some posts that are In Progress about these topics over the previous months... but it seems I will not be able to complete them until 2015 ['next year', heh].

I would like to take a moment to say Thank You, to all of you, for all of your readership and kind words, for stopping by and letting me know that my Tips have helped you out somehow, for being interested in learning new things about games, game recording and video editing; and for filling my head with ideas that I can work on for others. I will return, don't worry. The illness I have, has periods of 'waxing' and 'waning' and sometimes I am more physically 'down' than I am 'up' - and this is one of those times, unfortunately.

However, rest assured that I will be catching up on some rest over the holidays, trying to recover and eventually getting back to video editing, making graphics and typing out Tips (And More) for you all to read, where hopefully there will be Tips or Tutorials that will have things 'new to you' in the upcoming year, that you may find helpful.

For now, I want to personally wish you the very best of this time of year, no matter what holiday you are celebrating, no matter how many games you may be playing (or wishing for)... Merry Christmas to you.

Sincerely,
Troy from The Game Tips And More Blog




See You In The Games Next Year, Friends!

Friday, May 31, 2013

And More: How To Pronounce "GIF"


I find it amazing and entertaining that this is still debated, I almost don't want to clear things up... but I suppose with only this little post on this lowly blog that is mostly about games (with the odd article on editing), I won't really change things.. so here'goes:


The reason this came up at all, was I was looking around for more recent ways to create Animated GIFs, possibly with free applications, just to change things up from JASC's Animation Shop (which I have been using from years ago). I found some tutorials for using GIMP and amusingly found huge discussions/arguments on the pronunciation of GIF (Graphics Interchange Format).

Eventually, to clear things up a bit, I answered someone's question/comment about GIF (and GIMP) on one of the tutorial videos, at YouTube:
"GIMP is pronounced "gemp" because the G comes from GNU, which is pronounced "guh-new", hence it is a 'hard-g'. GIF is pronounced "jiff" because it comes from the computing term Jiffy (unit of time), not the word in it's name 'graphic'; because unlike a static picture, a GIF must utilize "time" to display itself :) " ~Me
[Although it can be argued that GNU can be pronounced "new" (like the animal), the G from GIF still does not come from that etymological standpoint, it comes from the term "Jiffy", as the unit of time, as the picture requires time to be displayed]

There was even a helpful link in the video information section, put up by the tutorial/video creator, linking to a page that explains it all, by a Steve Olsen:
http://www.olsenhome.com/gif/


So there you go, and feel free to ignore the Canadian coming out of me at my spelling of "pronounciation" (how we say it)...

This has been a Public Service Announcement by The Game Tips And More Blog




Sunday, April 28, 2013

Raw Gameplay (Unedited) - Battlefield Play4Free (32 Players, Saiga-12 Won from The Daily Draw)



Battlefield Play4Free is a Free-To-Play title, where it doesn't cost anything to join in, but you can purchase weapons, armor, clothing and other items for Real Money by purchasing Tokens that you can then use in the in-game Store. There is also a nice feature where you can win prizes (weapons, armor, clothing, etc) from a game called The Daily Draw, where you choose a card from a draw of eight and it will generate an item for you.

The items range from temporary one-day use weapons and clothing, to seven day usage, to permanent items your character (Soldier) can use in the game forever (for example, a scope that can be attached to a gun for that soldier for all time). This is great for those who can't afford to purchase many in-game items, as it not only offers the possibility of getting some great gear 'forever', it also gives a nice preview of a weapon, mod or clothing, so that you can see what it will look like/feel like, if you decide to splurge and purchase it for yourself (supporting the game and developers as well) sometime in the future.



In this video, I present 'Raw Gameplay' (unedited gameplay) of BFP4F after winning a Saiga-12 Shotgun for one day's usage on my Medic via The Daily Draw. I had joined a 32-player server (running a Rush map) that was nice and full (16 soldiers per side). After getting the kinks out and getting used to the controls again after not playing for a while, I think things picked up as the game went on.. I was soon having fun arming MCOMs and healing and reviving. Near the end, I realized that my Aircraft controls weren't set/got reset, as my mouse wasn't 'inverted' and I couldn't fly the helicopter at all, haha.



Recorded game: Battlefield Play4Free, Online FPS
Recorded with: Bandicam (Registered Version) @ 864p
Recording codec: MPEG-1, 70% Quality, 30fps

This video was also a test of a few things (though not an 'Official Testing Video'): I was messing around with different settings (resolutions, quality settings) to see how low I could set things before the quality suffered too much. This is of course, something VERY relative and what looks 'good enough' to one person, looks 'like crap on a cracker' to another person. What I was testing here was, what seemed good enough to upload to YouTube (since it recompresses anyway) and still be enjoyable, while making the recorded file as small as I could via Quality settings (which limits the bitrate somewhat) and resolution size (the larger the resolution, the more bitrate/filesize that would be required).

As I have stated in earlier articles talking about Quality, Bitrate and Filesize, I still find that going below 60% produces too many compression artifacts (macroblocks and 'trails', Gibbs effects and more) for many games, especially if there are large dark areas (which would get compressed more highly and have these compression effects occur in them). This doesn't happen with all games however; some games are fast-moving and/or do not have many darker/flatter areas and using 50% quality doesn't look too bad, even with the MJPEG codec. It's a balancing and testing game, as some games (especially with text) look fine and others look very bad (the compressor will try to allocate more bits around edges like text and compress even more highly then, the flatter/darker areas in a scene). I have done recordings of news streams and other things however, that allow for a very low quality recording setting (down to 20%), but that is mainly because the source itself is of a low quality (many streams are highly compressed and there is not much 'extra' compression artifacts produced by recording it in a lower quality/bitrate, especially if you are going to downsize for the final output video).
For most games, I found I could go down to 70% Quality comfortably - as long as the resolution stayed 'higher' [720p or higher]. With lower resolutions, the bitrate/quality reduction means too many 'casualties', as 30% of a 1080p recording isn't that many pixels when you consider the screen size; but one-third of a 480p recording is a huge amount of the already small screen being 'lost' to compression. Thus, with some testing (again to what looks "ok to me") I arrived at a middle ground of 864p, which maintains decent clarity of text and is large enough to discourage overcompression of darker/flatter areas. For keeping recorded files small and downsizing to 720p HD, it looked fine to me in tests - and on some games, doesn't look that bad even if you wanted to upsize to 1080p HD (clear text was maintained, etc).

So, enjoy this first installment in an 'unofficial' Video Series here at The Game Tips And More Blog: "Raw Gameplay" of Battlefield Play4Free. If you like the game, play it, tell others about it and buy some stuff from the Online Store and support it!



See You In The Game!


Any gameplay videos or animations uploaded are only one example of one possible path of game play and is not representative of the gameplay experience of the entirety of the game material as it is non-repeatable in exactness (movements, actions, viewpoints, etc) to a high degree of accuracy (especially in regards to online multiplayer play and interactions) and therefore is not a representation of a large portion of the game content (this includes complete Walkthroughs/Playthroughs, Raw Gameplay Footage and Tutorials). All material and content uploaded attempts to respect copyright and is presented for Educational and Entertainment purposes only, utilized under Fair Use and can be construed as Free Advertising. No copyright infringement is intended and cannot be inferred. Any possible representation approaching any infringement, to those seeking infringement action, requires double notification and will be honoured by permanent removal of the infringing material.


Thursday, April 04, 2013

The Game Tips And More Blog's Ludo Ludi (Game Play) #1-3


I wanted to start a video series that was Random Gameplay Video Clips that I have collected over time. I started out calling it FLASHBACK, creating a logo for it and everything; but I wanted a way to archive/share them out a little bit faster/easier, rather than 'Featuring' them every time, so I came up with the concept of "Ludo Ludi".

It means "game" and "play" in Esperanto. The idea was to not label the gameplay clips or state what they are, in order to have other people enjoy the "surprise reminiscence" of the games. Viewers could try to guess what they are for fun or just enjoy them as part of a playlist where they didn't know what was coming next. For the most part it would be easy to guess them of course; if you played the game, you'll know what game it is and what class I played, etc.etc. But, I still thought it would be entertaining to have a bunch on a playlist of some sort, with no obvious names, having a transitory video (without logos/intros) of something loopable such as static - as though changing the channel on a television - in-between videos. With Youtube's Playlist and Randomize features, this can now be done and one can sit and reminisce on games of yesteryear with my video clips showing snippets of gaming moments recorded from a wide variety of games! Everyone with ADD/ADHD can just click the Next button on the playlist to skip to the next one if the current one isn't holding their interest! Everyone is a winner! With this in mind then, I now present one long paragraph and the first three installments of :

The Game Tips And More Blog's New Gameplay Video Series, "Ludo Ludi (Game Play)"





Enjoy and See You In The Games!

Friday, July 20, 2012

Hitman: Blood Money - Requiem Done In Under 26 Minutes (Video)



Warming up for the fifth installment in the Hitman series, I decided to boot up some Hitman: Blood Money. I tried to complete the game on the Pro difficulty setting, something I didn't do when I first bought the game. It wasn't too bad actually. After getting used to the controls again, I wished I was recording when some great moments happened while playing through the game (of course), but everything was going pretty smoothly considering I hadn't played in a while - until  'that level', the hidden-but-not-really bonus stage named Requiem (the 12th 'mission' in the game).


* YARR HERE THERE BE SPOILERS *  [Jump to the video to avoid them]


For those that don't know, when Agent 47 is considered dead, you can actually continue playing him by moving/pressing buttons and shoot your way out of your own funeral - and who wouldn't want to do that? Isn't that nearly the purpose of a 'wake' anyway? Then you just shoot your way out of there. Or, if you are playing on Pro difficulty, you get shot and die and restart and then die and then restart and die and then restart and try again. Apparently, some people are still trying to pass this level to this day.


Going in knowing only two things: that you can take the priest as a hostage/shield and there is some sort of weapon or item in the corner, I managed to complete the stage in less than 26 Minutes. Booyah! (hmm I don't think people say that anymore)..




Unedited, One-Take Recorded with Bandicam
- complete video compressed to ~5Mbps for smaller upload size
Game: Hitman: Blood Money, Steam Release (v.1.2)
- 'Secret'/Bonus Stage, Requiem (Mission 12)
Gameplay Time: ~26mins.
- recording resolution 1280x720, while playing at 1920x1080
- logo watermark (our GTAM logo), embeds a little bigger when recording at 720p
- might try out annotations on YouTube for the attempts


See you in the games!

Saturday, April 28, 2012

Diablo 2 - Ladder Reset May 2012 - with Screenshots




For those of you still playing Diablo2 off and on, a new season of Ladder starts the 2nd of May, 2012! Don't worry, Blizzard has stated that it is NOT, I repeat, it is not the last ladder reset of D2, just because D3 is coming out:



See that, Other Game Companies? That's how you keep your customer base coming back for more... Thank you, Blue.

Heck there are still tens of thousands of players online and many more messing around on Single Player. I myself have recently been trying out The Cheat Engine on Single Player, but with the Hero Editor there is really no need, as you can give your character level 90+, level 90+ skills and max out your stash with goldz for gambling. Do a few Boss Runs, save the items as files, then you can import them into the other characters! I hope Diablo3 has this sort of thing... I don't want to sound like 'that forum guy/girl', but I may not purchase Diablo3 if it doesn't have Single Player. Even the annoying must-have-an-internet-connection Single Player is fine, as long as cheats and utilities are allowed for those of us who want to beef up our characters. [Must not... include rant about online single player games and them not working when servers/companies go down and how they should all be like Diablo2...]

Speaking of D3 (a separate post will be made about the beta), it seems like Gold and other things are all server-side. This makes sense, since D3 items are going to be able to be sold for "Real Life Money" and you don't want some hackers giving their characters a million goldz to sell for real cash. However, again, for those of us who like to supe-up our characters, the ability to have (built in?) cheats of some sort would be nice for isolated/offline single player gameplay. I purposely do not read/view too much on a game before it comes out and I haven't heard anything about Single Player in D3 and how it's going to be handled yet.

Distraction! This is a post about Diablo2, and so let's bring it back with some screenshots:

My Necro in NM Den. If you can change the game running from DirectDraw to DirectX, I highly recommend it.
The shading and colors are superior.

My Barbarian following in a Chaos and Baal Run in Nightmare. Yup, that's what I call the Necromancer Clay Golems.

My Hydra Sorceress running Hell Countess for Runes. My strategy was usually to teleport to her [I miss the old 3-level Tower] and then let the hydras kill her and her guards off. Pretty easy with decent Hydras. The one Hydra on me is for defence of the position.

Ahh! This is what happens when you don't play your characters for 90 Days and someone takes your name before you sign in again. Drat, I don't mind losing the item holders but she was a good sorc. Oh well, a chance to make new!

My 83 Wind Druid on Ladder. I was in the top 10 at the beginning, then stayed in the top 50 for a while, but I just can't keep playing and keep up. It was fun for a while anyway and I got some fast levels with good groups.

My Windy Druid found Ali Baba, woot! What's the best character to MF with these days?

Going through some items from Ladder on my Item Holders and found Warshrike, a nice throwing dagger weapon. Now where's my Throwing Barb again?
Found Jalal's Mane for my Bear Druid. Yesss!

My Bear Druid's Stun Strategy. Want easy PvM (player versus monster) fights? Just level a Druid to 24 and get Shockwave. Coupled with a nice strong Grizzly, just 'Stun-Em-And-Run-Em': Shockwave stun and let your merc and grizz clear em out. The only thing you have to worry about is what loot to pick up when it's all over.

My Necromancer can use Charged Bolt! Ok, he can't, but my Bonemancer entering Hell WSK looks like he does in this screenshot, due to some Lightning Enchantedseses-es near the Waypoint.  Don't forget kids, if you hold the mouse farther away from your character when you cast Teeth, they will come out in a narrower cone, and if you hold the mouse closer to your character, they will come out in a wider spread.

A quarter of a million gold for dying? Man, I hope this doesn't happen in D3.. Ah, well it was about time for a break anyway..

That's it for now, see you in there!


N.B.: This post has been copy/pasted to a few blogs out there (that seem to mainly just copy/paste others' work). This is the original article (our logo is in the screenshots still and they left one of the copyright statement of ours intact). Please ask if you wish to copy/paste entire articles (thank you for the compliment I suppose) and it's great if you could just link to this one. Thanks, though.



Sunday, March 11, 2012

Plants vs Zombies - How To Get Unlimited Sun (Or Any Amount You Want) with Cheat Engine - Tutorial (Video Removed, Steps Below)

Note: While the utility used herein and the steps below are still valid, for some reason, YouTube has decided to remove the video tutorial (2015-10), despite there still being similar videos still on YouTube.  
This is currently under investigation.


Who doesn't love Plants vs Zombies? The simple and easy to learn gameplay, the catchy full-of-character music, the simple yet pleasing graphics. With fun levels and achievements and mini-games to boot, it was destined to be a classic.

Screenshot of the game, showing the variety of units and usage of the Unlimited Sun cheat, described herein.
Click to see Full Size

This past Christmas, Santa saw fit to put PvZ in my stocking and after completing the adventure levels and mini-games I wanted more. I wanted the feeling of wind rushing through my hair and hot sand under my feet while I sipped a drink out of a coconut. That's what you get when you use Cheat Engine: 'Anything You Want' (in a game)...



The Cheat Engine (by Dark Byte and many other contributors) and similar utilities have been around for a while and if you play games and program you probably tried one in the past. The basic way a utility like this works is:
  • Tell the program to look for a value in the game, let's say 25 Gold as an example.
  • Buy something and now let's say you have 23 Gold. 
  • Tell the program to now look for all those 25's that have turned to 23 and it will find one or more "23"s.
  • Tell the program to change that 'new' 23 to 2500. 
  • In the game, you now have 2500 Gold. 
  • Sip coconut drink.

Programs like this are great because it's not limited to just 'gold'. It can work for almost any value in a game, such as ammunition for your gun, health, minerals, food, anything. It works on most games, even ones that don't have built-in cheats or have limitations like achievement-disabling (such as Starcraft2). It will work on these games and allow you to pretend to be an "Elite Haxor", Kobayashi Maru-ing your way through games [yes I use that as a verb] and getting achievements in games that wouldn't normally allow them after using cheat codes (such as Starcraft2 and others).




There are really only two things that would get in your way once you know how to do it. One is, some games have not just one 'spot' that has an amount you want to change, like Gold in our example, they will have multiple 'spots' that will hold the value you want to change. Usually you can just change all 6 or however many come up, but sometimes a game developer is 'tricky' and will use an algorithm instead - some formula that the game goes through to calculate how much you 'have' of something. When this happens, you will not find any results when looking for, in our example, "25" Gold. The other thing that can happen is that the values are not 'kept' on your system, but are only on the server that you are playing on ("Server Side"). This happens with most Massively Multiplayer Online Games (MMOs). In this case, you may not be able to 'inject' the value that you want for something (like Gold).


Note: In most Online games, especially MMOs where you play with/against other people, I do not suggest utilizing the "cheat utility" described in this article, as may present an unfair situation to others. I do not condone nor support "cheating" when the game is not a Single Player game (where it is done 'just for fun' and not affecting anyone else).




In Plants vs. Zombies however, it works great, and after 'finishing' the game, I used it to give myself the freedom of Unlimited Sun and a bunch of Money, so that I could buy more plants and grow The Tree Of Wisdom and finish up some Achievements I had missed as well. The Unlimited Sun was a lot of fun, cleaning up harder levels and it allowed me to try new setups and tactics.

And so, [although it would have probably been more helpful a few years ago lol] here is our Tutorial video on How To Get Unlimited Sun (Or Any Amount You Want) with Cheat Engine:

*** VIDEO REMOVED BY YOUTUBE FOR UNKNOWN REASONS OCT.2015
CURRENTLY UNDER INVESTIGATION
(Update just below)

*** VIDEO REMOVED BY YOUTUBE FOR UNKNOWN REASONS OCT.2015
CURRENTLY UNDER INVESTIGATION

(Update 2015-12:  It appears that YouTube is taking movements towards "possibly deceptive" or "harmful"-type Videos and Information. It was suggested that the use of Tags such as 'Hack' or even 'Cheat' and similar terms, was the trigger for this removal. 
I will follow this up further and see if this is fully the case. I do not want to post something that YouTube finds Questionable, but I also wish to help gamers enjoy 'Cheats' or other additions to games, to their fullest extent ('doing whatever you want' in a video entertainment vein). Once I find a compromise between these two goals, I may update this video above. Until then, please use the Steps below to carry out this 'Cheat', if you desire.)



Here's a breakdown of the steps shown in the video:
  • Start a level in the game
  • Start Cheat Engine
  • After the level begins, pause the game and open the PlantsVsZombies process (.exe) in Cheat Engine by clicking the first button and choosing "popcapgame1.exe" and click Open
  • Enter the amount of Sun to look for (present value, 50)
  • (Optional, may need to be different for different games - set the Scan Type for "Exact Value" and set the Value Type for "4 Bytes")
  • Hit the First Scan button to begin scanning the game in memory for the value (50), multiple results are shown
  • Go back to the game and change the amount of sun (shown in the video as clicking on a dropping sun for +25 additional sun, making the sun amount now 75)
  • Pause the game and go back to Cheat Engine and change the Value from 50 (what it was) to 75 (what it is now) and hit the Next Scan button
  • One value results, which was the only thing to change from the old value (50) to the new value (75)
  • Click on the one result (75) anywhere on the line of the result and click the Red Arrow button to move it to the bottom area where we can work with it
  • Right-click the Value (75) and in the submenu select "Change Record" and click "Value"
  • Enter a new value (750 in the video)
  • (Optional, put a checkmark in the "Frozen" box, if you want the value to be 'locked' and never change (if possible))
  • Go back to the game and plant and use sun, it should stay 'locked' at 750 (if using the amount shown in the video)

If it isn't working for you, let us know and we'll help you out!

Note that in the video, we showed how to do everything side-by-side (so you could see what was happening and how to do it easily). It does not have to be set up in this way in order to use Cheat Engine, you can ALT+TAB out of a game and still do this with some value you want to set/lock in a game running in the background.

Have fun and see you in there!


[Personal Story: I remember playing a game quite a number of years ago that had the same concept as PvsZ. You were to 'defend a gate' by placing little turrets that shot dots at invading triangles and squares and depending on the placement of the turrets you chose (some shot missiles that did area-of-effect damage, etc) if too many invaders got by, you lost. I'm not saying that PvsZ ripped that game off (there were a lot of that type of game and since then) who knows, maybe the developers are the same ones that made that game that I enjoyed so many years ago...] 



Plants vs Zombies game material is Copyright PopCap Games, All Rights Reserved. 
This "How To" video is for educational purposes only and is covered by Fair Use. No infringement on the Plants vs Zombies Trademark is implied or intended and cannot be inferred.
The author of this article and this blog and any affiliates, throughout all chains of degrees, do not condone nor endorse "cheating" in any games that are not Single Player games. "'Cheating' should only be done in Single Player games, where it cannot possibly present an unfair situation or negatively affect others in any way" - that is the Official View of this blog, in perpetuity.
The video above and the steps described herein are not to be taken as a substitute for medical attention.

Tuesday, February 14, 2012

Battlefield 3 - A Fan Created Video Montage - Munenushi Discovers C4 (in HD)


Some versions of the 1812 Overture have guns, some have cannons - this one has explosions.



I have played the Battlefield series since it's inception and I have always loved C4 and how the game handles it. Someone in BF2 called when you load a vehicle up and ghost ride it into the enemy 'Jihad Jeeps' and someone else called them 'Kamikaze Karz' and the other team usually calls them 'A Cheap Trick'. In any case, I have had tons of fun 'blowing things up good', whether it's chasing enemies down with a vehicle, running up behind them and planting some directly on their tank/plane/etc, or dropping a few down and laying in wait like some crazed-soldier-ninja-but-not-really -  it's all a compliment towards a great aspect in the game that DICE has developed and the associated physics in their game engines.
I wanted to share some of these explosions from BF3 with you (to the tune of The Year 1812 Festival Overture in E flat major Op. 49 Finale, by Pyotr Ilyich Tchaikovsky) so I put together this short montage.


For friends around the world:
世界中の友人のために
1812年序曲の一部のバージョンでは、銃を持っている、いくつかの大砲を持っている - この1つは爆発しています。 楽しむ
Für Freunde auf der ganzen Welt
Einige Versionen der 1812 Overture haben Gewehre, einige Kanonen - dieser hat Explosionen. Genießen
對於世界各地的朋友
1812序曲的一些版本有槍,有炮 - 這其中有爆炸。 享受
للأصدقاء في مختلف أنحاء العالم
بعض
 الإصدارات من مقدمة 1812 ديهم اسلحة وبعض المدافع لها - هذا واحد والانفجارات. استمتع
दुनिया भर के दोस्तों के लिए
1812 ओवरचर के कुछ संस्करणों बंदूकें हैं, कुछ तोपों है - यह एक विस्फोट है.  
आनंद लें 
Pour les amis du monde entier Jouir  
Certaines versions de l'Ouverture 1812 ont des fusils, certains ont des canons - celui-ci a des explosions.
Для друзей по всему миру 
пользоваться 
Некоторые версии 1812 Overture есть оружие, у некоторых есть пушки - это одно имеет взрывов.  




YouChoob seems to have recompressed it and it lost a lot of quality... will look into that sometime.
Also, Public Domain music gets flagged and requires advertisements?

Regardless, here it is:
The Game Tips And More Blog Presents
A Battlefield 3 Fan Created Video Montage
Munenushi Discovers C4 or: How To Explode Your Way To The Next Rank With Composition C



Enjoy and See you in there!