Showing posts with label blood money. Show all posts
Showing posts with label blood money. Show all posts

Tuesday, July 21, 2015

Hitman: Blood Money - Something That You Might Have Missed... "Gun Owners Hate Him!" [Discovery **Updated to Glitch]



This is actually a Personal Discovery (something I found in the game) that I have never seen before (even though it was there)** - and initially I thought that maybe it was something that was well-known and has been talked about, especially in a game over a decade old now - but after doing some searching and poking and prodding, it appears that this may in fact be an actual "discovery" - something 'unearthed' that, even though it was 'already there', it was never before seen (or at least, noticed)**

Now, I don't like Articles on the Intertubes that take a long time to 'get to the point'
[one of the reasons why I try to put a "Short Version and Long Version" in my longer articles with explanations]
so here it is:
When Agent 47 loads the W2000 Sniper Rifle, he 'flips' the clip magazine into place1.

1[I wanted to say 'clip' here, as a gun novice, but as I understand after some quick researching, 
the big block-y thing is called a 'magazine' and not a 'clip']


I'll say it again, just to let it sink in: When The One And Only Hitman puts a magazine into his W2000, he 'spins' it, 'kicking' the cartridge in with his hand**


I never saw this at all, or at least, never 'caught' it happening, previously. And after looking all of the above words up (putting them into different forms of phrasing in searches online), I don't think anyone has noticed this - hence, my slightly over-the-top title - I really do think I discovered something here...**

"How can I not have seen this before?", I asked myself. And Myself answered [it often does that, don't tell anyone]:
"Well, we didn't have this technology before" - at least I didn't. That seemed like the explanation. We (meaning me, I shouldn't really say "everyone has missed this for years on end") have never had the capability to turn up the graphic settings in a game as much as in recent years. Basically, I'm putting the blame on the fact that I have never been able to see such detail in this game before (I recently upgraded to a R9 Series Radeon 280 and so I was never able, in the past, to 'turn everything up' in this game and therefore, never caught it - which is why I'm terming it a 'discovery' (at least, for me) - and it was discovered by accident...

I was doing some Speedruns of A Vintage Year, trying to beat my own Personal Best [of 1:44, which I did, a video to be uploaded Soon™]. While doing so, on one run, while near a corner of a wall, setting 47 up to open his Sniper Rifle case and put his weapon together, the camera rotates to show The Hitman loading up his rifle. The camera however, got 'caught' on the nearby wall, moving along the wall and causing a 'zooming-in', which highlighted this little occurrence.


Here is a short GIF I put together showing off this little move he does:


Agent 47's "spin move" with the clip magazine, loading the W2000 sniper rifle...
(**which, upon closer inspection isn't him 'kicking it in', it is a glitch)
GIF created using Sony Vegas Movie Studio and Honeycam


I can't tell from the recording if the clip magazine gets partially inserted (and then 47 'kicks' it in with his hand, which would be the source of all the awesome), or if it is more of a 'glitch'**, and the graphical model of the magazine is getting caught/stuck on the handle of the rifle, causing a spinning motion as 47 then pushes it up and into the magazine receptacle [I don't know the name of the slot on the gun where the magazine inserts into lol]. Until I get a Final Ruling on this matter, for now, I am going to consider it a little personal 'trick' of 47's and sit in awe of his awesome hitman-ness...** Maybe I will slow it down and put it above, in a GIF for all to see, Soon™

Now if you'll excuse me, I have to go do some more Speedrun attempts in Blood Money. I have to beat my previous time!


**Update (and explanation of the many instances of **)Initially, I wrote this article with the 'spinning of the clip magazine' as a really neat discovery (something I didn't see before and I didn't find anyone talking about online) - thinking that The Hitman was 'spinning the cartridge into place'... but upon further analysis, I feel it now to be more of a graphical 'Glitch' [I am changing the title to Glitch, to reflect this]. This is based on my own observations within the game and an attempt to create a 'final explanation' to myself (and to help others). The clip magazine appears to 'float' in midair on further inspection/zooming/slowmotion/etc, it seems to be getting 'stuck' on the handle of the rifle - and why would it even be 'flipped/spun' after being 'placed' in the rifle, by a person using it? It would not... Hence my own personal, final decision then: The coolness factor may still be there, but it is not a 'fully functional' coolness - it seems to be more of a graphical glitch, where the model/mesh of the magazine is getting caught on the butt of the handle... /sigh - oh well, still a little enjoyable thing nonetheless [I am changing the title, adding "Glitch", to reflect this decision]

Monday, June 03, 2013

Speedrun - Hitman: Blood Money - A Vintage Year (Silent Assassin, Pro Difficulty, Suit Only, Targets Only, "No Coins")

Messing around trying another Speedrun, this time booting up some good'ol Hitman: Blood Money, "A Vintage Year" level.



Hitman is a wonderfully crafted, enjoyable game. In my opinion, every single installment in this series has been. People have enjoyed the 'puzzle-play' aspects of it, people have enjoyed the gunplay, the stealth. Players have also enjoyed trying to run as-fast-as-they-can through levels that were probably not designed with this intention. Now, Hitman: Blood Money may not win any awards for "realism" in some areas of gameplay, but I personally have something against the concept that an Assassin, wearing a nice suit, most likely a millionaire, is carrying around twenty dollars in pocket change. Heck, I am sometimes annoyed at the jingle in my own pocket of a couple of quarters when I come across them. Thus, my personal aim with this level: to do a Suit-Only, Targets-Only, Silent Assassin, 'No Coins' Speedrun (on Professional Difficulty). I am probably not the fastest at this sort of thing, I have only done a couple of intentional Speedruns in the past; but it was still fun to make and I figured it was 'decently fast', so I wanted to share. Enjoy!


Recorded game:  Hitman-Blood Money, First/Third Person Shooter/Stealth/Action
Recorded with:  Bandicam (Registered Version) @ 1080p
Recording codec:  MPEG-1 @ 80% Quality (Default Setting), 30fps


This was actually not as hard as I thought it would be - after finding out that Delgado.Sr is snipe-able up out on his balcony. It was his Son that gave me trouble (as it seems to do with everyone, after a few forum finds on the subject). I started just pushing him down the stairs and also setting up the Barrels to fall on him; but eventually I settled on just a good-old-fashioned-assassin-stand-by: the single bullet to the head. This felt 'right', after sniping dear-ol'Dad, anyway. Instead of pushing the Guards at the bottom into the water, I just walked non-chalantly by them, as they didn't seem to care anyway.
[On the actual Playthrough, I seem to get some guards' attention, but I assumed this was for going into the areas I wasn't supposed to, not for being witnessed killing anyone]

I also wanted to do things like 'leave nothing behind', such as 'just dropping weapons' (like the Sniper Rifle) to save time. This sort of stems from the multitude-of-coins thing... Don't get me wrong by the way, I appreciate the time so many have taken to figure out their own ways to complete Hitman levels by using distractions. I just for some reason [OCD?lol] find it hard to extend my fantasy thinking within the game 'that far' - to where a so-called Silent-Assassin-slash-Hitman is always carrying around and actually utilizes enough laundry money to make the homeless cry on every mission. [I didn't actually mean to rant here, hah] I just think if an assassin wanted to throw anything around to distract guards, it could more realistically at least be a found weapon of some sort, as opposed to a ton of coinage everywhere (pebbles could even make more sense).

At any rate, whether you use coins (a mechanic that is indeed offered directly within the game) or you don't, there you have it; not the fastest run [or the most 'Silent' lol], but hopefully an enjoyable little watch, nonetheless.


See you in the games!