Showing posts with label battlefield. Show all posts
Showing posts with label battlefield. Show all posts

Saturday, May 26, 2018

Battlefield 5 - Re-Cut and Audio Remastered Reveal Trailer, synced to "The Man Comes Around" by Johnny Cash


Looking forward to BF5, I saw the ‘Reveal Trailer’ that was released and noticed no music in it. So - inspired by “The Dawn Of The Dead”’s Title Sequence (‘opening credits’), I thought Mr. Cash’s song would go great with this gameplay trailer as a Backing Track...

Because the original Reveal Trailer wasn’t a Montage but a Sequence Shot (‘one-shot long take’) [nicely done btw, imo] – I had to re-cut it and re-master the audio levels to blend with the added music track (and Effects I added). I also had to cut/edit down Mr. Cash’s classic song a bit, because there wasn’t enough footage to cover the entire length (for one section, I added a bit of some Early Alpha Screenshots and Concept Art released by EA). I also added a few extras to the audio, such as Environmental Audio Enhancements to some Explosions, and Tinnitus (‘ear ringing after an explosion’) at the close-up section.

In the end, I think both matched up not too bad; the emotion of the song and the chaos of the gameplay… so I thought I would share it here for you all – I hope you enjoy it. Looking forward to what Battlefield 5 might be – See You In The Game! 

~T 

.
.

Source Video by EA/DICE, here:
Source Music by Johnny Cash, one version here:

Edited and Remastered by Tesityr (Troy from The Game Tips And More Blog), in a combination of: 
CyberLink’s PowerDirector 
Sony’s Vegas Pro Edit (now by MAGIX) 
Corel’s PaintShop Pro 

Original Gameplay Material Copyright EA/Activision 
No Copyright Infringement Intended (Fan Creation Advertisement)



[Note1: If it looks kind of low-quality, it was a couple things: one, I used the very first Trailer footage that came out, which was 30fps and lower quality (now they have 60fps HQ Trailer available). Two, I accidentally re-compressed it twice while processing/editing. It was too much to start over, so here it is, sorry, heh.]


[Note2: I did not add advertisements to the video, but I got a warning that they will be added due to use of the song...]

Sunday, September 24, 2017

Battlefield 1 - DirectX Error "GetDeviceRemovedReason" [Workaround]


At first, because of the phrasing of the error, I thought it might be Hardware, namely my GPU (Graphics Processing Unit, the Videocard); but since that was working fine with literally, all other games - playing in longer gaming sessions even [and I know for sure that I wasn't actually physically pulling out my videocard while playing ...I think] - I omitted that possibility (for now) and focused on a potential Software approach, which meant checking configuration...

Looking at the Settings for the game then, I tried reducing everything down to the Lowest Possible Settings; to reduce the load on the GPU and the load in the processing of the game itself. (With lowered settings, there would be less data being streamed from the game, less being extracted from the compressed/encrypted files of the game, less being calculated and drawn, less everything). If there was a problem with how game data was being handled, this might being it to light [note: an issue with integrity of the files would not be detected this way, this is more of a data handling troubleshooting step; integrity of the game files can usually be checked/verified with a Repair/Verify through the game client or if that doesn't help, a Reinstall of the game usually assures accurate game files (barring Drive/RAM file handling (Hardware) issues - which is another tangent/issue altogether, heh) - screenshot of where to run a Repair/Verify of the game files for BF1, below].

Example of the Location of where to Repair the game files in the Origin Game Client, showing Battlefield 1 in 2017
(Click to see Full Size)


Nope. Crash. Error [which I lost the clean Screenshot of, of course - but a version of it is in the Header for this posting - I will add a clear Screenshot of the error window to this post when I can capture it again, if it occurs]. Hmmm.... Since it was a DirectX error (and I am 93.33-repeating-percent-sure that I did not "remove the video card" while playing..), I tried one last thing. Instead of swapping out the GPU to try with something else (a GPU from a friend's PC, for example), which is approaching a Hardware type issue; I tried something else: I changed the DirectX level in the game from DirectX 12 to DirectX11 [this may not have been solely 'my idea' - although I am sure I would have eventually arrived at it as a troubleshooting step, I looked up this error and found many, many locations and sources of others stating they have this issue and encountered this error and I may have read it somewhere, for it to have come up - merely mentioning because I just don't want to take sole credit for something I may not have come up with entirely by myself...].

Example of where to 'Disable DirectX 12' and 'Enable DirectX 11' in the Video Settings, in Battlefield 1
[Hmm, this is more of a Workaround than a 'Fix' for this issue...]
(Click to see Full Size)

Success! I played a good couple of hours this way, with no crashing, closing, freezing, or errors at all - great! After trying it after re-opening the game, rebooting and playing some more, testing it the next day or two after as well, it seemed 'solidified'; changing the DirectX level/version from 12 to 11 seemed to 'solve' the issue [for me, for now].

I think this is more of a 'Workaround' than a 'Fix', since it doesn't solve the issue permanently... there is still something in the game engine or how it communicates with DirectX/Windows/theGPU, which is causing something that is not 'fixed' by this step; but, since it does work to get past the issue, I thought I would share, to help others that may be running into this seemingly-popular problem ('popular' judging from the queries I found about this issue on both the Battlelog forum and EA Support Forums, spanning a few years now..). I hope this works for you, dear reader, as it seems to have done, for me.


[Since this is not a true 'fix' (I do not know if this is permanent nor do I know the actual source/nature of the issue, therefore I cannot say this is a 'fix', imo); I will post this with the title "workaround"...]



Addendum:
Other helpful tips/steps that can possibly help, if the above step does not work (and some additional information), can be found in multiple places on the Battlefield and EA forums, such as this list by a helpful poster named STEEiL:

Wednesday, July 27, 2016

Battlefield Hardline: A Double XP Boost is on, starting July 27th! [Notification]


Just a quick notification to those interested in Hardline that a Double XP Boost currently on, as of July 27th!

http://battlelog.battlefield.com/bfh/

GOGOGO


Also, note that these smaller, frequent updates from these games ("Double XP Boost Events") will be listed in the future at The Game Tips And More Blog's Twitter, @GameTipsAndMore (https://twitter.com/GameTipsAndMore) and at The Blog's "New" Facebook Page, here:
https://www.facebook.com/The-Game-Tips-And-More-Blog-1646033402352335/



See You In The Game!


Friday, July 22, 2016

Battlefield 4: A Double XP Boost Is Currently Active ! [Notification]



Just a quick notification to those interested in Battlefield 4 that a Double XP Boost is Currently On!
http://battlelog.battlefield.com/bf4/
GOGOGO

See You In The Game!


[Update: As of 2016-07-26, the Double XP Boost appears to be over... slash-sadface]

Friday, July 15, 2016

Battlefield Hardline: Beginning July 15th, A Double XP Boost is Active ! [Notification]


Just a quick notification to notify those interested in Hardline to note that a Double XP Boost is Currently On! Note that the notification was noted on Battlelog, as of July 15th - unfortunately, I cannot tell at this time if it is a Premium-Only Boost or a Double XP Boost for 'Everyone', as I recently subscribed to Origin Access (to test it for one month, to see whether you 'lose' patches/etc that you have earned while it is 'on', which I will share as soon as I find out). Still, check out Battlelog and see if it is 'on' for you! http://battlelog.battlefield.com/bfh/ GOGOGO

See You In The Game!


[Update: As of July 20th, the Double XP Boost is now over... See you next time!]

Friday, July 08, 2016

In One Sentence™ - A Battlefield Hardline Main Weapons Overview [Very Short Reviews Of Each, Currently Text-Only]

[In light of the DOUBLE XP EVENT going on right now for Hardline, I wanted to get this hopefully-helpful information up right away for everyone - so here it is without any Screenshots yet - I am collecting some together and plan to place them in-line within, Soon™]



In One Sentence™


A Battlefield Hardline

Main Weapons Overview


By: The Game Tips And More Blog


Presented in a Document-sorta-but-not-really format


I was in the Battlefield Hardline Beta, but didn't write about it at the time [and have only played off and on since then 'for fun' - that is, not really getting into collecting information for others, that they could use - well, other than one Introduction To The Sabotage Gadget tutorial I did quickly a while back... I wish I did more, but I wasn't feeling up to it, sorry all..].


Recently, I was testing out Origin Access (signing up for one Month, to see if you 'lose' things you have Unlocked/Earned after Cancelling the Subscription - which I will write about once it expires) and I have been playing a bit more as well [as I can], wanting to go through each Weapon in Hardline and give a really short 'Review' of each, to give everyone a Basic Overview of them - I dubbed these 'mini-reviews' the highly-creative-and-original "In One Sentence"™!

Here then, is a listing of all of the ‘main’ weapons in the game, that is, the Primary (eg. Rifles) and Secondary (eg. Pistols), the Thrown (eg. Grenades) and Melee (eg. Knives) categories, with a one-sentence ‘review’ of every single one of them - at least for all of the ones I have Unlocked and have available since starting Origin Access [which opened up all of the Expansion Weapons - there are only about 3-4 types missing out of all of them now... I may 'tweak' the descriptions over the next little while but other than small phrasing changes and adding Images later, this is the list, ready to go.]

The list itself is divided into the Classes available in the game, listing all Primary and Secondary weapons available to that class to Purchase and Use, roughly as they appear on the in-game Menu Lists, with the Thrown and Melee weapon categories at the end. As such, there are some overlap/duplicated entries when written in Text form (eg. a pistol found in the Professional list will also be listed in the Operator list, if they both can use them, with the same or nearly the same Review/Overview for each listing). This way though, you can just skip to the Class section you are interested in playing and see the Weapons as they appear in the game, not having to worry about searching for the Weapon name itself.

I would like to do the Gadgets (Class Special Tools) as well, sometime in the future - but for now, enjoy these little summaries of the Main Weapons available, to give you an idea of them if you are a newer player, or to help you in finding something that fits your playstyle (eg. perhaps you want a ‘slow and hard-hitting’ weapon or perhaps you prefer a ‘fast-shooting with lighter damage’ one, and so on) - hopefully this information will help you out in some way, especially if you are new to Hardline (I have already seen an influx of new players since recent EA/Origin Sales, which is great to see). Enjoy, dear reader, and get in there for the Double XP Event on now - and See You In The Game!




Rating Key (if applicable to weapon, when used):

? = Not sure [yet] if they are Criminals-only or Cops-only usage

* = Weapons I ‘Liked’ (fit my playstyle(s), is unique in some way)

** = Weapons that are A Personal Favourite (I use a lot or ‘mainly’ would use)











Scout Elite = A fairly fast-shooting and silence-able sniper rifle with medium-high damage, this Default Professional weapon only improves with Unlocks. **



R700LTR (Cops) = A slow-firing but powerful killer that is silence-able, Magnum Rounds can be Purchased after 50 Kills to make Vehicles cry. *



AWM (Criminals) = Feeling much slower than the Scout - but also seeming more powerful - the first thing I would want to unlock is the silencer for this big boy.



388-Recon = Feeling like it has decent ‘punch’ and good range - if the Scout is “fast” and the AWM is “slow” then the 388-Recon is “middle-of-the-road”, in terms of rate of fire, it seems. *



.300 Knockout = What was once a fast and sleek one-hit-kill-machine, worthy of its' lengthy and difficult Unlock, this rifle has since been Nerfed™ with a slower firing rate and its' one-hit-kill ability taken away - and while still powerful and silent, to those who used it in it's former glory, it is now a slow and decrepid version of it’s former self.



AWS = A pre-silenced but slower-shooting, medium-to-long range rifle, with what feels like medium-ish damage, even though the in-game listing has it as "high damage" -  perhaps this one gets better after a few Unlocks, it felt pretty under-powered and a little inaccurate to me (but this could be the slower bullet speed due to the built-in silencing barrel).



M98b = This bolt-action sniper rifle packs a mean punch - it has so much power it can shoot pilots inside helicopters [I've done it! Once! lol] and has very little bullet drop-off - it can even be silenced, but it can it ever be equipped with a Straight-Pull Bolt (to allow you to shoot again without going out of scope) and its firing rate is pretty slow.



M1903 = This World-War-II-era rifle, reminiscent of Saving Private Ryan, comes ‘pre-loaded’ with a Straight-Pull Bolt (allowing you to shoot again without going out of a scope, which Unlocks in 20 kills) and can eventually Unlock a Silencer after 50 kills - but even though I read it is supposed to be powerful against vehicles, it shoots a little too slow and does too little damage to infantry, for my personal liking - maybe you’ll have better luck with it.


SOCOM16 (Cops) = A medium-damage semi-automatic rifle that can be silenced, it feels somewhat inaccurate - but it does have the ability to fire quickly.



SR-25 ECC (Cops) = A semi-automatic rifle that can be silenced, its decent damage along with its fast firing rate will make this a formidable weapon to use, if the medium-low recoil (which feels less than the SOCOM16) can be accounted for. *



M82.416 = Even though the firing rate of this un-silenceable rifle has been severely reduced since I last played with it in Hardline (with the ability to fire a number of times a second back then), it remains quite the hand cannon (firing about once every second now) - with so much power there is very little bullet drop (and it can still take out pilots inside helicopters) - I think it did more damage back then too, but it is still nice to use for the sense of power it brings. *



RO933 M1 = A silence-able rifle that seems to be able to fire as fast as you can click, I like to run this one with an Infra-vision scope, hide in the bushes - and let the bullets fall like hail upon the enemy from the shadows. **



SAIGA .308 = A fast-firing rifle, this one ‘feels fun’ to run with even though it is a little inaccurate, because it has decent damage output. *



PTR-91 = A rifle with mediocre damage, its’ fast fire rate can make up for it, if the medium-ish recoil can be compensated for.



SP-AR = Although fast-firing, this rifle isn’t very accurate while doing so, with its' high recoil – at least it as a neat, unique 'report' [sound].



M1A1 = Although it can never be silenced and therefore will always give your position away when you fire, you probably wouldn’t want to silence this variation on the “Tommy Gun” as it is a pleasure to listen to the unique, heavy-hitting sound this World War 2 staple makes - it is slow to reload but has a decent firing rate and decent punch. *



Mp7 = Although this silence-able PDW shoots very fast, you have to be in Close-ish Range or else you’ll just be burning through your ammo.



MP5SD = This pre-silenced SMG is fun as hell to use, with its’ fast firing rate, good accuracy and decent damage; I like to run this with an IRNV scope and Extended Magazines, staying on the edges of the area, never letting the enemy know what is raining bullets down upon them until it shows up on the Kill Log. **



M1 = The World-War-2-era M1 is a unique rifle that is fun to play and easy to use, with its’ high accuracy and unique report [sound] – if only it could be scoped (and silenced).



RO933 BLK = [N/A, Haven’t Unlocked Yet, sorry]



M110K5 = [N/A, Haven’t Unlocked yet sorry]



1887 = Although powerful, this old-west-style shotgun feels slightly slow when compared to its’ modern-day counterparts – but it is fun to spin it end-over-end a’la Terminator 2 style to reload, once you unlock the ability to Saw Off the Stock. *


MAMMOTH GUN = [N/A, Haven’t Unlocked yet sorry]


SYNDICATE GUN = [N/A, Haven’t Unlocked yet sorry]


A-8s = With only one arrow to fire and a looong reload time, the “Harpoon Gun” can still be a blast to play with, as it is fun as hell to kill someone with this unique weapon that won't make you show up on the mini-map at all – it is just that you will probably die too (while reloading). **









G18C = Although fast-shooting, this pistol feels a little inaccurate.



93R = With good accuracy and higher damage, this little bad boy can even be silenced, eventually. **



MAC-10 = While the recoil will have you shooting at the sky for the most part, this little guy will spit out bullets and damage faster than a shaken baby spits out broken teeth to make up for it – it's just that you may be out of ammo before the enemy dies.



MP9 (Cops) = Surprisingly accurate if you can compensate for the recoil, this little fella doesn’t have much in the way of scopes, but it can be silenced after 90 kills. **



TEC-9 (Criminals) = Although fast-shooting, this little guy isn’t the most accurate puppy in the litter (but if you use the sights it does help) - it also doesn’t do the greatest damage, it seems.



IMPROVISED GUN = With decent damage output, decent accuracy and a nice ‘feel’ to it, this little fella is fast becoming a Personal Favourite. **



DUAL VZ.61 = Holding two of these “Czech Uzis” akimbo, you will feel like you are in a John Woo movie – only the inaccuracy will force you to run up close to everyone – but it will be fun doing it. *



T62 CEW = Only one word for this one-hit-disable, “non-lethal” (it counts as a ‘kill’ for Patches and Assignments) weapon that makes all others respect your authority: Fun. **



TRACKING DART = The Tracking Dart is mainly for ‘tagging’ opponent vehicles so that they can be seen by literally everyone – and RPGs will ‘lock on’ to them too – it even works on people! *



FN57 = While this little guy shoots fast, it doesn’t seem to do a heckuva lot of damage - getting fast headshots makes up for it though. *



G17 Race Pistol = A great little dealer of damage, it can shoot as fast as you can click – too bad there are no options for scopes or silencers whatsoever. **











870P MAGNUM = Although this is a slower-firing pump-action style shotgun, it has very high damage output and a little bit of range, too. *




SPAS-12 = While still a pump-action shotgun, the SPAS-12 fires faster than the 870P MAGNUM and it feels like it has a bit more accuracy, too – it just doesn’t do quite the damage of the 870P.





SAIGA-12 (Criminals) = With a nice rate of fire, it feels like it does damage somewhere between the SPAS-12 and the 870P MAGNUM. **




STAKEOUT (Cops) = With damage a bit lower than the 870P or the SPAS-12, shotgun ‘feels’ quite a bit more accurate – and with its’ nice rate of fire (for a pump-action), this beauty quickly became a Personal Favourite to run with. **




M4 (Criminals) = With a nice rate of fire and decent damage, this cannon is quickly becoming a Personal Favourite. **




KSG12 (Cops) = Although a pump-action shotgun, this thing hits like a horse’s hoof to the head - I dubbed this cannon the “Kiss The Ground” shotgun right away. **




1887 = Although powerful, this old-west-style shotgun shoots slow - when compared to its’ modern-day counterparts – but it is fun to spin it end-over-end a’la Terminator 2 style to reload, once you unlock the ability to Saw Off the Stock. *




DOUBLE-BARREL SHOTGUN = A true source of unearthly power once unlocked, the DOUBLE-BARRELLED SHOTGUN will make you feel like a living angel of death, as even one barrel’s worth will end an enemy close by; just point this finger of god at an enemy and say “die” - and as long as they aren’t too far away - they will do it for you. Worth the effort to Unlock and a Personal Favourite. **



SA-58 OSW = I call this “The Recoil Machine”, as unless you fire one bullet at a time, you will be covered in rifle Recoil.



SCAR-H (Cops) = This silence-able machine gun has some recoil, but it “levels out” and can be compensated for, allowing you to enjoy the high damage output and decent accuracy (especially if ‘tap-shooting’ for short bursts). *



FAL (Criminals) = Although this rifle has a fair amount of recoil, it seems to have high damage output - if it can be compensated for, this could be a nice heavy-hitting weapon to run with. **



HCAR (Cops) = With a medium amount of recoil, it “levels out” and can be compensated for, allowing you to enjoy the high damage output and decent accuracy (even during continuous fire, if you can control the muzzle). **



HK51 (Criminals) = Although it has a bit of recoil, this silence-able rifle has a nice ‘smooth’ feel to it. **



SG510 (Cops) = With a nice feeling of accuracy (aimed fire, with recoil compensated for) it also feels like a decently-hard-hitting weapon – this could be a new Personal Favourite for me. *



M39 EMR = With a little less accuracy than the other Battle Rifles, the M39 EMR ‘feels’ a bit smoother though, with a nice rate of fire and the ability to be silenced – it’s just too bad it doesn’t have Extended Magazines available, as it always feels like it’s running out of ammo just a tad too soon. *



M1 = The World-War-2-era M1 is a unique rifle that is fun to play and easy to use, with its’ high accuracy and unique report [sound] – if only it could be scoped (and silenced).




Mp7 = Although this silence-able PDW shoots very fast, you have to be in Close-ish Range or else you’ll just be burning through your ammo.



MP5SD = This pre-silenced SMG is fun as hell to use, with its’ fast firing rate, good accuracy and decent damage; I like to run this with an IRNV scope and Extended Magazines, never letting the enemy know what is raining bullets down upon them until it shows up on the Kill Log. **



RO933 BLK = [N/A, Haven’t Unlocked Yet, sorry]


AWS = A pre-silenced but slower-shooting, medium-to-long range rifle, with what feels like medium-ish damage, even though the in-game listing has it as "high damage" -  perhaps this one gets better after a few Unlocks, it felt pretty under-powered and a little inaccurate to me (but this could be the slower bullet speed due to the built-in silencing barrel).



M1903 = This World-War-II-era rifle, reminiscent of Saving Private Ryan, comes ‘pre-loaded’ with a Straight-Pull Bolt (allowing you to shoot again without going out of a scope, which Unlocks in 20 kills) and can eventually Unlock a Silencer after 50 kills - but even though I read it is supposed to be powerful against vehicles, it shoots a little too slow and does too little damage to infantry, for my personal liking - maybe you’ll have better luck with it.



MAMMOTH GUN = [N/A, Haven’t Unlocked Yet, sorry]



SYNDICATE GUN = [N/A, Haven’t Unlocked Yet, sorry]



A-8s = With only one arrow to fire and a looong reload time, the “Harpoon Gun” can still be a blast to play with, as it is fun as hell to kill someone with this unique weapon that won't make you show up on the mini-map at all – it is just that you will probably die too (while reloading). **










45T = This pistol doesn’t seem to do much damage, nor does it shoot very fast – but that slow rate of fire gives it decent accuracy.





.40 PRO (Criminals) = While this pistol is decently accurate, it only does mediocre damage and it doesn’t fire very fast – another enemy will probably kill you before the one you are shooting at dies, unless you ‘get the drop on them’.





M1911A1 (Cops) = While it doesn’t shoot very fast or do above medium-ish damage, this WWII-era pistol seems to be decently accurate – but it will win no awards.





BALD EAGLE = With huge damage output, this ‘Hand Cannon’ will feel like you are wielding a hand-size shotgun – too bad it can’t be silenced or have longer scopes put on it. *





T62 CEW = Only one word for this one-hit-disable, “non-lethal” (it counts as a ‘kill’ for Patches and Assignments) weapon that makes all others respect your authority: Fun. **





TRACKING DART = The Tracking Dart is mainly for ‘tagging’ opponent vehicles so that they can be seen by literally everyone – and RPGs will ‘lock on’ to them too – it even works on people! *





FN57 = While this little guy shoots fast, it doesn’t seem to do a heckuva lot of damage - getting fast headshots makes up for it though. *





G17 Race Pistol = A great little dealer of damage, it can shoot as fast as you can click – too bad there are no options for scopes or silencers whatsoever. **





DUAL VZ.61 = Holding two of these “Czech Uzis” akimbo, you will feel like you are in a John Woo movie – only the inaccuracy will force you to run up close to everyone – but it will be fun doing it. *












MP5K = Fast-shooting and if you can compensate for the recoil, pretty accurate – it even works great silenced. *




M/45 (Cops) = Not as ‘smooth’ handling as the MP5K, this SMG feels ever-so-slightly more accurate and has decent damage, to boot. *




MPX (Cops) = A fast-shooting and fun smg to run with, it seems to have a little less recoil than the other SMGs but doesn’t ‘feel’ as accurate, if that makes any sense – it is still pretty good and if you are able to compensate for recoil, a nice gun to use. *




K10 (Cops) = Insanely insane with an insane firing rate, it has been literally only for the insane since the Beta - and maybe those who don’t like keeping bullets in their gun – heaven help anyone if you point this at their head. **




FMG9 = Suppress-able at 90 kills, this fast-shooting SMG ‘feels’ more accurate than its’ kindred, especially after unlocking the Laser Sight and some Scopes – and with a unique stock animation, it is a ‘fun’ weapon to run with. *




M1A1 = Although it can never be silenced and therefore will always give your position away when you fire, you probably wouldn’t want to silence this variation on the “Tommy Gun” as it is a pleasure to listen to the unique, heavy-hitting sound this World War 2 staple makes - it is slow to reload but has a decent firing rate and decent punch. *




SCORPION = A fast-shooting gun (almost as fast as the K10 it seems), this silence-able fella ‘feels’ ever-so-slightly less maneuverable than its’ brethren – and it does a bit less damage, too – otherwise, it would have been a Personal Favourite (I have almost unlocked the Suppressor already on it). *




Mp7 = Although this silence-able PDW shoots very fast, you have to be in Close-ish Range or else you’ll just be burning through your ammo.




UMP45 (Criminals) = Although slightly more accurate feeling, it also feels like it shoots slower and hurts a little less than similar weapons.




UMP9 = Silence-able after 70 kills, this SMG ‘feels’ a little bulky to wield, but seems like it does a notch more damage than its’ counterparts. *




UZI (Criminals) = Silence-able but unfortunately “The Uzi” in-game seems different than it does in the movies – it shoots far slower than on the big screen, but it is also more accurate here. *




M5 NAVY (Cops) = Making you feel like you’re in your own 80’s movie, the M5 NAVY packs a punch and seems to keep accuracy even out to mid-ranges (aimed or not) - quickly making this a Personal Favourite. **




M12S (Cops) = “The Spaghetti Uzi” ‘feels’ ‘clunky’ and a ‘bit’ ‘inaccurate’ to me, ‘but’ it seems to have a ‘few more’ bullets than ‘similar weapons’, which ‘mostly’ ‘makes up for it’, quote marks. *




AUG PARA (Criminals) = While this Criminal-only SMG ‘feels’ like it does decent damage and is fairly accurate, it ends up being only ‘mediocre’ in… well.. Everything.




MP5SD = This pre-silenced SMG is fun as hell to use, with its’ fast firing rate, good accuracy and decent damage; I like to run this with an IRNV scope and Extended Magazines, never letting the enemy know what is raining bullets down upon them, until it shows up on the Kill Log... **



MX4 = Although very ‘average’ in all stats in-game, the stylish MX4 ‘feels’ like it is an efficient damage-wielding gun that is fun to use for some reason - I just kept on using it, eventually unlocking almost everything I wanted in each Attachment category, despite losing many shootouts with it.



M1 = The World-War-2-era M1 is a unique rifle that is fun to play and easy to use, with its’ high accuracy and unique report [sound] – if only it could be scoped (and silenced).



RO933 .300 BLK = [N/A, Haven’t Unlocked yet sorry]


M110K5 = [N/A, Haven’t Unlocked yet sorry]


1887 = Although powerful, this old-west-style shotgun feels slightly slow when compared to its’ modern-day counterparts – but it is fun to spin it end-over-end a’la Terminator 2 style to reload, once you unlock the ability to Saw Off the Stock. *



AWS = A pre-silenced but slower-shooting, medium-to-long range rifle, with what feels like medium-ish damage, even though the in-game listing has it as "high damage" -  perhaps this one gets better after a few Unlocks, it felt pretty under-powered and a little inaccurate to me (but this could be the slower bullet speed due to the built-in silencing barrel).



M1903 = This World-War-II-era rifle, reminiscent of Saving Private Ryan, comes ‘pre-loaded’ with a Straight-Pull Bolt (allowing you to shoot again without going out of a scope, which Unlocks in 20 kills) and can eventually Unlock a Silencer after 50 kills - but even though I read it is supposed to be powerful against vehicles, it shoots a little too slow and does too little damage to infantry, for my personal liking - maybe you’ll have better luck with it.



MAMMOTH GUN = [N/A, Haven’t Unlocked yet sorry]



SYNDICATE GUN = [N/A, Haven’t Unlocked yet sorry]



A-8s = With only one arrow to fire and a looong reload time, the “Harpoon Gun” can still be a blast to play with, as it is fun as hell to kill someone with this unique weapon that won't make you show up on the mini-map at all – it is just that you will probably die too (while reloading). **









.38 SNUB = Seen in almost any cop movie between 1970 and 1990, this little guy fires fast, ‘moves’ smoothly and is nice and accurate – but it better be because you only get five shots to work with – and there are hardly any add-ons for it at all. *





.44 MAGNUM (Criminals) = The Classic is here, from Movies to Real Life mayhem, the “fourty-four” is a hand cannon of damage to all it gets pointed at, nuff’ said. *





.410 JURY = While not the fastest firing, this little bad boy is literally a hand-size-shotgun (it fires small shotgun-style shells) and since it is smaller than the Fourty-Four and The Eagle - but seems to blast out the damage even out to close-to-medium ranges - this weapon is fun-as-hell to run with. A Personal Favourite. **





.357 RS (Cops) = While still a “magnum” like The Fourty-Four, it doesn’t seem to do quite as much damage - or have the range the .44 MAGNUM has - but it has a bit more ammo at 8 rounds.





T62 CEW = Only one word for this one-hit-disable, “non-lethal” (it counts as a ‘kill’ for Patches and Assignments) weapon that makes all others respect your authority: Fun. **





TRACKING DART = The Tracking Dart is mainly for ‘tagging’ opponent vehicles so that they can be seen by literally everyone – and RPGs will ‘lock on’ to them too – it even works on people! *




FN57 = While this little guy shoots fast, it doesn’t seem to do a heckuva lot of damage - getting fast headshots makes up for it though. *





G17 Race Pistol = A great little dealer of damage, it can shoot as fast as you can click – too bad there are no options for scopes or silencers whatsoever. **





DUAL VZ.61 = Holding two of these “Czech Uzis” akimbo, you will feel like you are in a John Woo movie – only the inaccuracy will force you to run up close to everyone – but it will be fun doing it. *











R0933 = With a high rate-of-fire and equipped with a few little add-ons ‘out of the box’, the RO933 ‘feels’ smooth and easy-to-use, even if it isn’t the fastest killer. *




AKS74U (Criminals) = With a notch up in damage and a couple notches up in accuracy from the RO933, the AKS74U ‘just feels right’. **




G36C (Cops) = Having not seen a “G36C” myself since BF3, this felt like it’s ‘little brother’ - a ‘smooth’ to maneuver with, compact, pretty accurate gun. *




SG553 (Cops) = With the highest average in-game stats than the other Carbines, this weapon should “kick criminal butt” - and that, it does (especially with some Add-ons). A Personal Favourite.**




CAR-556 = Packing a wallop of hit damage and feeling pretty accurate, even at range in short bursts, I have no idea why I can’t ‘get into’ using this gun more - perhaps it is the ‘harsh’ sound it makes? LOL *




ACWR = While the in-game stats show it as fairly inaccurate, I found the ACWR to do decent damage, ‘feel’ smooth to use - and do a nice bit of hurt to the enemy (even at range if you can compensate for the bit of recoil). *




AKM (Criminals) = If you can deal with the huge amount of recoil this gun has, it does seem to have a pretty accurate, crazy-damage, first shot and high-damage short bursts – other than that, it is actually ‘average’ in all stats, in-game.




M16A3 (Cops) = Accurate and with a fast firing rate, silence-able and reminiscent of “movie M16s”, there isn’t much to not like about this weapon. A Personal Favourite. **




M416 (Criminals) = This carbine ‘feels’ like it handles a lot smoother than the AKM, feeling more accurate as well, even though the in-game stats are comparable.



ARM = [N/A, Haven’t Unlocked Yet, sorry]




L85A2 = With a bit of recoil already, it is accentuated by the pre-loaded 4X scope it comes with – but if you are just ‘runnin-and-gunnin’ with it, it feels like a formidable weapon up close – it just seems to have accuracy problems (bullet spread) at anything other than point blank range.




MDC (Cops) = With what seems like a high amount of recoil and inaccuracy, the MDC doesn’t seem to live up to its’ stylish look – it ‘feels’ a bit worse than the L85A2, in regards to ‘handling’.




FAMAS = While quite inaccurate if you just ‘spray-n-pray’, aiming seems to help a lot with this rifle – it ‘felt’ a lot better too, after Unlocking the Extended Magazine – and it seems like it could only improve from there.




F2000 (Criminals) = This huge wall of metal feels like you are carrying a rocket launcher, but with its’ fast firing rate and decent accuracy, there’s not much to dislike about it – other than it doesn’t seem to ‘hit’ as hard as I would have expected . *




SAR-21 = In-game, the stats on this weapon are very ‘average’ - and it ‘felt’ that way, except for the accuracy which, especially if you can compensate for it, seems ‘high’, actually – and it only seemed to get better as I Unlocked more Attachments. *




RPK (Criminals) = With a large magazine size (50) and how this gun ‘feels’ heavy-hitting, while a bit inaccurate at first, I think it can be a formidable weapon after some Unlocks.




RPK-74 = While comparable to the RPK (of course), the ‘74 ‘felt’ a little more accurate, actually. *




AUG A3 = The AUG A3 already ‘felt’ pretty accurate, but with ‘included’ 4X scope and if you can compensate for the recoil, it is a pleasure to shoot – too bad it doesn’t seem to do high damage (but about a ‘medium’ amount). *




M1A1 = Although it can never be silenced and therefore will always give your position away when you fire, you probably wouldn’t want to silence this variation on the “Tommy Gun” as it is a pleasure to listen to the unique, heavy-hitting sound this World War 2 staple makes - it is slow to reload but has a decent firing rate and decent punch. *



Mp7 = Although this silence-able PDW shoots very fast, you have to be in Close-ish Range or else you’ll just be burning through your ammo.



MP5SD = This pre-silenced SMG is fun as hell to use, with its’ fast firing rate, good accuracy and decent damage; I like to run this with an IRNV scope and Extended Magazines, never letting the enemy know what is raining bullets down upon them until it shows up on the Kill Log. **



M110K5 = [N/A, Haven’t Unlocked Yet, sorry]



1887 = Although powerful, this old-west-style shotgun feels slightly slow when compared to its’ modern-day counterparts – but it is fun to spin it end-over-end a’la Terminator 2 style to reload, once you unlock the ability to Saw Off the Stock. *



AWS = A pre-silenced but slower-shooting, medium-to-long range rifle, with what feels like medium-ish damage, even though the in-game listing has it as "high damage" -  perhaps this one gets better after a few Unlocks, it felt pretty under-powered and a little inaccurate to me (but this could be the slower bullet speed due to the built-in silencing barrel).



M1903 = This World-War-II-era rifle, reminiscent of Saving Private Ryan, comes ‘pre-loaded’ with a Straight-Pull Bolt (allowing you to shoot again without going out of a scope, which Unlocks in 20 kills) and can eventually Unlock a Silencer after 50 kills - but even though I read it is supposed to be powerful against vehicles, it shoots a little too slow and does too little damage to infantry, for my personal liking - maybe you’ll have better luck with it.



MAMMOTH GUN = [N/A, Haven’t Unlocked Yet, sorry]



SYNDICATE GUN = [N/A, Haven’t Unlocked Yet, sorry]



A-8s = With only one arrow to fire and a looong reload time, the “Harpoon Gun” can still be a blast to play with, as it is fun as hell to kill someone with this unique weapon that won't make you show up on the mini-map at all – it is just that you will probably die too (while reloading). **









92FS = Silence-able but not the fastest-shooting pistol, nor the most damaging – it does seem accurate though, if you can compensate for the recoil – maybe it would become something worthwhile after some Unlocks.





P226 (Cops) = Although fairly fast-firing, it is somewhat inaccurate - I would say it is the ‘slightly faster but less accurate version of the Criminals-only CZ-75’ if I had to compare it.





CZ-75 (Criminals) = Although fairly accurate, it is somewhat slow-firing - I would say it is the ‘slightly slower but more accurate version of the Cops-only P226’ if I had to compare it.





G17 = Nicely accurate and firing as fast as you can click, it seems, the G17 became an instant Personal Favourite. **





FN57 = While this little guy shoots fast, it doesn’t seem to do a heckuva lot of damage - getting fast headshots makes up for it though. *





G17 Race Pistol = A great little dealer of damage, it can shoot as fast as you can click – too bad there are no options for scopes or silencers whatsoever (other than the red dot sight it comes with). **





T62 CEW = Only one word for this one-hit-disabling “non-lethal” (it counts as a ‘kill’ for Patches and Assignments) weapon that makes all others respect your authority: Fun. **





TRACKING DART = The Tracking Dart is mainly for ‘tagging’ opponent vehicles so that they can be seen by literally everyone – and RPGs will ‘lock on’ to them too – it even works on people! *





DUAL VZ.61 = Holding two of these “Czech Uzis” akimbo, you will feel like you are in a John Woo movie – only the inaccuracy will force you to run up close to everyone – but it will be fun doing it. *










M67 FRAG = With decent range, ‘The Poison Apple’ does huge damage - I think it’s killzone has been increased since Beta - a room-clearer (as long as they are in line-of-sight), but you only get one. *


M18 SMOKE = While it doesn’t damage anyone, it does provide some good ‘cover’, as it blocks not only seeing people but also spotting.



M84 FLASHBANG = While sounding very useful at first, with the faster pace and highly mobile opponents in the convoluted spaces of Hardline, having an effect with this is rare - although I have had it used on me and have seen people not able to see well for the short time it is in effect (looking around or shooting aimlessly) - it is very rare to be helpful it seems, but it happens.



GAS GRENADE = Quite useful, as it blurs the view of the enemy (affecting their aim as well) and sometimes a killer (albeit slowly) - unless you want to be affected yourself, put on a Gas Mask Gadget. **



INCENDIARY GRENADE (Cops) = Create your own “Napalm Pond” with this grenade-of-fire, which has a good range and good ‘spread’ (the area of effect is fairly big) - the only drawback is that people have to stay in it for a bit to die and some could have Fire Resistance Masks to nullify it (but that is only the Operator Class and only if they have the Robbery Expansion/DLC). *



MOLOTOV (Criminals) = The ‘homemade’ version of the Incendiary Grenade, it has the same area of effect and does the same damage, it seems - and could be nullified by the FR Mask (but as above, that is only the Operators and only if they have the right Expansion/DLC). *



THROWING KNIFE = Slightly slower to deploy and slower to travel than expected, these types of knives are fairly heavy [in real life, I used to own one when I was younger] so they have some drop to account for; but your opponent will die when one knocks them over, making these little guys fun as heck to use. **












BASEBALL BAT (Criminals?) = No matter where you grew up in the world, you will know how to wield a wooden stick - which means this guy can come out fast and keep on swingin’ - do it from behind for a Takedown. *





POLICE BATON (Cops) = A staple of Authority worldwide and resembling the Japanese ‘Tonfa’, this bad boy will knock out a perp in two hits if you don't take him down from behind. **





NIGHTSTICK (Cops) = Like a Police Baton without the little handle, the Nightstick feels fast to use, if a bit mundane to look at.





BLACKJACK (Cops) = Although still small and slim, this little guy feels ever-so-slightly slower than the other ‘sticks’, for some reason.




COLLAPSIBLE BATON (Cops) = I had no idea there would be such a long delay to deploy this little fella, since he’s so short...but don't worry he becomes longer.





SHOVEL = As a farming tool, I feel that it has a sufficiently-long delay time to whip-it-out… and that’s enough double entendre for now.





GOLD CLUB (Criminals?) = Feeling like it wields ever-so-slightly slower than say, a baton or bat, it is still wicked fast - and you can do a non-lethal takedown (from behind), to Interrogate the enemy (finding out their positions on the map). *





LEAD PIPE (Criminals?) = Quick to draw and with a somewhat-satisfying ‘clunk’ when you hit an opponent, this guy is fast becoming a Personal Favourite. *





SLEDGE HAMMER (Criminals) = Slow and heavy to draw, this baby packs a mean punch once it does show its’ presence on the battlefield - a one-hit kill, it also takes down doors and crumbles thin walls with ease. *





BREACHING HAMMER (Cops) = The lawful version of a Sledgehammer, this big boy is also slow and heavy - but it forces others to 'respect your authoritah' once drawn as it one-hit-kills and takes down doors and thin walls with ease. *





CROWBAR (Criminals?) = If you’ve lived in any industrialized country for a time, you know what a crowbar is and what it can do – and while not seeming quite as quick-to-deploy as say, a bat or a baton, the muffled ‘donk’ sound it emits when hitting someone makes this weapon a pleasure to work with. **





KNIFE = Fast and deadly, nuff’ said.





SHANK = A weapon born out of necessity, the Shank is fast and deadly and other speedy and dangerous words… you get the point - or rather, they will. *





BOWIE KNIFE = This classic weapon, interestingly named after an owner (not its designer) feels ever-so-slightly slower than its’ other bladed brethren.





CARBON FIBER = Although sleek and stylish looking, there is an ever-so-slight delay to deploy this bad boy - but it does seem to have a unique takedown animation that can happen.





SCOUT = A fast knife that will cover your hands in blood if repeatedly wielded in a cluster of enemies.





SEAL = It feels ever-so-slightly slower than say, the Scout Knife, but it is still 'wicked bad', as it should be.





SURVIVAL = With an animation similar to the Bowie from the back and a seemingly-unique kill animation from above [that I have seen so far], this knife works well, even if it does seem ever-so-slightly slower than the other knives, for some reason.





TRENCH = With a ‘side animation’ similar to the Shank and a ‘front animation’ similar to the Bowie [that I have seen so far], the look of this fella makes it a touch more satisfying to kill with. *





ACB-90 (Criminals?) = With side-killing animations similar to the Shank and rear-killing animations similar to the Bowie [that I have seen so far], it does seem to deploy pretty quickly. *





DEVIL'S TOOTHPICK = The motions for using this ‘asylum invention’ on people are more ‘hectic’ and seem to shout “mayhem” (you stab less and hack more, it appears).





FIRE AXE (Cops?) = Live out your Team Fortress 2 “killing people who make W+M1 jokes” Pyro urges, or perhaps your childhood dream of being a “Firemans” (or a “Firelady”) with this slow-to-wield but ‘kick-axe’, axe. *





MACHETE = This traditional and practical knife seems to deploy quite slowly - although it does great damage and appears to kill in one hit [so far].





CLEAVER = While not as slow to use as say, the Machete or Axe, it is still “medium-slow”, a lethal takedown (even from behind) - but it doesn’t seem to have any ‘unique’ animations [that I have seen so far].





KARAMBIT = Fast and Deadly, there really is nothing else to say about this 'little devil' other than those two words – really, I’m not just being lazy here. *





INQUISITION SWORD = Slow and Heavy to wield - but a one hit kill as you overpower your foe – be sure to shout “There Can Be Only One” in real life when you use it for maximum fun-ness. **





When the Betrayal Expansion was released in March of 2016, a Battlelog Post stated: "Now that various weapons have been released to all classes with the base game update, you can pair a Mechanic with a sniper rifle, or an Enforcer with an SMG. You might not be as effective as you would with your class weapon, but the option is there." Meaning, if you are utilizing a Weapon that is normally 'outside' of your Class, you will be using it with reduced effects!




Again, as stated above, I would like to do the Gadgets (Class Special Tools) as well, sometime in the future - but for now, enjoy these little summaries of the Main Weapons available, to give you an idea of them if you are a newer player, or to help you in finding something that fits your playstyle (eg. ‘slow and hard-hitting’ or perhaps ‘fast-shooting with lighter damage’, and so on) - hopefully this information will help you out in some way. Enjoy - get in there for the Double XP Event on now - and See You In The Game!





Wednesday, July 06, 2016

And More: Deals and Sales - Free from EA, Battlefield Hardline's Betrayal Expansion/DLC, Until July 12th [Notification]



Just a quick Notification, for those interested in Battlefield Hardline, that an Expansion for it is currently being offered Totally Free from EA via their "On The House" promotion:


Screenshot of the Information Panel in the Origin Client for the Battlefield DLC/Expansion, Betrayal
(Click to see Full Size)

Free right now, EA is offering the Expansion for Battlefield: Hardline called Betrayal, which features 4 new maps (Thin Ice, Chinatown, Cemetery and Alcatraz), 2 New Vehicles, New Weapons (Personalize up to 5 Weapons with the Gun Bench and Test Weapons in the Gun Range!), New Assignments, New Camos, New Paints, and more [Inquisition Swooooord!lol]. While it does require the Base Game Battlefield: Hardline, even if you don’t own Hardline itself, you can Add it to your Origin Games Library and then Download it when you get Hardline in the future. If you are a Subscriber to Origin Access, you already have this available, for 'free' (it is part of the Vault Games available to you).



The Expansion/DLC itself was originally released in March of 2016 and although it may not help with there only being a handful of servers in North America on PC with a high number of players on them (there are a lot more if you are part of the EU), it is still worth going and grabbing [in my opinion, especially if people end up coming back or playing more in the future. I have already seen an influx of new players, thanks in part to EA's recent Up-to-75% Off Sale and DLC Giveaways].


I have also been working on a "One Sentence Review" of all the Weapons in Battlefield: Hardline that I want to post here at The Blog in the future; but for now, if you are interested at all in Hardline, grab this while you can - and See You In the Game!



[Personal Note: I am not affiliated with, nor receive any benefits of any kind from EA/Origin (check the Links, there are no 'Affiliate Tags' or anything on them); I am merely an enthusiastic gamer who tries to pass on information to other gamers, when I can. Enjoy, dear reader.]

Tuesday, June 28, 2016

Quick Tip: Getting ACTION, Dxtory, FRAPS and More Working With Battlefield:Hardline [Fix/Workaround]


I have been doing some Recording Tests over the past while with Mirillis' ACTION - for those who aren't familiar with it, ACTION is a game recording application, similar to MSI's Afterburner, Bandicam, Playclaw and others - and I was reminded that it does not automatically "work" with Battlefield: Hardline [that is, 'hook onto it' or 'detect-it-and-get-ready-to-record']. I actually remember running into this issue during the Beta, but at the time I merely used another recording program and didn't think much of it since. To find out more about this issue recently (since reminded of it) I dug around a bit and did a few tests, trying to find a solution and/or conditions it did work under - and wanted to share my few findings as a 'Quick Tip' for others, here.


Looking around, I found out that this is still an ongoing issue with Battlefield: Hardline - and before that, it was to some extent with Battlefield 4, even causing BF4 to 'crash' on Startup for some people. I also found out that these issues occurred not only with ACTION, but also with other similar programs, such as FRAPS and Dxtory, according to the Battlelog Forums and the main Mirillis Forum. In many places, I found the same solution stated again and again by helpful posters... So, I tried it out - and it worked perfectly! I repeated testing with it a few times - and once I was satisfied it solved the issue and was repeatable (for others to use), I wanted to share it here, with you.

Here are the steps of what to do [with a shortcut I figured out, to type it in faster/easier, near the end of this post]:

  • In the game, hit the Tilde key ("~", which looks like a 'squiggly' line - the key is in the upper-left of Standard keyboards, to the left of the Number 1 and above the Tab key), which should bring down the Console. In here, you can type in commands for the game.
  • Type the following in one line:

    RenderDevice.PresentAsync 0

    (That is, "render device dot present async", then a space, then a "zero")
  • Hit enter and then you can close the Console by hitting the Tilde key (~) again.

That's it!

As long as that is all you want to do in the Console (you don't want to enter in any more commands), you can then just close it, as it is done - those are all the steps to do. You should then see the HUD (indicator) for ACTION pop up on the screen in the corner you chose in the "HUD Settings" section, in ACTION.

Note that this may not always be needed... For example, if you launched BF4 in Windowed or Borderless modes, it may not be required. In Battlefield: Hardline, it seems to be needed no matter what mode you run the game in [for the interface of these programs to be shown and able to record without issues]. For example, I just started up Hardline in Windowed mode a couple of times as a test - with ACTION and FRAPS - and those steps were still needed to get these ready to record (their little hud/ui/interface did not show up at all until the above command was entered. 

Another way I saw suggested in Forums, was to enter in the command via a User Configuration file (User.CFG), created in the game directory. For those who don't know, a User Configuration file is simply a text file that the game will 'run' when it starts up - and this text file can have commands listed in it, so that you don't need to manually type the command each time you play the game.

Although even a Battlelog Moderator suggested it at one time, here, it seems it is possible that this process can be "detected" or "seen as" a hack - and you can effectively be Banned, Blacklisted from Ranked Servers, and other negative actions taken against you - as seen in this thread at the Mirillis' Forums, here... Although I am sure there are many people out there using this command in a Configuration/Startup File without issue, as it has happened to some people in the past...I personally would suggest against going this route, for now, and merely type it in whenever you want to use ACTION/Dxtory/FRAPS/etc to record your gameplay in Battlefield games.


On my own, I figured out a faster way of typing this command into the Console and wanted to share it here - apparently the Tab key will try to 'guess' at the terms you are typing in (much like the Command Line or Terminal in Unix, Windows, and other operating systems [black box screens that you open to enter commands]) and by using the Tab key, you can quickly enter the command above by using these steps, after opening the in-game Console with Tilde (~):

Hit "r" then the Tab key
Hit "d" then the Tab key again
Hit "p" then the Tab key one more time
Hit "0" (zero) and hit Enter

That's it! 

R-tab-D-tab-P-tab-Zero. Done! Now, the same command as above has been entered even faster and you should see the HUD/indicator for your preferred recording program pop-up on the screen - and you can now record your battles once again. Here is an example/reminder GIF of using the Tab input method for this command, in Hardline:

GIF Example/Tutorial/Reminder of How To Get ACTION, Dxtory, FRAPS And More to Work With Battlefield:Hardline
(Click to see Full Size - Save and Share with others!)



Hopefully the above gets these programs working with Hardline for you too, dear reader, as easily as it did for me.


See You In The Game!



[Personal Log TwoZeroOneSixPointSix: I could not find the 'original' bearer of this wonderful information, to give Credit to them - and to find out "why" it solves the issue with these few recording programs (as I am not a programmer, the reason is not immediately obvious to me) and I always like to try and share the "why things work" of solutions I present, to others as well. I eventually assumed it was a developer at some point in time, but in the vast posts of passed-on knowledge, their name has become lost into the aether... Regardless, I want to say 'thank you' to whomever this helpful dev is - and I want to pass on that thanks to all the other anonymous sharers of this tip [about this issue with Hardline] on Forii everywhere. This QuickTip is merely a culmination of, or passing on yet again of, this great bit of information on this issue with these few game recording programs and Hardline. Enjoy]

Sunday, June 26, 2016

And More: Deal and Sales - Battlefield 4 Expansion, Second Assault is Free from EA - Two Days Left [Notification]



Just a quick mention, for those who didn't catch it yet or for those who play [or never stopped playing!] Battlefield 4Second Assault, the Expansion pack that adds Four Maps, Five Weapons, Ten Assignments and more, is currently being given away Free from EA/Origin until the 28th - that's only two days left to go get it!

Battlefield 4: Second Assault Expansion Pack Information Panel
in the "On The House" Section [ Free Games > On The House] in EA's Origin Game Client (Click to see Full Size)

Note that you need to already own Battlefield 4, as this is an Expansion Pack, but you can still get it now - even if you don't own BF4 - and play it later. Go and Download it now! GOGOGO


Battlefield 4: Second Assault Expansion Promotional Wallpaper by EA, Unedited
(Click to see Full Size)


See You In The Game!


Monday, June 13, 2016

And More: Deals and Sales - Up To 75% Off Games at EA/Origin (Battlefield, Sims, Dragon Age Series' and More) [Notification]

I am currently working on finishing a post about Diablo II and I feel a little weird putting out two posts about sales from the same company/place back-to-back, but I wanted to quickly notify others about a great sale happening at EA/Origin right now:

I haven't been surfing around a lot lately so I'm not sure what's going on out there for them to 'tie' this sale 'into', but a great sale is happening at EA/Origin...


Want Battlefield 4? It's five dollars.

Maybe you want to try the newer Battlefield: Hardline? Standard Edition is now five dollars.

Perhaps you want to go back a bit and play Battlefield 3? It's five dollars.

Or maybe Battlefield: Bad Company 2? It's also five dollars.

How about Star Wars: Battlefront? It's twenty dollars.

Want to settle back and play some Sims 4? It's four dollars more at twenty-four dollars.

Never played the Crysis series? 1, 2 and 3 together, is one dollar more at twenty-five dollars.

What about the Mass Effect Trilogy (games 1-3)? It is a little less, at fifteen dollars.

Want to play the classic building game Simcity (2013 version)? It is only five dollars.

If you've never played Plants vs Zombies, it is less than two dollars, right now.

How about medieval adventuring in Dragon Age: Inquisition? It is ten dollars during this sale.

[I'm saying "dollars" so much, the word is looking weird and losing all meaning to me now] 


I feel like I'm in an alternate universe. This is a crazy sale. It's making me crazy. Did they hire Steam's Marketing Department? What the hell is going on?

Hmm... I think I'll call this the "What The Hell Is Going On Sale"...



Personal Reaction To This Sale:

Let's see... what to get...?

Picked up Dragon Age: Inquisition for ten bucks - woot!

Hmm.. I own almost all of the Battlefield Games... maybe Battlefield: Vietnam? I only played that a little when it was free to play for a weekend once, but I liked it... Star Wars: Battlefront? Hmm, I heard it doesn't have a Single Player storyline gameplay.. only online against other people? No thanks... 
I mean, I played the heck out of Unreal Tournament (1999) but I practiced/learned with bots first (which I don't think Battlefront-2015 has), and at the time I was playing at LAN parties with my workplace/co-workers sometimes, where we would all cart our computers to one guy's house and hook them all up and play UT all night (for good performance, since it was only Dial-up at the time)... Good times, but while I do play Planetside 2 and other online-only Multiplayer First-Person Shooters, now I enjoy Single Player games a lot more... nah, skip it for now - sorry EA I want a Single Player portion (like Battlefield 3 and 4 and the much-aligned-but-I-liked-it Battlefield: Hardline)...



[Edit: After looking around a bit, I see that this past weekend was E3-2016 - ahh that's one reason for this sale, possibly]


[Personal Note: I am not affiliated with EA or Origin or any related companies of theirs, nor do I get any credit or monetary returns on linking or telling people about these (things like "referrals", look in the links, there are none); I am merely a gamer who likes gaming and (when I can) sharing gaming info with other gamers about gaming and gamer gaming games gamegamergamelolimtired]