Showing posts with label editorial. Show all posts
Showing posts with label editorial. Show all posts

Thursday, June 06, 2019

Personal Log: Sorry I haven't posted in a while (June of 2019 Edition)... [Editorial/Personal]


Personal Log, Stardate 201906.6 [I have no idea how that works heh]:


Just a quick Personal Note to say that I apologize to my dear readers for not posting much for the past few months... I seemed to have acquired a nice version of Influenza around Christmastime - and it has been a faithful and caring companion ever since...

This version of The Flu was quite kind actually, not having the usual can-do-nothing-but-lay-in-bed, produce-wonderful-amounts-of-phlegm-and-mucus, generally being messy and oddly smelly all the time. No this version was more of a sleep-at-crazy-times, be-more-sore (all over), not-sure-if-its-here-or-not version of Influenza. Each day I wondered if it was 'gone' - until the lovely symptoms hit me once again. This went on for the last few months... It was kind of like what I assume being haunted feels like..("is it gone?", "oh it's back!", "what happened?", "is that a body?")...

As I'm sure many of you know, from past posts explaining why I 'haven't been able to Post anything in a while', getting "Extra Sick" [that is, above and beyond my own ongoing illness of awesomeness] is a huge burden on this body - where "A Cold", which usually takes the average healthy person a day or few to get over - takes me weeks to get through... weeks. Where was I? [Losing your train of thought of part of this condition too..]. Oh yes... and-this-is-not-totally-copy-pasted-from-a-past-Personal-Log-just-because-it-happens-to-perfectly-fit-again-this-time:


As always, I have many Project 'irons I have in the fire', but have not been able to work on them much and/or Post about them much lately... Thankfully, I have been able to sit up and play games - mainly playing Fallout 4 [getting distracted from the Main Questline and having too much fun building up Settlements and doing Side Missions, heh]. I have also been helping out fellow/new players of Fallout 4 on the Steam Forums 'if I may' say so, which I enjoy doing... Hopefully I've given some helpful advice to some of you reading this here.

Don't worry, I'll be back to posting again, Soon™...

I might also try posting more small, 'Quick Tip' posts (as I have the last couple of posts down there..). Things that I am finding in games that might help others out - an idea mainly coming from reading questions I see in Forums. I will continue to work on the Longer Postings in the Background - the ones with a lot of information/data - but by doing these short ones as well, Posts can be short [easier for me to do due to my illness] and I can get Tips out there about Games that I have been playing, to help others - what I wanted this entire Blog to be about!


Overall, I will try to 'get back into it' here as I am slowly recovering now, Posting about games I am playing and Tips I am finding, as well as little Clips and Screenshots here and there (The Blog has a YouTube Account and an Imgur Account already, I also opened a Flickr Account and some GIF website accounts a while back..). Again, I am sorry that I haven't been able to keep up with [any kind of] Posting of late, I have also had some heart trouble - nothing serious, but irregular heartrate changes, that are currently being investigated [wow Specialist investigations take a while!].

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For those wondering, the italicized text below is a 'pasted-and-lightly-updated' portion of a 'Personal Log' posting I made back in 2016, explaining my illness and what it is - it is the same as the post from then for the most part though, so if you already read it, just skip this next italicized section if you already know about my personal illness. If you are curious to know what's wrong with me (other than mentally), then go ahead and check out the slanted section below:


< Potentially Sad Talking About Sicknesses Follows, In Case Of Feels, Stop Reading, Play Game >


I've mentioned what I have or what I go through before, in an earlier Personal Log posting a couple of years ago, since starting this Blog in 2011.. I didn't really want to trouble people or put those thoughts/feelings on them, but I have had a few people ask me personally what it was - and I was looking something up recently about my condition (it's a condition I (and Doctors as well) are constantly having to learn about) and I read quite a bit about other similar stories, where other suffers were in much worse condition than me... They were literally bed-ridden... And while I was also like that for the first couple of years, I have improved slowly over time to the point where I can sit up, and even play games, and on good days work on an article and do things around the house as well...

My condition is medically termed Myalgic Encephalomyelitis, which is an infection of the brain and spinal column, which gives components of Chronic Fatigue [getting tired easily with a slow recovery rate (as in days) if I go to the store, etc] and Fibromyalgia [inflammation and pain in all areas of the body, like - you know when you get a 'flu' and are sore all over, how it feels like 'the pain is coming from deep inside of you'? it's that, all the time...heck, many of your Aunts or Mothers may have Fibromyalgia, so you may have heard about it..]. It is not a well-known disorder, despite millions of Americans having it.

Every year I learn something new about it or studies that have found out something new about it; but nothing is ever concrete on 'how to get rid of it', unfortunately. The only good part about that is, is that all Doctors I have seen have concluded that it is "something that goes away on it's own, but noone knows when"... Some people have it for a year or so and some have it the remainder of their lives. I am in my 10th year now as I write this, but as I have said in the past, I try to always see the positive in things and I have been slowly improving overall, slowly over the years...

I don't want to make anyone feel sad, I am sorry if this information does... I merely wanted to inform my readers that I may not be able to post some of the larger things I have been working on for a while longer... although I will try to bring back the "Can You Guess Where The Screenshot Below Is From" Contest - I still have many games in the old Steam Inventory and unused Keys at HumbleBundle to giveaway! [But if I do continue the Contest, I will have to do it off of the Monthly Schedule and on to a 'whenever I can' schedule (but which may be multiple times in one month, if I feel good enough!)] and of course there are even more projects that I don't want to mention yet - to keep them a 'surprise', heh.


I do enjoy writing my articles and posts here, helping others with the information I have figured out, found or collected, doing testing, giving tips of games and even Video Editing and showing effects of settings, including creating the Headers and graphics utilized here (they are all done by me)… I plan to continue doing this for a long time to come... I just realized there has not been much the past while and wanted to let you all know there may not be some yet for just a little bit longer ('recovering' from 'catching things', with this illness, everything takes far longer..).

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Once again - thank you for your patience, my wonderful readers - and I hope that I can contribute helpful information again for you soon, in the near future and for some time to come...
[Until then, I will still try to pop into places like Steam Discussions and other Game Forums, sharing images when I can on Imgur, Gfycat, Flickr and more; as well as continue to work on postings here at The Blog]
Thank You for stopping by - and Take Care.


Sincerely,

~Troy from The Game Tips And More Blog


Sunday, November 18, 2018

Fallout 76 - One Way To Enjoy This 'Odd Fallout Game' More... [Editorial / Mini-Review]

[This post is currently Text-Only Mode, for now. I will be returning and adding some Screenshots gradually, 
but I wanted to quickly get this Posted, to help others that were initially disappointed, like me, possibly enjoy 76.] 


Before I even finish a 'First Impressions, From The B.E.T.A. And Beyond' post I am working on, I wanted to quickly post something here that might help those that are feeling 'frustrated' with Fallout 76... 'Disappointed' perhaps, as I was at first - although I couldn't put words to the feeling right away - all I knew is I was looking forward to this 'next fallout game' and thinking it was going to be "bigger and better than Fallout 4", only to feel... well, 'disappointed' is about the best word I can utilize really. All other words I would say, would come out of that feeling. The feeling that Fallout 76 gave me - a long-time player of Fallout games - having played every one in the series, spending over 2000+ hours in the Commonwealth of Fallout 4, building up Settlements and ignoring the Main Questline... it wasn't initially a good feeling, this game; and so I wanted to help other Gamers, here. Others that felt like I did. Gamers that enjoyed past Fallout games and really wanted to enjoy this one... #ReallyWantToEnjoyFallout76



While trying not to repeat too much of what I am putting into my 'First Impressions' posting, in progress, let me summarize what I went through - see if it is the same as you, my fellow Appalachian Vault Dweller [no big spoilers, some Game Concepts and Tips included]:


  • Start the game with wide eyes, big smile, drink nearby, ready to start exploring a huge, new Fallout world!
  • See the models/meshes are mostly the same as Fallout 4. That's fine, I guess. They are allowed to use their own assets over again. 
  • See the controls are odd, different for every 'category' of gameplay (such as Building vs Combat). Oh it was designed for Console first. That's fine, I guess. I'll get used to the controls over time. [I personally don't want to bash Consoles, I like them as well. Although it makes game developing companies 'hold back' a bit, to try to stay within the limits of consoles (as opposed to pushing the limits of what PCs can do these days); I think we should all try, as Gamers, to get along #GamersNoMatterWhat ]
  • See that there is not much to interact with in Vault 76. It seems not only 'abandoned' but 'dead'... That's fine, I guess. They want to push you out into the big world quickly. Here we go!
  • See that the world looks beautiful... even if a 'dated' still. Some aspects are fantastic, so pretty; but some seems to be rehashes of Fallout 4 capability. That's fine, I guess. Is it a new engine that can't fully utilize yet? Or is it the old game engine with a bunch of tape and gum and Band-Aid™'s on it - enough to make it look almost like a new game engine?
  • See that the animations and movement and combat are a bit... 'clunky'. V.A.T.S. is odd and doesn't slow down the game. That's fine, I guess. It can't slow down other players, due to there being some kind of PvP in this game, I heard, so that's fair I suppose. It's like a weird Aimbot really, one that only works if you have enough Action Points. That's ok.
  • See that 80% of the models/meshes are the same as Fallout 4 - along with the issue of "many Textures 'loading in low-rez versions' sometimes" - just like Fallout 4. That's fine, I guess. If it's their old engine, with the old texture problems... Maybe they'll solve that someday. It doesn't look bad on HIGH Textures Setting, even though it makes it 'choppy' or 'stutter' for me.
  • See that there are literally no other Humans, other than a few Players you bump into - but you don't see many, often. How many people are on this world? Oh, it's just one Server out of many? Oh, it's only about 20 people? That's fine, I guess. They can't put thousands of players on one server, I suppose. Still, I'm not seeing people that often. That one guy tried to kill me. That one person tried to Trade but it didn't work. Oh well, I'm going to play more 'solo' style anyway - I usually play that way.
  • See that the 'no Human NPCs anywhere' takes a lot of the 'fun' out of the game. There is no longer a purpose or reason to do all of these things, it feels like. It's fun for a while, but soon gets 'dull'... That's fine, I guess. They are trying to make it more of a desolate, isolated world I suppose. Trying to really make it feel 'dead' and sad... Aren't they? That has to be why. 
  • See that you don't seem to bump into other Players very often, other than at the very start, and when you do they either try to kill you or help you with one Quest then run off on their own. That's fine, I guess. I was going to play more 'solo' anyway. Oh, this House I can build (the C.A.M.P.) is cool. Maybe I'll leave these benches out in the open so others can use them. Oh, I can lock the door? Nah, I'll leave it open, so other Vault Dwellers can use my stuff and maybe have a pick through my garden!
  • See that you can only hold 400 'pounds' of items in your Bank/Inventory (called a Stash). What? It's already full and I'm not even Level 10! How the heck am I supposed to collect anything for Building, Crafting, Maintenance of Armor, Maintenance of Weapons, I have to Plant Food and collect Water... This 400 'things' limit is going to be rough...
  • See that the Quests are all given by Robots or Holotapes. See that the world is large, but it also takes a long time to get anywhere - unless you want to spend Caps to Fast Travel. That's fine, I guess. I'll sell some of all this Scrap and stuff I have, I'll get lots of Caps soon. Especially since I have to Sell so much, due to the '400 Stash Limit'.
  • See that the Vendors/Merchants are all limited to 200 Caps. What? That's fine, I guess. Fallout 4 had Vendor cash limits too, I'll just hop between different Vendors and clean them all out, which will also allow me to see what they all have for sale...
  • See that almost all the Vendors are 'linked' [by Faction] where you can't just 'go to a different Vendor and Sell more stuff'. What?? Only 200 Caps? And these guys are LINKED? How the heck am I supposed to get rid of all this Scrap and Ammo and things, without being able to Sell to different Vendors? This is getting wacked...
  • See that you can go far across the Map, to find different Vendors of different Factions, that will have more Caps to Sell to - but find that they too, are limited to 200 Caps. Also, see that it costs Caps to Fast Travel - and you can't Fast Travel while Overencumbered anyway. That's fine, I guess. You couldn't Fast Travel in Fallout 4 while Overencumbered. But I really want to Sell all this stuff I'm not using. Hell, I Scrapped those 16 Weapons from that last Quest alone...
  • See that your Stash is Full, you can't Sell to Vendors, everything takes up Space, while everything still has Value (to Build, or Craft, etc etc). What the heck?? I basically have to stop Looting...  Have to stop picking up things... in a Fallout game... this doesn't make any sense...
  • See that it is possible, that they are trying to force Players to interact. Make you Trade with others, selling or giving your stuff away, instead of Collecting to Build/Craft with and/or Selling to Vendors for money. That's fine, I guess. I also see that you can only build 'ONE HOUSE', which is mine (the C.A.M.P.), so that's ok I guess. I suppose I don't need all this building material. But still... this is crazy that I already feel like I 'can't pick anything up' as often. In a Fallout  game!


It was at this point, that I realized that this game is so different ('yet so much the same') that it required a change of state of mind. I was playing Fallout 76, 'like Fallout 4' - and was coming up against walls and limits and differences - and becoming more and more disappointed...



The world does seem huge, that's good. It doesn't look 'bad' but it looks 'wierd'. The graphics aren't too bad, but if I turn them down just one notch, they start to look 'ugly' really fast. That's a bit wierd. Also, things seem to be 'lumped together' somewhat. For example, Bump Mapping and Ambient Occlusion seem to be controlled as part of the "Shadows" Setting ('bumps on things made by shading' and 'shadows that objects cast on nearby objects', respectively). If I turn down "Shadows" even one notch (from ULTRA to HIGH), these elements look 'bad' quickly...[I'm not a Developer or Programmer, so maybe that's how those things are supposed to work - personally, I thought those elements fall more under "Lighting", etc].

As of the time of starting this Posting, if I turn everything up with the ULTRA Setting, it looks pretty good actually, but it's 'choppy' and 'stutter' is there, for me [kind of like how it ran for me when I tried the High Resolution Texture Pack in Fallout 4 - yet some Textures still load in 'low rez' (like Fallout 4 did) lol]. Oh well, I'll put up with that, for now. Maybe someday I'll be able to Upgrade and enjoy it with the ULTRA Setting all over again [I often do this with older games, going back to them and 'maxing them out', enjoying them all over again at their highest settings]. Since I play more 'solo' style anyway, I don't have to worry about it leaving me open to dying to other players nearby as much, or ruining other teammates' experience with my 'lag' (by being affected by the stuttering/lag due to graphical settings).


There are other players in this Fallout iteration - one of their main Selling Points - but I don't seem them too often... In the Screenshot above, there are actually a couple other Players in Vault 76, during the B.E.T.A. when this image was taken; but I seem to be the only one interested in exploring the Vault itself, playing with things and actually watching the Training Video [lol]. I don't mind that I rarely saw people in the game, especially when some of them are just trying to fight or kill me anyway. Come to think of it, why don't they make PvP servers and PvE servers? ARK, another 'open world, survival game' does this - heck, one of the most successful MMO games of all time, did this - World Of Warcraft. If they made different servers for each game type, both parties would be happier, I think. PvP'ers can attack and fight anyone at any time, something I think they wanted to do in this game (my personal idea is to have PvP Servers be "Always On PVP" - that means no Pacifist Mode! Isn't that what PvP is about?). PvE'ers can Explore and Quest on PVE Servers to their heart's content, not  having to worry about getting killed or their C.A.M.P. vandalized while they are away [I personally had some of my house destroyed by vandals already - oh, animals can attack your home? Maybe it was them, too - either way, in a fully-PVE Server, you won't have to worry about others wrecking your home].



I also notice that I am constantly stuck at 400 Stash Limit and opening my Pip-Boy everywhere I go, to play "Inventory Management 76" after doing anything... You can see just above, my Weight Capacity (carrying items on person) is 230 units at the moment, and the Stash is shown on the right (the 'bank'), and it is almost topped out at 400; and this happens very easily and is like that almost all the time afterward. It's getting pretty annoying, frankly. I am seriously feeling like I am 'not wanting to pick things up' - and that's bad, for a Fallout game... Doesn't everything have Value, even Junk, since Fallout 4?



Maybe, I thought, I have to change my approach this game... 



Playing Fallout 76 'like it was Fallout 4' is just getting me more annoyed and disappointed every game session. So, I took a moment to step back and look at how Fallout 76 operates (and how it is different than Fallout 4 - remember, it is a 'side step' or 'spinoff' of the Fallout Series - they even stated specifically that it is not to be considered "Fallout 5").


In Fallout 76, you don't build up Houses on end, entire Towns like you do with Fallout 4 (the Settlements, something I had a ton of fun building up for my little Settlers, keeping them happy). OK. Then I don't really need all this Building material/Scrap for that, now that my C.A.M.P. is pretty much complete.


I have a little Cabin, Water, some Food growing, some Turrets up on the roof, all the Crafting Workbenches I could build, my Stash and a Bed to Rest in. I'll leave my Door open/unlocked so others can use my C.A.M.P.; I'm pretty much set, anyway. I'll just try to collect less of Building mats now then. Maybe I'll Sell what I can to Vendors [that 200 Caps limit, ugh] and I guess... I'll have to Drop the rest. That makes me sad, but I guess that's the way it is in Fo76.

In Fallout 76, the game limits how much you can Carry (which is the same as Fallout 4, limited by your Strength) but 76 also limits your 'bank' or 'workshop inventory' (the "Stash" mentioned above). It is no longer 'Unlimited' like in Fallout 4 Workbenches, but capped at "400"... That's crazy to me, but maybe it's to force people to interact with other Players more. Sell stuff to them, or give it away to new players. Hmmm. I guess this means, I'll be 'dropping' a lot of stuff, since I still need Materials for Ammo, Armor and Weapon upkeep, Food and Drink crafting, etc. Literally just throwing stuff away will take some getting used to (since in Fallout 4 I could eventually Sell it all, somewhere or another..). Maybe I'll drop it near the Starting Areas, to help others out! That will help make dropping all that stuff feel better [to me, heh].


The world is huge. Not 'absolutely immense', but it does seem larger than Fallout 4 so far [I personally have seen less than half of the Map, but more than 1/4 of it, so far]. Fast Travel costs Caps, the farther away, the more it costs. I'm paying about 30 to get horizontally across the map, crossing two large areas... Okay, I'll have to walk more, instead of Fast Travelling (especially since I'm Overburdened after clearing out an area, or doing a Quest).

Capture by Bethesda

The world is also 'empty' feeling. I mean, it looks pretty good actually - the architecture, the surroundings, the visual effects - but this "No Human NPCs" thing makes the world feel pretty depressing... Why even do Quests? Who am I helping, doing them, since everyone is dead? I rarely run into Players, so it can't be them. There really is something psychological, to 'picking up' and 'turning in' Quests/Missions to human beings in games... Maybe they'll increase the number of Players on a Server someday. I dunno.


You know what? The huge, open world. The lack of NPCs - the only 'mobs' (mobile NPCs) are enemies, and they are kind of spread out a bit. The game seems to be more 'exploring' and less 'interacting with others' (as a 'Solo' style player). You know what this reminds me of? Minecraft.

With Fallout 76's huge, open world, the ability to 'fight' with other players if you really wanted to; but mainly the goals seeming to be Explore and Experience the world, 'open but barren' as it is - to me, this is indeed much like Minecraft, or even more apt perhaps, No Man's Sky [Now Including "Game Release Disappointment"™! lol BTW, No Man's Sky is more fun now, with Base Building and more NPCs and Missions and Shortcuts put in it]. Maybe I'll play 76 that way... Explore. Quest. Survive. [don't make Metal Gear: Survive joke... don't make Metal Gear: Survive joke...] Less like Fallout 4 and more like Single Player Minecraft, or No Man's Sky, yeah. A huge world to explore, mostly barren of other NPCs, save for Enemies. Think: MC or NMS...


You know what? After playing a while with this mindset; I am really enjoying the game more! 
It's weird, the less I play the game like 'Fallout 4' and the more I play it like Minecraft, more like a "Fallout Metal Gear: Survive" [sorry I couldn't resist] - the more I am finding I am actually enjoying Fallout 76! The more I play the game like 'No Man's Sky' [trying not to make the 'game release disappointment' joke again...], the more that I just Explore and Quest and kill the Enemies I run into along the way - and try not to think of Fallout 4 - the more I am actually enjoying this game.

Note: this thought concept (line of thinking) is probably geared more for a Solo-style player of the game. A PvP'er might have more fun thinking/playing it like Planetside 2 or even more so, Ark or Rust. I personally still think they should have separate PvP and PvE servers though - as it is, both parties are not happy with how they play together. PvPers can't start proper fights and PvE'ers are annoyed at the ones that want to fight... Beth, wouldn't separate servers that allow both parties to experience the game how they want, solve that?


Anyway, I've stated my point and now I'm rambling [well I guess I did call this an 'editorial' so it's sort of allowed, heh]: the less that I approached the game like Fallout 4 and the more I played the game like it was Minecraft or No Man's Sky, the more I enjoyed Fallout 76... They did say it was 'different', they did say they were 'trying something new'... So maybe we shouldn't approach this game like it was "Fallout 4.5"...

There are a lot of issues with the game, a bunch of bugs (insert Bugthesda joke here), a lot of changes that can happen to improve the game; but as it stands, it is not a total loss, even though the game does 'feel' quite despondent (lonely)... This is a different 'branch' of Fallout, a different experience. They've even stated that "this is not Fallout 5" and "the next Fallout 5, which will be Single Player" is going to come - which is fantastic and awesome for us Fallout Fans - but that also means that this is not it. The more I keep this in mind, the more I play this game like the open-world, exploration, survival game that it seems to be; the more I am enjoying it. At least, it has helped me. Perhaps it will help you, too. 



See You In Appalachia!

~Troy from The Game Tips And More Blog




Sunday, September 09, 2018

Personal Log: Sorry I haven't posted in a while... [Editorial/Personal]


Personal Log, Stardate 201809.9 [I have no idea how that works heh]:


Just a quick Personal Note to say that I apologize to my dear readers for not posting much for the past couple months... I have been experiencing a slight worsening of my bodily symptoms - but this happens once in a while, and it all may go back down as it seems to be once again, slowly (back to "sick normal", heh). As always, I have many Project 'irons I have in the fire', but have not been able to work on them much and/or Post about them much lately... Thankfully, I have been able to sit up and play games - mainly playing Fallout 4 (getting distracted from the Main Questline and having too much fun building up Settlements and doing Side Missions, heh). I have also been helping out fellow/new players of Fallout 4 on the Steam Forums "if I may" say so, which I enjoy doing... Hopefully I've given some helpful advice to some of you.

Don't worry, I'll be back to posting again Soon™... but I think I may have to change a couple of things at The Blog here.
Nothing 'big' I don't think, but for one, I can't keep up with the Monthly "Can You Guess Where The Screenshot Below Is From" (where I post a Screenshot and my dear readers can guess what game it is from, to win Gifted Games from me). I have literally over 50,000 Screenshots and really want to share/edit most of them, but I can't seem to get around to it often (due to illness/tiredness).
So, I've decided to not make it a 'monthly' thing - but instead have it 'whenever I can' heh - which might result in it happening multiple times in one month, then not again for a few months, etc. This will also allow me to post Multiple Screenshots for the game, sharing more of my many collection, and giving my dear readers more chances to win a Free Game! heh

I might also try posting smaller, 'Tip' posts. Things that I am finding in games that might help others out - an idea mainly coming from repeating questions I see in Forums. I will continue to work on the Longer Postings in the Background - the ones with a lot of information/data, don't worry - but by doing this as well, Posts can be short (easier for me to do due to my illness) and I can get Tips out there about Games that I have been playing, to help others - what I wanted this entire Blog to be about!

I also plan on ZIPping up my Wallpapers and Windows Icons I've been creating for Games over the last few years, and sharing those, too. The Wallpapers I'll put up here and/or at Flickr [which has been 'bought out' I think?] at maybe at Imgur, since that seems to have become a popular/larger place over the years. I've also made my own Windows Icons, which I will show examples of in "MyDesktop" Screenshots I'll post once in a while (my Desktop changes often, with different Wallpaper and Icons, so I'll post what it looks like and share Icons and take Requests for Icons seen, as well).

I have started a couple of Twitter Accounts, one for The Blog here, and one for General Help and questions people can ask - but I haven't been able to get on the one about Help since, so I may let that one lay still for a while longer (until my personal illness can improve some).

Overall though, I will try to 'get back into it' here, Posting about games I am playing and Tips I am finding, as well as little Clips and Screenshots here and there (The Blog has a YouTube Account and an Imgur Account already..). Again, I am sorry that I haven't been able to keep up with Posting of late, other than a slight worsening of the body pain portion of my illness, I have also had some heart trouble - nothing serious, but irregular heartrate changes, that are currently being investigated (to make sure they aren't 'serious').

For those wondering, below is a 'pasted-and-lightly-updated' portion of the 'Personal Log' posting I made back in 2016 - explaining my illness and what it is - it is the same as the post from then for the most part, so if you already read it, just skip that section if you already know about my personal illness, heh:


< Potentially Sad Talking About Sicknesses Follows, In Case Of Feels, Stop Reading, Play Game >


I've mentioned what I have or what I go through once before, in an earlier Personal Log posting a couple of years ago, since starting this Blog five years ago.. I didn't really want to trouble people or put those thoughts/feelings on them, but I have had a few people ask me personally what it was - and I was looking something up recently about my condition (it's a condition I (and Doctors as well) are constantly having to learn about) and I read quite a bit about other similar stories, where other suffers were in much worse condition than me... They were literally bed-ridden... And while I was also like that for the first couple of years, I have improved slowly over time to the point where I can sit up, and sometimes even play games, and on good days work on an article and do things around the house...

My condition is Myalgic Encephalomyelitis, which is an infection of the brain and spinal column, which gives components of Chronic Fatigue (getting tired easily with a slow recovery rate (as in days) if I go to the store, etc) and Fibromyalgia (inflammation and pain in all areas of the body, like - you know when you get a 'flu' and are sore all over, how it feels like 'the pain is coming from deep inside of you'? it's that, all the time...heck, many of your Aunts or Mothers may have Fibromyalgia, so you may have heard about it..). It is not a well-known disorder, despite millions of Americans having it.

Every year I learn something new about it or studies that have found out something new about it; but nothing is ever concrete on 'how to get rid of it', unfortunately. The only good part about that is, is that all Doctors I have seen have concluded that it is "something that goes away on it's own, but noone knows when"... Some people have it for a year or so and some have it the remainder of their lives. I am in my 10th year now, but as I have said in the past, I try to always see the positive in things and I have been slowly improving overall, slowly over the years...

I don't want to make anyone feel sad, I am sorry if this information does... I merely wanted to inform my readers that I may not be able to post some of the larger things I have been working on for a while longer... Some of the things I was working on are: more/newer GPU-Accelerated Game Recorder Comparisons (Playclaw, Bandicam, Mirillis Action, D3Dgear, NVIDIA's SHARE, AMD's ReLive, Plays.tv and more), First Impressions of some games that I started work on already (The Elder Scrolls Legends Closed Beta, Dropzone Closed Beta, A Return To The Elder Scrolls Online (I was in the Beta for it), Battlefield V Closed Beta and others), bringing back the "Can You Guess Where The Screenshot Below Is From" [but off of the Monthly Schedule and on to a 'whenever I can' (but which may be multiple times in one month)] and even more projects that I don't want to mention yet - to keep them a 'surprise', heh.

I enjoy writing my articles and posts here, helping others with the information I have figured out, found or collected, doing testing, giving tips of games and even Video Editing and showing effects of settings in both, including also creating the Headers and graphics utilized here (they are all done by me)…
I plan to continue doing this for a long time to come... I just realized there has not been much the past little while and wanted to let you all know there may not be some yet for just a little bit longer ('recovering' from a Cold or "doing too much" takes about a week or more each time I do something or get a cold, to get back to where I was, with this illness, everything takes far longer..).




Once again - thank you for your patience, my wonderful readers - and I hope that I can contribute helpful information again for you soon, in the near future and for some time to come...

Sincerely,

~Troy from The Game Tips And More Blog



Thursday, November 16, 2017

And More: A Simple Explanation Why 'Loot Boxes' May Be Considered "Gambling", In Games Like Star Wars Battlefront II, Et Al... [Editorial]

((Portions of this article
may or may not have
information obtained
from this unidentified
Imperial Officer))

Recently, in the game Star Wars: Battlefront 2 (EA, Dice), there was the introduction of "Loot Boxes". These are purchasable 'crates' that can contain multiple items. These items are generated randomly (RNG, Random Number Generation) and are obtainable by using "RealLife™" Money [my superscript as pun] - and therein lies the problem being discussed.


In an attempt to explain it simply on a Steam Forum Thread a few days ago, I posted the comment below. I replicate it here, to share with others, so that this whole 'issue' may be understood more fully:




"If I may pop in, to explain the reason why "loot boxes could be considered gambling"; it is due to a few factors:

- There is an RNG factor in the potential items from the Loot Boxes (the items are random, and some items are worth more than others)

- The inclusion of the possibility of utilizing RealLife™ Currency to obtain them.
[Because of this element, more than anything, it could possibly be construed as "gambling"...]

- Because the items (1) can be exchanged in the game for other items that 'cost RealLife™ Money (2), they are 'gambling on the possibility' that they will 'save money' if there are better/higher items in the Box purchased (i.e. they will 'save money' if the RNG produces higher/better items in the Box; they will not have to buy much more)

Together, all three points mean the game essentially has "gambling" within it...
I assume the reason why some parents are getting upset about it, is that there is a possibility of a Minor using their RealLife™ Money to obtain the Loot Boxes (in any game).

The solution is simple however; remove the possibility of utilizing RealLife™ money to obtain the Chests/Boxes/etc OR the possibility of getting 'better items' that will 'deconstruct into elements that can accrue to get better items' ("saving money" if the better items appear via RNG) and there is no longer the possibility of it being "gambling", as it were."



The above points, along with the fact that the 'items' can actually affect a players' performance (i.e. a person with more items or better items can actually live longer or do more damage than someone without the items), is the sum of the whole problem that is upsetting many gamers, the entire issue becoming aflame in the recent release (Nov.17th) of "Star Wars: Battlefront II".

Other games (eg. "Team Fortress 2"), handle this concern for the most part by making sure that the items contained in their 'loot crates' are only 'cosmetic items' (hats, skins, costumes, etc) that do not affect player performance against other human players. It remains to be seen whether the "RNG Factor" involved in such 'Crates of Loot' in these other games, like TF2, are going to still become a 'gambling' issue, or not.



Hopefully this helps you dear reader, in understanding the issue at hand and why some people are getting 'up in arms' about it at this time. 
~Troy from The Game Tips And More Blog

Thursday, September 01, 2016

Personal Log: Might not be able to post for a bit longer still... [Editorial/Personal]


Personal Log, Stardate 20160901 [I have no idea how that works heh]

Just a quick Personal Note to say that I apologize to my dear readers for not posting anything for a while, and that I may not be able to post for a while longer yet... I have been experiencing a worsening of my ongoing symptoms... I may be okay in about week or so and finish up some Project irons I have in the fire; but I don't know, it may take longer than that to get back up to the point where I can play and finish testing some recording programs I was working on, and post about it all...

< Potentially Sad Talking About Sicknesses Follows, In Case Of Feels, Stop Reading, Play Game >

I've never really mentioned what I have or what I go through before, since starting this Blog five years ago.. I didn't really want to trouble people or put those thoughts/feelings on them, but I have had a few people ask me personally what it was - and I was looking something up recently about my condition (it's a condition I (and Doctors as well) are constantly having to learn about) and I read quite a bit about other similar stories, where other suffers were in much worse condition than me... They were literally bed-ridden... And while I was also like that for the first couple of years, I have improved slowly over time to the point where I can sit up, and sometimes even play games, and on good days work on an article and do things around the house... 

My condition is Myalgic Encephalomyelitis, which is an infection of the brain and spinal column, which gives components of Chronic Fatigue (getting tired easily with a slow recovery rate (as in days) if I go to the store, etc) and Fibromyalgia (inflammation and pain in all areas of the body, like - you know when you get a 'flu' and are sore all over, how it feels like 'the pain is coming from deep inside of you'? it's that, all the time...heck, many of your Aunts or Mothers may have Fibromyalgia, so you may have heard about it..). It is not a well-known disorder, despite millions of Americans having it.

Every year I learn something new about it or studies that have found out something new about it; but nothing is ever concrete on 'how to get rid of it', unfortunately. The only good part about that is, is that all Doctors I have seen have concluded that it is "something that goes away on it's own, but noone knows when"... Some people have it for a year or so and some have it the remainder of their lives. I am in my 10th year now, but as I have said in the past, I try to always see the positive in things and I have been slowly improving overall, slowly over the years...

I don't want to make anyone feel sad, I am sorry if this information does... I merely wanted to inform my readers that I may not be able to post things I have been working on for a while longer... Some of the things I was working on are: GPU-Accelerated Game Recorder Comparisons (Playclaw, Bandicam, Mirillis Action, D3Dgear, and more), First Impressions of some games that I started work on already (The Elder Scrolls Legends Closed Beta, Dropzone Closed Beta, A Return To The Elder Scrolls Online (I was in the Beta for it) and others), bringing back the "Can You Guess Where The Screenshot Below Is From" (there have been no winners so far and I have some Giftable Games a-waiting on Steam and GamersGate) and even more projects that I don't want to mention yet - to keep them a 'surprise', heh).

I enjoy writing my articles and posts here, helping others with the information I have figured out, found or collected, doing testing, giving tips of games and even Video Editing and showing effects of settings in both, including also creating the Headers and graphics utilized here (they are all done by me)...
I plan to continue doing this for a long time to come... I just realized there has not been much the past little while and wanted to let you all know there may not be some yet for just a little bit longer ('recovering' from a Cold or "doing too much" takes about a week or more each time I do something or get a cold, to get back to where I was, with this illness, everything takes far longer..).
Thank you for your patience, my wonderful readers, and I hope that I can contribute helpful information again for you, in the near future.

Sincerely,

~Troy from The Game Tips And More Blog


Sunday, July 31, 2016

And More: In Search Of The Long Exposure Shot (Simulated From Game Material) - Part I [Personal Project]


[Short Disclaimer/Note: These posts ("Personal Projects") contain some 'Editorial' material; that is, some wording and subject matter that is more personal in nature and may contain viewpoints of The Editor/Author, which does not reflect the opinions or viewpoints of this blog in its entirety, the hosting site (Blogspot), its affiliates (Google), or any other associated entity or product mentioned or utilized herein. These "Personal Project" postings will be of a 'personal journal' or 'diary' nature and approach. While they still contain many helpful tips and edifying experiences, avoid these postings if this approach does not appeal to you]




This little 'Personal Project' is one that I only recently started working on, in earnest, anyway. Starting a few years ago, I began recording what I called "Envirogamescapes" [my coin, a working title], where I record a nice long period of time of something naturally beautiful or remarkable in a game, a serene scene or a well-constructed area of a city, et cetera - to use for relaxing or working on something - and to share with others to enjoy, of course!

While experimenting with an efficient way to do this (resolution, codec, etc) I began experimenting with "Time Lapse" recording, as well. This was, where I would record one constant session of one scene/area for literally, hours on end (8+ hours) and then speed-up the material, playing it back at anywhere from 400% up to 2000%, for a nice 'montage' showing the passage of time and how it is displayed/handled by a specific game/engine.


GIF conversion of a Time Lapse recording I did last year in the game Planetside 2 ("Dome at Day and Night")
[Logos added and GIF resized from original recording resolution for smaller upload]


I thought this would be a great thing to share for others to enjoy too - and I have collected many, many recordings (Terabytes of them!) - but as always, I am far better at 'Collecting' than I am at 'Organizing', so these little Projects have been amassing virtual dust on my hard drive(s) for the past number of years... until now.

Just last week, I began to attempt to focus on these Projects, 'processing' and 'finalizing' them, creating logos and experimenting with effects and various software (graphic editing and video editing applications), to try and bring these years-old aspirations to some kind of fruition.

[/Begin Personal Drama Rant]

Hopefully, within a reasonable period of time, I can 'finish' some of these videos - if my own personal tendencies don't get in the way - "thanks, A.D.D. for not letting me focus on one thing too long!", "thanks, ongoing illness, for making me too tired to work on one thing too long!", "thanks, O.C.D for making me feel guilty about 'dropping' projects!"... great stuff, all around, way to go brain and body!

I also tend to have Perfectionistic tendencies - which, while it sounds 'like a good thing' or even perhaps that I am 'bragging', it is not really 'a good thing' - it often leads to never finishing many personal projects or never reaching many goals that I set for myself - as somewhere along the way, I feel that "if it isn't Done Really Really Well, then there is no point (on going further, or submitting it, etc)" - I cannot count the number of times I didn't hand in Homework on time, or at all, in the past because of this - thanks again, brain!

So, as part of my own Personal Psychotherapy perhaps - and as part of a personal yearning to share some great gaming material/scenes/beauty with others, I am going to try to 'focus' and 'buckle down' and other phrases that only make half-sense to me, to Finally Finish some of these - and I will not only share them here (and on YouTube/etc), I will attempt to journal some of that ...journey, here as well.

I am not sure how long it will take, as I know every video, every graphic, will feel [because it has in the past] "never quite finished"; but I gain some strength in beginning this endeavour from a quote I recently came across, by a fellow perfectionist, the great Leonardo Da Vinci, who stated: "To an Artist, a Work is never Finished, it is only Abandoned..".

[/End Personal Drama Rant]



The Long Exposure Shot



While I will still be working on those other Projects that I began years ago (Time Lapse videos and "Envirogamescapes"), I want to focus here [in these articles, for now] on the journey for what I am calling a 'Simulated Long Exposure Shot' - that is, a game capture (screenshots/video) that looks as though it was taken In Real Life as a Long Exposure photographic image.

Even if you are not a Photographer, I'm sure you have come across such photos before - created In Real Life simply by setting any camera to a longer/slower shutter speed, exposing the film (or the detectors/sensors in digital cameras) to the material/medium/scene for a much longer time, allowing the incoming Light to develop/collect the image over time, creating the effect of the moving parts/areas of the photo being Blurred, but the static or lesser-moving parts/areas of the photo to remain more clear/crisp (hence the phrase I am using, 'Long Exposure'). Here is a Stock Photo example of this effect:



In beginning this journey, I played with some effects that were 'built-in' to a few graphic editing programs I like to use [this is just a short list of the 'main' ones that I use]:


  • The GIMP
    The Graphic Image Manipulation Program (now called simply GIMP), a powerful Open Source image editor with an interface loosely based on Photoshop
  • Corel's Paint Shop Pro
    Formerly JASC's Paint Shop, a full-featured graphic editing program
  • Inkscape
    A great Open Source image editing program, geared mainly towards editing Vector-based material


Not really finding what I was attempting to accomplish via the Automated Tools of these programs - that is, the 'trails' of lights in traffic being the first effect I was going for - I quickly shifted to looking up some Videos on the subject and querying some Experts in the field [of Photography]. I quickly found two sources of information, among many; a video (that seemed to produce the effect I was looking for, but with clouds) and a helpful forum (with experienced Photographers and Editors). Here is one of the many Videos I found on the subject, the first one I came across showing an example of the effect I am trying to achieve [although he performs it with 'clouds' versus my 'traffic lights' goal]:

Along with many other videos and examples of potential ways to approach this - although they all dealt with Real Life photography, as opposed to my Video Game Capture approach - I also found in my searching, a very helpful group of people in the Corel User Support Forums, where I received many ideas about how to 'blend' or 'blur' the images in a way that could potentially emulate the effect [of 'lines of light, coming from the traffic'] - and again, although they were experienced and giving possible approaches to the emulation of the effect from the realm of Real Life photography sources, the concepts could [I felt] carry over into my goal, simulating the effect using purely Digital Material (ie. game captures). To read that Discussion Thread, it is located at the Corel Forums, here.

To start off, I tested out some of the ideas that these knowledgeable helpers were positing, using PaintShop Pro. Each contributor had their own 'off the top of their head' approach, this effect or that one, layering it this way, using these filters - I thought it was great to hear it all! I did a few quick compilations of the tests - and here's what came of them:

Various effects and filters quickly tested, most from PaintShop Pro
(This example compilation will be repeated in the following four paragraphs)
Click to see Full Size
There was quite a difference in some of the effects and approaches, as shown above. In the first one, a user suggested to try the built-in Photo Blend, an automated utility that would essentially take a number of photos and 'blend' them together, amassing all the differences between them, into one image. You can also tweak what 'you want to keep' and what 'you want to get rid of', as well, in the process. As seen, the Photo Blend utility worked well with combining the differences between the images - but it did not add a 'streak of light' effect at all. Still, a useful utility that I will have to remember to return to, someday.


As seen above, in the second section, a 'layering' approach by another helpful user actually produced a result very similar to the Photo Blend utility, as 'ghost images' of cars from one image blended into another image where there were no cars in those places.  While I don't fully understand how the 'Lighten' layering setting works (technically/mathematically), it appears to simply keep the lighter-coloured areas of the images, as it blends them together; the lighter a pixel is, the more it is 'kept', it seems.

In the third section above, the result can be seen of a suggestion from another knowledgeable user, which was to add a Motion Blur to the images (Motion Blur is essentially a 'blur that has a direction'), blending the layers together in the end with the Screen setting. The little of what I know about the Screen layer blending effect, is that it accentuates the lighter areas between the images, where middle-of-the-road tones get some blending as well, while darker areas are not carried through very much at all (ignored). The result is an overall brightened image, where the lightest areas are maintained well. While this layering approach wonderfully gave the 'streaks of light' effect I was looking for, it also 'blurred' the entire image - whereas the end goal I am searching to emulate has the more 'static areas' of the image (ie. non-moving) maintained crisp and clear - seen more in the first two sections of the Example Compilation above.


The fourth and last section of the Example Compilation is actually the result of a quick test in VideoStudio Pro, a video editing application also from Corel. In it, I tried the NewBlue Motion Blur effect, with the 'angle of blurring' set to match the direction of the roadway. The result seems promising - the light sources are 'stretched' and the buildings are left crisp and would perhaps would more detailed if I played with the Blending settings more (I also had to Blend each image as Overlays in the Overlay Tracks of the Timeline (as this is a video editing application)). For a quick test though, I think it showed potential for emulating this effect.

[Note From The Editor/Author: I am not affiliated in any way, nor do I receive anything, from Corel (or any other of these companies in this post) for mentioning their products, in any form - I am merely an enthusiastic user of these products and I use other, similar editors just as much (such as CyberLink's PowerDirector, Sony's Vegas Movie Studio (now belonging to MAGIX), Open Source programs, such as GIMP and Inkscape, and many more). I switch often between them, using each for their offerings and capabilities and switching back again when one offers features that another does not. I state this so that you, dear reader, know that I am not influenced by these companies to write or say what I express in these posts]

The next thing I did [on my own now] was play around a bit with PaintShop Pro's Push and Smudge Tools, dragging a point from the car lights outward in a line:

Testing out the Push and Smudge Tools, to emulate a Long Exposure effect (the goal of this Personal Project)

As seen above, it gave me a nice 'light line', similar to what I am aiming for - but it was hard to make a straight line (holding SHIFT, normally used to make straight lines, did not seem to work with these Tools) - and I'm not quite sure yet if I want to do this potentially many, many times when blending together multiple traffic shots to compile a finished Simulated Long Exposure Image - but I do think these Tools showed potential, especially after using a concept suggested from a Corel Forum User (known as "Flagpole") to combine the edited layers with a 'Lighten' filter [I assume, to keep the darker areas dark and 'carry over' the lighter pixels from one layer to the next]. While this overall did create the 'streaks of light' I desired, it does not seem viable (at this point) as the main approach I would take for simulating the effect.

[For now, I'm getting tired and must stop here...]


Coming in Part II



Simulating the desired "Long Exposure" effect completely within a Video Editing Program - more automated perhaps - but will it work better than a true Image Editing Application..?

The Answer to that question - and more steps taken towards progress in this Personal Project - next time! When? I have no idea! "Soon™"....


See You Then!