Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Sunday, November 18, 2018

Fallout 76 - One Way To Enjoy This 'Odd Fallout Game' More... [Editorial / Mini-Review]

[This post is currently Text-Only Mode, for now. I will be returning and adding some Screenshots gradually, 
but I wanted to quickly get this Posted, to help others that were initially disappointed, like me, possibly enjoy 76.] 


Before I even finish a 'First Impressions, From The B.E.T.A. And Beyond' post I am working on, I wanted to quickly post something here that might help those that are feeling 'frustrated' with Fallout 76... 'Disappointed' perhaps, as I was at first - although I couldn't put words to the feeling right away - all I knew is I was looking forward to this 'next fallout game' and thinking it was going to be "bigger and better than Fallout 4", only to feel... well, 'disappointed' is about the best word I can utilize really. All other words I would say, would come out of that feeling. The feeling that Fallout 76 gave me - a long-time player of Fallout games - having played every one in the series, spending over 2000+ hours in the Commonwealth of Fallout 4, building up Settlements and ignoring the Main Questline... it wasn't initially a good feeling, this game; and so I wanted to help other Gamers, here. Others that felt like I did. Gamers that enjoyed past Fallout games and really wanted to enjoy this one... #ReallyWantToEnjoyFallout76



While trying not to repeat too much of what I am putting into my 'First Impressions' posting, in progress, let me summarize what I went through - see if it is the same as you, my fellow Appalachian Vault Dweller [no big spoilers, some Game Concepts and Tips included]:


  • Start the game with wide eyes, big smile, drink nearby, ready to start exploring a huge, new Fallout world!
  • See the models/meshes are mostly the same as Fallout 4. That's fine, I guess. They are allowed to use their own assets over again. 
  • See the controls are odd, different for every 'category' of gameplay (such as Building vs Combat). Oh it was designed for Console first. That's fine, I guess. I'll get used to the controls over time. [I personally don't want to bash Consoles, I like them as well. Although it makes game developing companies 'hold back' a bit, to try to stay within the limits of consoles (as opposed to pushing the limits of what PCs can do these days); I think we should all try, as Gamers, to get along #GamersNoMatterWhat ]
  • See that there is not much to interact with in Vault 76. It seems not only 'abandoned' but 'dead'... That's fine, I guess. They want to push you out into the big world quickly. Here we go!
  • See that the world looks beautiful... even if a 'dated' still. Some aspects are fantastic, so pretty; but some seems to be rehashes of Fallout 4 capability. That's fine, I guess. Is it a new engine that can't fully utilize yet? Or is it the old game engine with a bunch of tape and gum and Band-Aid™'s on it - enough to make it look almost like a new game engine?
  • See that the animations and movement and combat are a bit... 'clunky'. V.A.T.S. is odd and doesn't slow down the game. That's fine, I guess. It can't slow down other players, due to there being some kind of PvP in this game, I heard, so that's fair I suppose. It's like a weird Aimbot really, one that only works if you have enough Action Points. That's ok.
  • See that 80% of the models/meshes are the same as Fallout 4 - along with the issue of "many Textures 'loading in low-rez versions' sometimes" - just like Fallout 4. That's fine, I guess. If it's their old engine, with the old texture problems... Maybe they'll solve that someday. It doesn't look bad on HIGH Textures Setting, even though it makes it 'choppy' or 'stutter' for me.
  • See that there are literally no other Humans, other than a few Players you bump into - but you don't see many, often. How many people are on this world? Oh, it's just one Server out of many? Oh, it's only about 20 people? That's fine, I guess. They can't put thousands of players on one server, I suppose. Still, I'm not seeing people that often. That one guy tried to kill me. That one person tried to Trade but it didn't work. Oh well, I'm going to play more 'solo' style anyway - I usually play that way.
  • See that the 'no Human NPCs anywhere' takes a lot of the 'fun' out of the game. There is no longer a purpose or reason to do all of these things, it feels like. It's fun for a while, but soon gets 'dull'... That's fine, I guess. They are trying to make it more of a desolate, isolated world I suppose. Trying to really make it feel 'dead' and sad... Aren't they? That has to be why. 
  • See that you don't seem to bump into other Players very often, other than at the very start, and when you do they either try to kill you or help you with one Quest then run off on their own. That's fine, I guess. I was going to play more 'solo' anyway. Oh, this House I can build (the C.A.M.P.) is cool. Maybe I'll leave these benches out in the open so others can use them. Oh, I can lock the door? Nah, I'll leave it open, so other Vault Dwellers can use my stuff and maybe have a pick through my garden!
  • See that you can only hold 400 'pounds' of items in your Bank/Inventory (called a Stash). What? It's already full and I'm not even Level 10! How the heck am I supposed to collect anything for Building, Crafting, Maintenance of Armor, Maintenance of Weapons, I have to Plant Food and collect Water... This 400 'things' limit is going to be rough...
  • See that the Quests are all given by Robots or Holotapes. See that the world is large, but it also takes a long time to get anywhere - unless you want to spend Caps to Fast Travel. That's fine, I guess. I'll sell some of all this Scrap and stuff I have, I'll get lots of Caps soon. Especially since I have to Sell so much, due to the '400 Stash Limit'.
  • See that the Vendors/Merchants are all limited to 200 Caps. What? That's fine, I guess. Fallout 4 had Vendor cash limits too, I'll just hop between different Vendors and clean them all out, which will also allow me to see what they all have for sale...
  • See that almost all the Vendors are 'linked' [by Faction] where you can't just 'go to a different Vendor and Sell more stuff'. What?? Only 200 Caps? And these guys are LINKED? How the heck am I supposed to get rid of all this Scrap and Ammo and things, without being able to Sell to different Vendors? This is getting wacked...
  • See that you can go far across the Map, to find different Vendors of different Factions, that will have more Caps to Sell to - but find that they too, are limited to 200 Caps. Also, see that it costs Caps to Fast Travel - and you can't Fast Travel while Overencumbered anyway. That's fine, I guess. You couldn't Fast Travel in Fallout 4 while Overencumbered. But I really want to Sell all this stuff I'm not using. Hell, I Scrapped those 16 Weapons from that last Quest alone...
  • See that your Stash is Full, you can't Sell to Vendors, everything takes up Space, while everything still has Value (to Build, or Craft, etc etc). What the heck?? I basically have to stop Looting...  Have to stop picking up things... in a Fallout game... this doesn't make any sense...
  • See that it is possible, that they are trying to force Players to interact. Make you Trade with others, selling or giving your stuff away, instead of Collecting to Build/Craft with and/or Selling to Vendors for money. That's fine, I guess. I also see that you can only build 'ONE HOUSE', which is mine (the C.A.M.P.), so that's ok I guess. I suppose I don't need all this building material. But still... this is crazy that I already feel like I 'can't pick anything up' as often. In a Fallout  game!


It was at this point, that I realized that this game is so different ('yet so much the same') that it required a change of state of mind. I was playing Fallout 76, 'like Fallout 4' - and was coming up against walls and limits and differences - and becoming more and more disappointed...



The world does seem huge, that's good. It doesn't look 'bad' but it looks 'wierd'. The graphics aren't too bad, but if I turn them down just one notch, they start to look 'ugly' really fast. That's a bit wierd. Also, things seem to be 'lumped together' somewhat. For example, Bump Mapping and Ambient Occlusion seem to be controlled as part of the "Shadows" Setting ('bumps on things made by shading' and 'shadows that objects cast on nearby objects', respectively). If I turn down "Shadows" even one notch (from ULTRA to HIGH), these elements look 'bad' quickly...[I'm not a Developer or Programmer, so maybe that's how those things are supposed to work - personally, I thought those elements fall more under "Lighting", etc].

As of the time of starting this Posting, if I turn everything up with the ULTRA Setting, it looks pretty good actually, but it's 'choppy' and 'stutter' is there, for me [kind of like how it ran for me when I tried the High Resolution Texture Pack in Fallout 4 - yet some Textures still load in 'low rez' (like Fallout 4 did) lol]. Oh well, I'll put up with that, for now. Maybe someday I'll be able to Upgrade and enjoy it with the ULTRA Setting all over again [I often do this with older games, going back to them and 'maxing them out', enjoying them all over again at their highest settings]. Since I play more 'solo' style anyway, I don't have to worry about it leaving me open to dying to other players nearby as much, or ruining other teammates' experience with my 'lag' (by being affected by the stuttering/lag due to graphical settings).


There are other players in this Fallout iteration - one of their main Selling Points - but I don't seem them too often... In the Screenshot above, there are actually a couple other Players in Vault 76, during the B.E.T.A. when this image was taken; but I seem to be the only one interested in exploring the Vault itself, playing with things and actually watching the Training Video [lol]. I don't mind that I rarely saw people in the game, especially when some of them are just trying to fight or kill me anyway. Come to think of it, why don't they make PvP servers and PvE servers? ARK, another 'open world, survival game' does this - heck, one of the most successful MMO games of all time, did this - World Of Warcraft. If they made different servers for each game type, both parties would be happier, I think. PvP'ers can attack and fight anyone at any time, something I think they wanted to do in this game (my personal idea is to have PvP Servers be "Always On PVP" - that means no Pacifist Mode! Isn't that what PvP is about?). PvE'ers can Explore and Quest on PVE Servers to their heart's content, not  having to worry about getting killed or their C.A.M.P. vandalized while they are away [I personally had some of my house destroyed by vandals already - oh, animals can attack your home? Maybe it was them, too - either way, in a fully-PVE Server, you won't have to worry about others wrecking your home].



I also notice that I am constantly stuck at 400 Stash Limit and opening my Pip-Boy everywhere I go, to play "Inventory Management 76" after doing anything... You can see just above, my Weight Capacity (carrying items on person) is 230 units at the moment, and the Stash is shown on the right (the 'bank'), and it is almost topped out at 400; and this happens very easily and is like that almost all the time afterward. It's getting pretty annoying, frankly. I am seriously feeling like I am 'not wanting to pick things up' - and that's bad, for a Fallout game... Doesn't everything have Value, even Junk, since Fallout 4?



Maybe, I thought, I have to change my approach this game... 



Playing Fallout 76 'like it was Fallout 4' is just getting me more annoyed and disappointed every game session. So, I took a moment to step back and look at how Fallout 76 operates (and how it is different than Fallout 4 - remember, it is a 'side step' or 'spinoff' of the Fallout Series - they even stated specifically that it is not to be considered "Fallout 5").


In Fallout 76, you don't build up Houses on end, entire Towns like you do with Fallout 4 (the Settlements, something I had a ton of fun building up for my little Settlers, keeping them happy). OK. Then I don't really need all this Building material/Scrap for that, now that my C.A.M.P. is pretty much complete.


I have a little Cabin, Water, some Food growing, some Turrets up on the roof, all the Crafting Workbenches I could build, my Stash and a Bed to Rest in. I'll leave my Door open/unlocked so others can use my C.A.M.P.; I'm pretty much set, anyway. I'll just try to collect less of Building mats now then. Maybe I'll Sell what I can to Vendors [that 200 Caps limit, ugh] and I guess... I'll have to Drop the rest. That makes me sad, but I guess that's the way it is in Fo76.

In Fallout 76, the game limits how much you can Carry (which is the same as Fallout 4, limited by your Strength) but 76 also limits your 'bank' or 'workshop inventory' (the "Stash" mentioned above). It is no longer 'Unlimited' like in Fallout 4 Workbenches, but capped at "400"... That's crazy to me, but maybe it's to force people to interact with other Players more. Sell stuff to them, or give it away to new players. Hmmm. I guess this means, I'll be 'dropping' a lot of stuff, since I still need Materials for Ammo, Armor and Weapon upkeep, Food and Drink crafting, etc. Literally just throwing stuff away will take some getting used to (since in Fallout 4 I could eventually Sell it all, somewhere or another..). Maybe I'll drop it near the Starting Areas, to help others out! That will help make dropping all that stuff feel better [to me, heh].


The world is huge. Not 'absolutely immense', but it does seem larger than Fallout 4 so far [I personally have seen less than half of the Map, but more than 1/4 of it, so far]. Fast Travel costs Caps, the farther away, the more it costs. I'm paying about 30 to get horizontally across the map, crossing two large areas... Okay, I'll have to walk more, instead of Fast Travelling (especially since I'm Overburdened after clearing out an area, or doing a Quest).

Capture by Bethesda

The world is also 'empty' feeling. I mean, it looks pretty good actually - the architecture, the surroundings, the visual effects - but this "No Human NPCs" thing makes the world feel pretty depressing... Why even do Quests? Who am I helping, doing them, since everyone is dead? I rarely run into Players, so it can't be them. There really is something psychological, to 'picking up' and 'turning in' Quests/Missions to human beings in games... Maybe they'll increase the number of Players on a Server someday. I dunno.


You know what? The huge, open world. The lack of NPCs - the only 'mobs' (mobile NPCs) are enemies, and they are kind of spread out a bit. The game seems to be more 'exploring' and less 'interacting with others' (as a 'Solo' style player). You know what this reminds me of? Minecraft.

With Fallout 76's huge, open world, the ability to 'fight' with other players if you really wanted to; but mainly the goals seeming to be Explore and Experience the world, 'open but barren' as it is - to me, this is indeed much like Minecraft, or even more apt perhaps, No Man's Sky [Now Including "Game Release Disappointment"™! lol BTW, No Man's Sky is more fun now, with Base Building and more NPCs and Missions and Shortcuts put in it]. Maybe I'll play 76 that way... Explore. Quest. Survive. [don't make Metal Gear: Survive joke... don't make Metal Gear: Survive joke...] Less like Fallout 4 and more like Single Player Minecraft, or No Man's Sky, yeah. A huge world to explore, mostly barren of other NPCs, save for Enemies. Think: MC or NMS...


You know what? After playing a while with this mindset; I am really enjoying the game more! 
It's weird, the less I play the game like 'Fallout 4' and the more I play it like Minecraft, more like a "Fallout Metal Gear: Survive" [sorry I couldn't resist] - the more I am finding I am actually enjoying Fallout 76! The more I play the game like 'No Man's Sky' [trying not to make the 'game release disappointment' joke again...], the more that I just Explore and Quest and kill the Enemies I run into along the way - and try not to think of Fallout 4 - the more I am actually enjoying this game.

Note: this thought concept (line of thinking) is probably geared more for a Solo-style player of the game. A PvP'er might have more fun thinking/playing it like Planetside 2 or even more so, Ark or Rust. I personally still think they should have separate PvP and PvE servers though - as it is, both parties are not happy with how they play together. PvPers can't start proper fights and PvE'ers are annoyed at the ones that want to fight... Beth, wouldn't separate servers that allow both parties to experience the game how they want, solve that?


Anyway, I've stated my point and now I'm rambling [well I guess I did call this an 'editorial' so it's sort of allowed, heh]: the less that I approached the game like Fallout 4 and the more I played the game like it was Minecraft or No Man's Sky, the more I enjoyed Fallout 76... They did say it was 'different', they did say they were 'trying something new'... So maybe we shouldn't approach this game like it was "Fallout 4.5"...

There are a lot of issues with the game, a bunch of bugs (insert Bugthesda joke here), a lot of changes that can happen to improve the game; but as it stands, it is not a total loss, even though the game does 'feel' quite despondent (lonely)... This is a different 'branch' of Fallout, a different experience. They've even stated that "this is not Fallout 5" and "the next Fallout 5, which will be Single Player" is going to come - which is fantastic and awesome for us Fallout Fans - but that also means that this is not it. The more I keep this in mind, the more I play this game like the open-world, exploration, survival game that it seems to be; the more I am enjoying it. At least, it has helped me. Perhaps it will help you, too. 



See You In Appalachia!

~Troy from The Game Tips And More Blog




Thursday, May 25, 2017

Gwent - Playable By All Now As It Enters Public Beta Phase [Notification]

Update: Added Bugs Personally Found - 20170525, Ongoing
Update: Added Example of Patch Notes - 20170526
Update: Embedded The Gwent Cinematic Trailer 'jussferfun' - 20170527

Just a quick notification that Gwent, the Free-To-Play online card game based on The Witcher series, is now playable by all, as it enters the Public Beta phase (Open Beta).

Stress-Test the servers!
Find bugs and improve the game!
Have fun!

https://www.playgwent.com/


From the GOG.com Store Page:

"GWENT: The Witcher Card Game is currently in public beta. The game requires an online connection to play and offers optional in-game purchases. Single player campaign will be added at a later date."


Saturday, March 07, 2015

The Battlefield: Hardline Open Beta - First Impressions and Screenshots

[Editor's Note: Work on this article began just after the Battlefield: Hardline Open Beta]

Whew - time to take a breather, wipe the sweat from my brow and crack my knuckles a bit, after some hard gaming with Battlefield: Hardline's Open Beta for the past few days - great stuff! I didn't get into the Closed Beta for this one and didn't hear about the Open Beta until just a little while ago; but I purposely didn't read any press about this game beforehand [to avoid 'spoiling any surprises', or getting my perception of it influenced too much] and I was still able to jump in and have some great fun with this latest installment in EA/Dice's Battlefield series, thanks to the Open Beta from EA. Here then, is my First Impressions of The Battlefield: Hardline Beta - with screenshots!


At first, I didn't really know what to expect - and because I didn't read much about it, I didn't really know what to do at first. But I knew it was a 'Battlefield Game' at least, so as I always try to do in games [and suggest to others new to any game], I followed other players around for a while to start, until I could get my bearings. Battlefield: Hardline does a good job of being helpful to new players though, by letting you know the two teams and what they represent (their emblems and names pop up right away on the screen when you start or enter a match, reminding you what team you are on) and the game does a good job of constantly leading you towards what you are supposed to do (your Objectives of the map/gamemode currently being played).



The Heistening



For example, in the "Heist" level/map type, if you have been put on the Criminals side, it says right at the top "Criminals, Heist" and you are told to "Crack The Vault" as your first step. Floating HUD indicators constantly show you what and where your Objectives are, which in this game type (Heist) are two Packages for your band of rogues to acquire, which is this case are two large duffel bags of money from said vault. Once you "Steal The Package", you are told to take it to an "Escape" Point, where a comrade-in-arms will then fly in with a heli and let down a hook to attach the money bag to ...Sounds like an action-packed scene in a movie, doesn't it -  well, it plays that way too!



If you were put on the Cops team, it would show that right at the beginning ("Cops, Heist" displaying a golden shield/badge), then you are told to "Defend The Vault" and then "Stop The Carrier" (if the Criminals get in and grab the money) and then "Recover The Bag", which in the case of the Coppers, means standing near it long enough ['gathering it up' heh] until a "Loot Returned" comes up on the screen. This 'Loot Returned' message means they are returning it to the bank - right away - which gives the Crooks another chance (as long as there is some of the Time Limit remaining). All of this [for the Cops, in this example] is accented wonderfully, by the realistic-sounding 'narration' of a Police Dispatcher (the Criminals also have the same, in the form of handheld transceiver chatter/updates).



If you've played the Payday game series, you've played this level - but I'm not saying that as a bad thing here. This map has all the hallmarks of a good movie: The Bank, The Vault, The Cops, The Robbers, The Cameras, The Dynamite, The Bag of Money and The Drop Off. Getting to the vault is easy, cracking it is automatic (a drill or breaching charge merely needs to be set); but where Payday spends a lot of time on getting into the vault ("the drill is jammed again"), Battlefield: Hardline rushes past that element [but it's there - and the Cops can dismantle it!] and gets the crooks more quickly to the cash, where the majority of the level is then played with you pitted against the other team, with the Crims trying to get the bags of money to drop off points - or in this case 'pull-up' points, as you are attaching them to helicopter ropes for your comrades to whisk them away - and the Cops are constantly trying to stop them, retrieving the bags to be 'returned'.

Criminal with the bag of money ("the package") in the Bank Vault, with one escape route (through the wall on the right) showing. [Tip: another escape route is created in the ceiling, and a third is simply through the vault front door itself]. Ultra graphic settings! Click to see Full Size



Glancing at the MiniMap once in a while will help you locate The Package (the bag of money, the objective of the Heist game mode); however, if you can't spare the time because you are in a tough firefight (but are close to the location of The Package carrier) look for the 'trail of money' it leaves behind (bills flying slowly out of it into the air - just like Team Fortress 2 and the Intelligence Briefcase in TF2's Capture The Flag mode)


The rest of the level/map continues in this way (with the bags being returned over and over and the criminals attempting to steal them away) until either the Time Runs Out, or the Tickets for the Criminals fully deplete (the Cops get Unlimited Tickets). This game mode then, seems to resemble a 'Rush' mode map - but one where the capture points are no longer MCOMs from earlier Battlefield games, they are the bags of money that the Crims must obtain and relocate. A nice 'cops and robbers' take on the standard Rush formula, it feels fresh; and with the tight [read: small] map size, similar to a Call Of Duty and Counter Strike style level, the action is fast, and furious.



Hotwiring



Did I say 'fast and furious'? Did you like those movies? Do you like fast cars? Do you like hanging out a car window and shooting at the enemy chasing you at high speeds? Do you like explosions? Do you like nachos? Well, you'll find eighty-three-point-three-percent-repeating of all of those things in Battlefield: Hardline's "Hotwire" game mode!

"Ridin' around, listenin' ta' sum tunes", in a Criminal Van (interior view) during Hotwire game mode in the Dust Bowl map.
Click to see Full Size

In the Hotwire game mode, the map was larger than it was in the Heist game mode - it felt more like the 'good ol' Battlefield' maps - it was somewhat larger and with more room to run and places to hide (there was an old Diner and Motel and there are houses literally everywhere, as this map is set in a small, isolated town). There is also plenty of room to fly overhead in helicopters, spotting the enemy and mowing them down with the mounted guns on the sides, or driving around in your muscle cars and dirt bikes, acting as a moving spawn point for your team.

Capturing and then Defending some of the moving control points in the Hotwire game mode (Dust Bowl map).
Click to see Full Size

Speaking of moving spawn points, that's what this game mode is all about... If I wanted to try explain the Hotwire game mode, I would start by saying; think of a typical Battlefield 'Conquest' mode, with flags. Now, picture those flags mounted on the tops of moving vehicles... Since this is a Conquest map/mode, when your allies have captured a flag, your team can spawn from it - and while you have ownership of the Control Point and have more in total than your enemy - your team is slowly depleting the other team's tickets, right? Well now, take away the flags and leave the idea that the cars themselves are the ControlPoints/SpawnPoints - and now you have the Hotwire game mode in Battlefield: Hardline.

Differing from the traditional Conquest game mode type (shown above), the Hotwire game mode in Battlefield: Hardline can be envisioned by imagining the flags to be captured being attached to the tops of cars, which you must 'Hotwire' and then speed around the map in, keeping them away from your enemies and slowly depleting their Tickets.
Click to see Full Size


A chance to use the words 'fresh' and 'approach' to the standard Conquest game type, the Hotwire mode isn't just driving around fast (although it may seem like that at times). The cars speeding around the level are only the Spawn Points (the Capture Points) - "only" in the sense that, if you aren't directly driving or riding in and defending a captured point, gaining score [points] that way, you are free to roam the rest of the map and find and take out the enemy in any way you can - just like in any of Battlefield's Conquest maps.

View from a Water Tower, playing the Professional class (the "Sniper/Recon" class) on the Criminal team, in the Dust Bowl map.
Click to see Full Size

For example, while some of your teammates speed around, avoiding explosions and gadget traps from within vehicles - on foot, the Enforcer classes can roam the area with their powerful shotguns, mowing down the enemy and locating the powerful 'hidden' items like the RPGs and M60s scattered throughout the map. Professional classes can hide in the multitude of houses and spot and snipe out of the many windows, killing from the shadows. Mechanics are a good ride-along partner, defending the roving Spawn Points from within, "foomp-ing" their grenade launchers at enemy-captured Points/vehicles speeding by (and also at other enemies on foot), pulling out their blow torch to Repair after taking some damage, all while hanging out the window of the moving vehicle. All of these things and more, are happening all at once in the tighter-than-previous-Battlefield-games-but-still-mostly-large-enough maps in the Hotwire game modes I have seen so far.

View from above the town of Joad (used for the Dust Bowl map). Click to see Full Size

Points or Experience, by the way, are collected in the form of Cash (money), as you are rewarded for the actions you take, both offensive (capturing points and killing the enemy, etc) and supportive (healing, reviving, repairing, etc) and it not only contributes to Class progression, Cash is the main method of 'unlocking' the gear, gadgets and weapons in the game, as you purchase them over time.

Deployment Screen, showing the Loadouts for the selected Class (in this case, the Operator class [the 'Medic' from earlier Battlefield games]). Cash is earned as the "experience points" used to unlock chosen weapons and upgrades over time (the Loadout above is showing the Criminal "Adrenaline Shot" [the 'Defibrillator' from earlier BF games]). Click to see Full Size


I personally enjoyed playing as the Enforcer class, laying down Breacher Charges (the 'C4' from previous Battlefield games, shown here) on the ground, then hiding in nearby bushes, waiting for the enemy to drive by... then: BOOM! Fiery explosions, sound, smoke and sparks, with the empty body of a charred car flying through the air or even over your head... it was a glorious sight to behold up close - look for a Breacher Charge Explosion Montage here in the future!





The Anticipation



Although it was only a teaspoon-taste of the variety of new game modes, maps, gear and gadgets coming out in the new Battlefield 'side-step' (it's not meant to be Battlefield 5) - the Beta served it's purpose: to get me enticed and excited for the release of Battlefield: Hardline. Sure, some of the old Battlefield problems are there ('rubber-banding' and/or getting killed after going around a corner sometimes, textures not loading properly (or loading blurry) once in a while, etc); but many of these types of problems can still be fixed by release - and if you don't mind looking past those little issues, there is a fantastic game to be had here and movie-like memories to be made...


I already saw in chat many times people excitedly describing something that happened to them: being chased through house after house by a cop and eventually 'losing him' in a tense runaway, a huge explosion as two cars collided (killing everyone within the area), sniping people off of a Zipline as they tried to escape and watching them bounce off the building and vehicles below as they fell... yes, all of these little moments and more experiences await, in the refreshing cops-and-robbers take on 'The Battlefield Formula', in Battlefield: Hardline.


Whether you have already Pre-Ordered, are picking it up on Day One, or are waiting to get it in the future on Sale - I'll definitely See You In The Game!


This GIF is presented in 'slomo'... (50% speed). Make your own Drum and Bass action movie soundtrack backing-track-style noises to it with your mouth, like I do, if you want.



Personal Short Version/Opinion:  

I want to make sure to express two things in this Personal Opinion section - one, the game still has some technical problems. I mention them a bit in the main article, but these are only the little issues I personally encountered (some rubber-banding, getting killed after going around a corner, and some textures not loading properly at times); there seems to be a large number of people who couldn't even get the game to run. From the Battlelog not working right, to the game itself not running properly (choppy, etc), there seems to be big issues with this game for many people. 

While this does not completely cancel out the greatness that is in this game for me, it does for many, and so I want to mention it here. A lot of people are disappointed and upset with EA/DICE and Visceral. To speak on their behalf [the developers] however, I understand the technical hurdles that must be overcome, to make a game/program run properly on thousands, even millions of systems.  

Also, many people have stated how they feel this game is less of a "Battlefield game" than it is a "Call of Duty" or "Counter Strike" game. I do agree that there is a feeling of trying to cater to and attract the COD and CS market, and I can see how the maps have been made somewhat smaller and there has been an attempt to emulate much of the COD/CS tempo of gameplay - but I understand why: they are just trying to make some money. As a business, I can't blame them. As developers (Visceral and EA/DICE), I understand many things are going to be 'simplified' and 'streamlined' for compatibility with Consoles and again; gameplay changes to attract the COD and CS crowd. I get that.  
It is just unfortunate that, for one thing, there seems to be no 'enhancements' for the PC crowd [thus far]. Rockstar attempts this, they try to 'tweak' a game and improve the code and features, to take advantage of the extra power and capabilities that the PC can perform, before releasing to PC owners. That would have been nice here, EA/DICE/Viscreral. But I understand, you have to code for the Lowest Common Denominator [no insult to consoles intended] as you try to make everything compatible on ...everything.  

It's difficult, trying to find a common ground of graphic level, map complexity, and so many other aspects, with so many manufacturers and hardware and architectures and Drivers, etc. it's a very hard job. I am just saddened by the amount of people having trouble with this game, is all. Even people that don't have 'old' systems can't run the game. Battlelog problems block many from experiencing the game from the start. People are crashing left and right.. I want to help so much, I will 'officially' state here, that if there is anyone out there that is having problems after the game is released next month (March 17th, 2015 is the Scheduled Release Date so far), feel free to return here and ask for advice/TechnicalSupport below. I would be happy to try help out (: 

The second thing I wanted to make sure and express in this Personal Opinion section was the sheer delight in many aspects of this game. Yes, it plays more like Call Of Duty and Counter Strike (as mentioned above), but if you played those games - and especially if you were such a fan of those games that you previously stayed away from what you thought were "the slower Battlefield games" of the past - then you might want to try Hardline.. If you liked All Points Bulletin and its 'reboot' as APB Reloaded (with their 'cops-and-robbers' themes), then you will also want to try Hardline.

While teams are usually played against each other as Countries [in previous Battlefield games], it was a nice change to take on the roles of smaller-in-scope-but-easier-to-identify-with "cops" or "robbers" and be pitted against not only the enemy, but also the [heightened importance of] specific objectives (as in the Heist game mode). While I am still looking forward to a less "arcade-y" style, larger maps and 'slower' [more realistic?] pace of a future BF5, I have to say I enjoyed the slightly more hectic gameplay - and Hardline definitely added something to the 'typical Battlefield game' here, with the overall choice to become either the "straight-laced cop, cleansing the city of thieving scum" or "the cop-killing anarchist, freeing the town from the oppressors", as it were. 

Whether you like the faster pace of Call Of Duty and Counter Strike, or you like APB Reloaded - and even if you are just a tried and true fan of the Battlefield series of games; I think you'll find something you'll like in Battlefield: Hardline - I hope they are allowing a Time Demo in the future for it, so that everyone can have a taste of this Battlefield dish. I'm actually excited about the release of this game now, and I hope it turns out to be a source of great moments in gaming for all of you. I also hope that none of you have technical problems with the game at all, so that you can enjoy it in full.  


The Screenshots



And Now - and somewhat as a reward for wading through a slightly lengthy Personal Version/Opinion Section - More Screenshots!






















 

See You In The Game!

Sunday, February 08, 2015

Battlefield: Hardline Open Beta - EA Aware Of Issues, Some Servers Working Already [Notice]


Just a quick post for those playing the Battlefield: Hardline Open Beta this weekend, finding that things were going fine until just a bit ago, and now seeming like they can't join any servers and seeing errors like the one below, noticing that the website (Battlelog) isn't working right, their Stats are gone (Rank Zero), etc...




This is just a little notice that EA is aware of the issue and is working on it. You should find that servers are already coming back up now and things are straightening out already (way to go, EA!). Open Beta has been Extended until sometime Monday night (Feb.9th). Woot!

See You In The Game!