Showing posts with label info. Show all posts
Showing posts with label info. Show all posts

Sunday, December 22, 2013

Planetside 2 - How To Find Snowmen (Winter Event) Known Facts, Tips and Suggestions


[Update: Note that although these Tips And Tricks noted herein have been noted to be of note during the first year of note in this notable noting, they have been tested to be valid for successive Winter Events, meaning that these Tips are still viable and applicable and other terms that end in -able for following Winter Event years. Enjoy!]


 Merry Auraximas!


For those playing Planetside 2 at this time of year, there is a Winter Event from SOE going on, that involves hunting snowmen in the blowing snowdrifts of the continent, Esamir. Killing 10 of these somewhat-rare snowman spawns earns you a new Title for your Soldier. Killing the far-more-rare Golden Snowman unlocks a Golden Hood Ornament instantly! This post is a collection of tips, strategies and ideas to help you do these very things this winter season. But first, an introductory video to the Winter Events, from the Official Planetside 2 Channel:





Known facts about the Snowmen:

  • The elusive Snowmen are not quite as tall as a human/soldier, but they are definitely not "small" - the main problem is that they are...white - on a continent of snow. [They are about 2/3 the height of a player/soldier] 
  • To help with spotting them, they have NC gloves stuck in the sides of them, a TR hat put on them and a VS stylish scarf draped around their necks knife as a nose 
  • The snowmen cannot be run over, spotted, or their visibility increased by using thermal vision, as they are snowmen and do not have souls are cold [they did appear stark white on night vision however, in my tests] 
  • They do not take many bullets to kill, they seem to take about the same damage as a regular player/soldier. For instance, in one test, a snowman was done in by two knife/melee hits [they are not excessively hard to kill] 
  • They are somewhat-random spawns. They seem to appear at the same locations, but the spawn timers are unknown
  • They can be found in groves of trees, near rock formations and even in the nooks and crannies of building structures, but only on the Esamir continent [there may be a queue in your region/server primetime playtime]
  • There are two types of Snowmen: Regular Snowmen and Golden Snowmen. They both seem to be able to appear on the same spots (share spawn points), as some have even reported that one type of snowman was 'inside' another type of snowman (they were 'on top' of each other/shared a spawn point)
  • The main difference between the two types of snowmen is that Golden Snowmen are far more eXPerience, reward a Hood Ornament upon "killing", and it seems that there can only be one Golden Snowman on the continent in existence at one time - all of this making the Golden Snowman a much more rare (but rewarding!) find

Snowman found in grove of trees, not far from a road, with some rocks around






Tips and Suggestions:

  • Although a Flash is fast and versatile, I suggest trying a Harasser, due to the difference of having a 360° rotating camera, while still being fast and relatively easy to steer/handle (and it can 'power' over some hills that the Flash cannot). You can also switch to the 2nd seat (hit the F2 key on your keyboard by default) and use the mounted weapon, even if you did not (or cannot) purchase any vehicle upgrades or add any weapons at all [the Flash would require a weapon-add upgrade] to kill found Snowmen (and contesting enemies)
     
  • You can use an empire-specific fighter (jet), but it has been reported that the snowmen cannot be seen from very far away (and some are under overhangs, etc) so this makes it somewhat more difficult if it is true, even with the difference in travel time.. [I have not tested this bit of info at this time]. You'll have to make that decision for yourself. Many people have reported flying around (low to the ground) has been fruitful for them
     
  • All classes have their strengths with this event [no doubt thought of by the developers]: Infiltrators can scan a wide area with their scopes, sniping the snowmen from a distance and can cloak if threatened (or fight). Engineers can refill their own ammo and repair their transport vehicle if it becomes damaged. Light Assaults can utilize their Adrenaline Pump ability to sprint faster to their destinations, as well as jump-jet up to higher points and over rocks [I prefer the Light Assault for these reasons, but the choice is up to you] - however this is just an example of some of the benefits of some of the classes for hunting
     
  • They appear at the sides of roads a lot [I ran into most of my snowmen this way, driving down roads and veering off when I saw a grove of trees or an isolated rock grouping]. Rocks seemed to have far less snowmen [for me], but there have been reports of people finding them in rock formations and on mountains [I found a couple, in rock formations; but since many of them seem to be easily found from the road, just driving around on roads and keeping a sharp eye open may be the 'fastest' way, in my personal opinion, at least, when starting out hunting, at first]
     
  • As you can see from the maps in the next section below, they are spread out pretty well - there are lots of places to at least have the chance to find one. Of course, it will help [be easier] if your faction controls the area you are hunting in; but even if not, it's a chance to engage the enemy for fun (or if you are less inclined to battle, you are allowed to create a soldier of a different faction on the same server, so you can choose one that 'owns' the territory you wish to go hunting in)
Snowman found by the edge of a road [I personally ran into most of my Snowmen this way, finding them along the sides of roads]
Snowman found near edge of road, while driving around in Harasser



Community-Created Maps:

Here are a couple of maps that were posted on the Official Planetside 2 forums (shared with cartographers' permission):

[This map has been added to since this version by many helpful people at the SOE Planetside 2 Forum here: https://forums.station.sony.com/ps2/index.php?threads/esamir-snowman-spawn-map.163625/ ]
Esamir Snowmen Locations, map by Slaudog
All markers can be either Snowmen or Golden Snowmen, circles mean more than one was found close to another
[Later versions of this map have more contributors, see the thread for updates]
(Click to see Full Size)
Esamir Snowmen Locations, map by MaxDamage
(Click to see Full Size)


Snowman somewhat-hidden by brush within a grove of trees, not far from a road
Snowman found near base structure, alongside a road
Snowman "kill", showing eXPerience gained. With the Double XP Weekend plus a 10% bonus, it seems that a Normal Snowman will give 500XP





With the great eXPerience that the Snowmen give, if you are a lower level (Battle Rank) you can literally rank up just from popping these party piles of pudgy powder [This one was found right next to the road]






I have already achieved the custom soldier Titles for a couple of my Soldiers since this event began and have started to help others find them and wanted to collect everything I've learned so far together in one post. Hopefully, you will find this information helpful in seeking out these little fellas, especially if you are just starting out - now get out there, start hunting, good luck - and See You In The Game!

Thursday, December 27, 2012

Planetside 2 - Video Tutorial: How To Attack and Defend a Facility - Bio Lab (Subtitled) [Short Version]



In this brief Tutorial focused on New Players to Planetside 2, I present concepts to attacking and defending a large facility with multiple objectives, such as:
  • capture points
  • shields
  • generators
  • spawn rooms
  • terminals
and more...

In the video below, I am playing on the New Conglomerate FACTION. I CAPITALIZE full words that are either important structures and names to remember, or are important concepts to learn for battle.

During this battle at a large base, I show briefly how to use your HUD (Head Up Display) to locate OBJECTIVES, what some icons on the screen represent, where major structures are and important areas and aspects of the base.

Although my FACTION successfully takes over a Bio Lab, many of the concepts presented in the tutorial will carry over to battles at other large facilities, such as Amplifier Stations and Technological Plants.
[A separate tutorial for an Amp Station can be seen here:

With subtitles over sections of a Bio Lab battle, playing as the NC (New Conglomerate), I go over some concepts a few times to make sure they set in for New Recruits, but for the most part, I stick to the main objectives of the base and how to quickly locate them, as well as the various ways to get inside..




Enjoy and See You In the Game!


Thursday, December 06, 2012

Planetside 2 - Video Tutorial: How To Attack and Defend a Facility - Amp Station (Subtitled) [Long Version]



In this Tutorial focused on New Players to Planetside 2, I present concepts to attacking and defending a large facility with multiple objectives, such as:
  • capture points
  • shields
  • generators
  • spawn rooms
  • terminals
and more...

In the video below, I am playing the Engineer CLASS, on the Terran Republic FACTION. I start out covering basic actions such as choosing your CLASS, EQUIPMENT and DEPLOYMENT into battle. I CAPITALIZE full words that are either important structures and names to remember, or are important concepts to learn for battle.

Upon arrival at a large base, I show how to use your HUD (Head Up Display) to locate OBJECTIVES, what icons on the screen represent, where things are and how to locate different areas and aspects of a shielded base.

Although I arrive at and successfully attack and defend an Amp Station, many of the concepts presented in the tutorial will carry over to battles at other large facilities, such as Biological Labs and Technological Plants.
[A separate tutorial for a Bio Lab can be found here:

With subtitles over this 'one take' battle that stretched on 'overnight', I go over some concepts a few times, just to make sure they set in for New Recruits.
I do say less and less over time however and hopefully by the end, you will know exactly why I am looking where I am looking, going where I am going and doing what I am doing - and you will know how to do it all too...



Enjoy and See You In the Game!


Saturday, November 24, 2012

Planetside 2: First Play Game Tips, Quick Edition (Text Only)


For those who don't know, Planetside 2 is a fantastic MMOFPS with a huge scope of things to do and it is out of Beta and available on Steam, Free-To-Play. A First Impressions article is on the way Someday™ with loads of info and screenshots that I have been collecting; but for now here are some quick tips for people new to the game to help you out with your first days playing.


A quick summary of the differences between the three factions is below, then some helpful tips [that aren't immediately obvious or perhaps not explained in the tutorial videos very well]:


The Vanu Sovreignity is a cultish, technology-worshipping faction of transhumanists that use ancient alien technology and look to find more and exploit it further. They use 'futuristic' alien-influenced looking armor and weapons and enjoy listening to euro-techno (it plays in menus and when you die, take a base, etc). Compared to the other factions, their weapons do middle-of-the-road damage, but are the fastest reloading and have no drop-off due to the fact they are laser-based (tank projectiles have some). Vanu don't ask for ammo, they yell "Do you have any batteries?" (which also means if you aren't Vanu and you hear this, you know where some Vanu are).

The New Congolmerate are a group of separatists and rebels that think any ruling group will be oppressive and are out fighting all other factions in the henhouse. Their weapons are somewhat 'low-tech' when compared to the others, with the slowest firing rate and longest reload time (they have the only snipers that start out with slower bolt-action rifles), but they put the 'big-block-engines' in 'em and they have the highest damage out of all the factions. In their spare time (the menu, when they die, level up, etc) they like to listen to some gut-busting home-grown rock 'n' roll.

The Terran Republic is a militaristic nation that seeks to unite the warring factions through expression of arms and authoritative rule. Their weapons do slightly lower damage when compared to the other two factions, but don't worry you can still clean out a room as a TR soldier as they have the highest firing rate and largest ammo capacity, shooting longer than anyone before they have to reload. As befitting their 'glorious nation', they go all out and hire a full orchestra to play whenever you are viewing menus, taking a base, or give your life to The Republic in battle.


  • As of the time of this post, when you first load into the game, no matter what faction you choose, you will be a Light Assault soldier and be dropped directly into a heated battle zone. Be ready to fight (even though you don't know what you are doing yet - as with most things in life, just follow where other people are going for the moment). You'll probably die quickly (don't get too upset about it, it's part of the game and will happen a lot) and then when you do, you can choose your Class from the list and even if you want to move somewhere else. (Spawning at your main Warp Gate and using the terminal with the Globe on it to go to your faction's VR [Virtual Reality] room to practice moving and shooting, driving vehicles and flying is a good idea. Noone can even teamkill you there. If you need to find your main Warp Gate to spawn from, you can find it on the Map (default key 'M') or the large buttons on the bottom of the menu screen - you may have to first click REDEPLOY to be able to pick other spawn points)
  • The map of each of the three continents is huge and it can take a long time to run and sometimes even drive where you want to go. Use the DEPLOY buttons to respawn closer to the action - unless you actually want to drive around, enjoy the scenery and take screenshots, of course!
  • To get in and out of Vehicles and access Terminals, when you walk up to them a pop-up will remind you what key you have set to use them (Default key is 'E').
  • Vehicles are accessed via Terminals that have Tanks or Aircraft on the display (a picture of one, in your faction's color) and use Resources that each empire gives out periodically, more if you control more regions and less if you lose them.
  • To deploy a Sunderer (an Armored Personnel Carrier that can become a Mobile Spawn Point for you and your teammates), you have to certify your soldier with the ability (training/talent tree) using Certification points. Then, under the Abilities for the vehicles, go into the Sunderer and add it under Utility Equipment. After that, when you are the driver in one that you spawned, and have driven and arrived at where you want to deploy, press 'B' (by default). Now other Soldiers on your team can spawn from your Sundy and you get XP for it!
  • Certification Points are the 'talent points' of the game, that allow you to unlock abilities and weapons and vehicles. You earn a Cert Point every 250 Experience Points (and seem to earn them slowly offline as well, one every hour or less). You earn Experience Points by doing [what I call] 'interactive actions' within the game, such as killing an enemy, healing a teammate, fixing a tank or turret, sabotaging a generator, and so on. Sitting still in an area of battle does not get you XP, so get in there and help your team!
  • If you use Certification Points and purchase Suit abilities or Weapon scopes, you have to go to a Terminal and access your soldier's Loadout and click on your weapon/suit and click Change Attachments and add it to the gun/suit in there. Vehicle upgrades also have to be added to your Loadout via the menu to be warped in with your vehicle. Then, simply click Resupply and you have everything you purchased ready to go when you spawn, resupplied everytime.
  • The Class Abilities (Medic AOE Healing, Heavy Assault Shield, etc) default key is 'F' [I prefer mine to be 'E']. For Light Assault, you use Jump (Space Bar) and you just hold it down to use your Jetpack.
  • The guns have recoil/spread but you can still fire long bursts if you compensate by dragging the mouse down/etc slowly as you fire. Practice on a wall at different ranges to see your bullet spread hits and which way you will have to drag your mouse to counter that weapons' recoil. It should be noted here, that the game engine still 'inserts recoil', so even with compensating by dragging your mouse in the opposing direction of the recoil (which works in most games with guns as weapons), there will still be some recoil effect.
  • Friendly-Fire is ALWAYS ON, which is more realistic but may take a bit to get used to at first if you haven't been playing games where you can damage your teammates. Be careful to not run in front of people shooting out doors, down hallways, etc and be careful not to shoot your teammates, as after a couple warnings, all of your weapons will be locked down for a while and you will be unable to shoot anything at all. If you are a pedestrian, keep wary of tanks and vehicles to not get your teammates penalized by accident (and also avoid having to respawn again from being run over).
  • You do not have to fight in the thick of combat on the front lines all the time. Bases and Outposts that are in nearby regions can be sabotaged - generators and shields can be shut down, terminals can be hacked (by Infiltrators) to spawn vehicles for your faction instead of the enemy, all of which will make the base easier to take when your allies arrive - and of course, defenses against all of these things are needed behind the front lines of combat. If you want some breathing room for a minute after taking a base, hang back and play defense, repairing and getting ready for when the other guys respawn/regroup and come up to try take the base back.  There are tons of things you can do to help out your faction in the large scope of this game. Change it up whenever you feel like it.


I saw some of these questions being asked a lot in-game and wanted to throw out some tips as well, to help anyone who didn't know these yet, especially first-timers.  Have Fun!


By the way, the game seems to have a lot of aliasing (in my opinion), even at 1080p or higher resolutions. If you want to enable AA, you can do so by forcing it in your videocard's Control Panel. 

FXAA (NVIDIA) and MLAA (Morphological, AMD/ATi) are both versions of post-processing that should work and be visible in the game. Note that these may not be able to be captured in screenshots and game recordings (Fraps, Bandicam, Dxtory, Playclaw, etc) although they will be visible while playing the game.

Another way to enable some Anti-Aliasing, is to open the UserOptions.ini file in the Planetside 2 directory (which by default, seems to be C:\Users\Public\Sony Online Entertainment\Installed Games\PlanetSide 2 .
In the UserOptions.ini file, in the first [Display] section, there is a setting called RenderQuality. By setting this to a larger number (such as 1.200000 or 1.400000), the game renders in the background at a slightly higher resolution, then displays at whatever resolution you have set in the game. This 'downsizing' upon display is a form of SuperSampling AntiAliasing, and will help get rid of the jaggies - at a performance hit/cost. Do some tests to see if the tradeoff is worth it for your system.


See You In The Game!