Have fun and See You In The Games!
Showing posts with label antialiasing. Show all posts
Showing posts with label antialiasing. Show all posts
Sunday, June 23, 2013
Game Tip - Planetside 2: Missing Terminal Panels/Displays with Anti-Aliasing Enabled (Fix/Workaround)
Just a quick tip for Planetside 2 that I meant to post a while back: If you have Enabled AA through the Control Panel of your Video Card (NVIDIA or AMD/ATi) and can no longer see the display screens of the Vehicle/Resupply Terminals or other transparency effects (and if you want to keep AA enabled and see them), all you have to do is go into the in-game 'Graphics' Settings and adjust the 'Render Quality' - even just knocking it down from 100% to 99% will allow them to show up again - a screenshot example of the setting and the result is below
Have fun and See You In The Games!
Have fun and See You In The Games!
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Friday, October 05, 2012
Minecraft - How To Get Rid Of Those Lines Between Blocks (Tutorial with Screenshots)
Update 1: Added additional screenshot of newer AMD Control Centre 3D Settings
Update 2016-01: Added screenshot of AMD Control Centre version 15 (Crimson) 3D Settings
Update 2016-01: Added screenshot of AMD Control Centre version 15 (Crimson) 3D Settings
Here is an example:
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| 'Those Lines' around a torch and water blocks. Click to see Full Size. |
Many of you have already figured this out, but for those who haven't, or aren't sure where to look and what to do, here is a Tip of how to change some settings for your videocard to get rid of them.
Changing settings within the game won't affect them for the most part, the changes have to be made in your videocard's Control Panel.
To access this, right-click on your background and then select the control panel for your video card (there are multiple ways to open it however, this is just one).
Here is what most NVIDIA ("GeForce") and AMD/ATi ("Radeon") videocard owners will see. I have put arrows at the options we will be changing. Don't worry, steps on what to do follow the image:
![]() |
| Click to see Full Size |
NVIDIA owners can open their NVIDIA Control Panel.
From here, under the 3D Settings category on the left, select Manage 3D Settings. On the right, change Antialiasing Mode to Off. This will disable Anti-Aliasing for all games (another article on how to set AA for specific games in the future).
AMD owners can open their AMD Vision Engine Control Center.
From here, under the Gaming category on the left, select 3D Application Settings. On the right, simply put a checkmark in the Use Application Settings box in the Anti-Aliasing Area. This will let you set AA within games now (such as in the Options sections within games) but since Minecraft doesn't have the option for that, it effectively disables it for that game and allows other games to use it if desired.
Here is what those same video card control screens will look like after the changes:
![]() |
| (Left) The AMD Control Centre 3D Settings to help remove the lines between blocks (Right) The NVIDIA Control Panel 3D Settings to help remove the lines between blocks Click to see Full Size |
Note:
If you are still having 'pink lines' or 'lines between blocks' at distance/angled viewing [they may be fine up close but start to have lines at a bit of a distance], then:
NVIDIA » Turn Off Anisotropic Filtering (no arrow but highlighted above, found on the same screen), too
AMD » set "Use Application Settings" for Anisotropic Filtering (no arrow shown above, green arrow indicates below, found on the same screen), too
With these changes, here is what Minecraft should look like now:
![]() |
| 'Those Lines' should now be gone (for example, from around torches and water blocks). Yay! Click to see Full Size. |
Enjoy your line-free worlds of blocks and See You In The Games!
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Thursday, January 26, 2012
Star Wars: The Old Republic Gets Anti-Aliasing - NVIDIA vs AMD/ATi Still Image and Video Comparisons
I haven't played SWTOR in a while and it was great to see when logging in that a patch installed a much-asked for anti-aliasing capability to the game engine (which came out only days after our post poking fun at it, but it was something asked for since Beta). Great job listening to your customers, devs!
To turn it on, simply open up the Preferences in SWTOR and under Graphics, it's a pulldown menu that allows Off, Low and High settings.
The HERO engine was said to not have this capability, so either they injected it, programmed it, or it must be a post-processing filter, similar to Skyrim's FXAA (Fast Approximate Anti-Aliasing) and BF3's Post Filtering, where the calculations (the detecting and blurring of the edges) isn't done at the drawing stage but afterward.
It works well:
Having now a set of good mid-range video cards, one NVIDIA and one AMD/ATi, I thought I'd see what the difference was in-game, when each was set to High.
Here is a short video showing the two side by side, in a short clip speaking with an NPC, and a pan and still shot of a FRAPS captured frame from the game:
There aren't really any big differences by the look of it, unless you really want to nit-pick. Both do a great job. Textures seem to be slightly crisper with ATi, slightly clearer, and NVIDIA seems to use higher-quality settings for AA from the get-go, just picking High makes it look great. I find with the newer ATi cards that forcing Higher Quality Anti-Aliasing (Supersampling, HQ A.I., etc.) results in a higher-quality picture overall versus the NVIDIA, using a GTX560 as a comparison against an HD6870. Again, both do a great job though - if you have those cards or higher the game is smooth as silk to play. Hopefully your video card can handle turning on Anti-Aliasing. If it can, things will run a little slower but the sometimes-distracting jaggies are heavily reduced with this great addition to the game.
To celebrate this new option from the developers and my upgrade of a monitor (Thanks, P!), I present a larger size Star Wars Loading Screen Desktop Wallpaper at 1920x1200, from us to you:
| The Star Wars: The Old Republic Loading Screen Desktop Background Wallpaper at 1920x1200 |
See you in there!
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Wednesday, January 11, 2012
Forcing Anti-Aliasing In Star Wars: The Old Republic (SWTOR) with Video and Screenshot Example
Since Beta, I have been attempting to force Anti-Aliasing in Star Wars: The Old Republic. I see that many many people are also trying to do the same. I have read that Bioware themselves states that with this game's HERO Engine, there is no such capability (I am guessing to allow possible merging with consoles, allowing console play in the far future, I see few other reasons other than keeping the gaming overhead low for older machines, to increase marketability).
I have a GTS250 and Santa gave me an ATi/AMD Radeon HD 6870 for Xmas. I want to share here, my findings:
With the Nvidia GTS 250, I was unable to, in any way, shape or form, enable or force Anti-Aliasing. I tried Ntune and other applications that work with Nvidia brand video cards, I tried initialization tweaks (.ini file editing), everything. Nothing worked and judging by the images on the internet of people who 'HAVE IT ENABLED LOOK AT THE SCREENSHOTS', it is never really enabled and there are still jagged edges all over the screen.
For those who don't know, a Tip of what Anti-Aliasing (A.A.) is:
When a graphic adapter (video card for example) talks to the monitor to draw dots and objects so you can see things with your human eyes on the screen and attempts to draw a straight line at an angle, it cannot do so properly, due to the fact that the screen is made up of dots. The result on the screen can only 'resemble' or 'imitate' a straight line at an angle. Thus, the result is termed an 'alias' or 'fake version' of a line at an angle. This is fine, but the jagged edges are distracting to the human eye, especially as they move and jiggle when there is movement on the screen.
Because of this, we have the option to try to get rid of them (which is impossible, but we can try to 'hide' them) via a technique that blurs the jagged edge over and over a few times and blends it with the surrounding dots - and that very "attempt to hide the problems of the jagged imitation of a line at an angle" is termed Anti-Aliasing. Literally, we are against and trying to get rid of, the jagged representation of a straight line at an angle that is being displayed by dots on a screen by blurring it over and over. That's it.
[Hey, that means we can have rallies and find members by asking them "ARE YOU AGAINST ALIASING??" and they can shout back "HELL YA I AM" and then we can high five each other and all drink and shoot guns together to loud music, celebrating our brotherhood of jagged-free-ness.]
I had planned on recording a New Series for the Game Tips And More blog, using SWTOR (it actually began with the game Bully, but I haven't uploaded those videos yet) it was to be a series that I entitled "Let's Play Without Talking" (because...well....I don't talk - other reasons for this name will be explained with that Series of uploads/videos/posts). In recording my gameplay and annoyed at not being able to get Anti-Aliasing working with the Nvidia card, I threw in my shiny new Radeon and attempted to force AA in the Control Panel (as I did with the Nvidia Control Panel for the GTS). What resulted was AntiAliasing in SWTOR. Wonderful.
The 4xAA difference can be clearly seen, especially in the front of the brown armor, along the neck and down the bars of the holding cell behind. There is really nothing more I can add, this video is proof: As of Christmas 2011, The Way To Fully Enable Anti-Aliasing In SWTOR is to buy an AMD/ATi video card!
See you in there!
**Update 2012-01-22:
There has been a patch that enables AA within the game itself.
Creating testing videos and will post em once compiled...
Compiling.............
.......................................
Done!
Article and new video can be found here:
http://gametipsandmore.blogspot.com/2012/01/star-wars-old-republic-gets-anti.html
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