Friday, November 30, 2018

Fallout 76 - Stuck In Power Armor? Here's One Way To Get Out Again... [Tutorial]


[Text-Only Mode: This post is initially being Uploaded as Text Only, to speed up posting time and enabling it to reach people faster. I may return to this post and add some Screenshots for it... Soon™]


I personally ran into the issue of "not being able to exit my Power Armour" earlier this week - then saw that literally dozens and dozens of players have run into this in Fallout 76, after looking around online. Now, the game just officially launched Online only a couple weeks ago almost to the day, so I expect there to be some issues and/or bugs (not many Online game launches are 100% Bug-Free and Problem-Free). Bethesda does helpfully have a method posted at their Support Site for 76, but sadly, that method did not work for me personally. Here then, is my method that got me free of my 'Starcraft2-like-mobile-prison' of Armour - hopefully it can work for you too, friends:


(Taken from my original posting at the Official Bethesda Game Forums, reworded slightly)


If I may help, with something to do when this happens:
  • Stash or otherwise get rid of all Fusion Cores, except the one in the Armour
  • Deplete the FC until Zero (Power Attacks in the PA help)
  • DO NOT EXIT THE POWER ARMOUR once it reads "Zero, get the hell out"
  • Restart Game
  • Upon entering a new game, you should be able to Exit the PA by holding the key used to enter it

That's it! Now you should be free of your metal moving tomb and able to utilize Workbenches in the world, once again...

Initially, I had not found a solution that worked for me anywhere online (in Forums, etc) - and as those who are experiencing this know, being 'stuck in your Power Armour' impedes the game quite severely actually, as you cannot use Workbenches/Workshops at all and cannot even Repair your Power Armour (as you cannot Exit it, to Repair it in a Power Armour Station) - so, I opened a Ticket with Bethesda about it, a week ago. They were actually quite speedy to Reply, pointing me to their online Support Site, at their Knowledge Base, where there was an Article stating two things to try (one of 'just logout' and another of 'unequip pieces of armor and wait two minutes'), found at: 


As of the time of this writing, I see that they have also Updated the Article (just today), adding a slightly-modified version of my method above, that I submitted to them as a Reply (where I "found out a way that worked for me, which was not one of the other two helpfully-suggested methods") - that's fine with me if they found a repeatable method of their own; as long as others are helped in escaping their 'mobile prisons of steel', out there! 

Hopefully, the incoming December 4th Update of 76, will help with this issue, clearing it up for everyone. Until then, try out my method above - perhaps it will be the one that works for you, dear reader - and See You In Appalachia!



Sunday, November 18, 2018

Fallout 76 - One Way To Enjoy This 'Odd Fallout Game' More... [Editorial / Mini-Review]

[This post is currently Text-Only Mode, for now. I will be returning and adding some Screenshots gradually, 
but I wanted to quickly get this Posted, to help others that were initially disappointed, like me, possibly enjoy 76.] 


Before I even finish a 'First Impressions, From The B.E.T.A. And Beyond' post I am working on, I wanted to quickly post something here that might help those that are feeling 'frustrated' with Fallout 76... 'Disappointed' perhaps, as I was at first - although I couldn't put words to the feeling right away - all I knew is I was looking forward to this 'next fallout game' and thinking it was going to be "bigger and better than Fallout 4", only to feel... well, 'disappointed' is about the best word I can utilize really. All other words I would say, would come out of that feeling. The feeling that Fallout 76 gave me - a long-time player of Fallout games - having played every one in the series, spending over 2000+ hours in the Commonwealth of Fallout 4, building up Settlements and ignoring the Main Questline... it wasn't initially a good feeling, this game; and so I wanted to help other Gamers, here. Others that felt like I did. Gamers that enjoyed past Fallout games and really wanted to enjoy this one... #ReallyWantToEnjoyFallout76



While trying not to repeat too much of what I am putting into my 'First Impressions' posting, in progress, let me summarize what I went through - see if it is the same as you, my fellow Appalachian Vault Dweller [no big spoilers, some Game Concepts and Tips included]:


  • Start the game with wide eyes, big smile, drink nearby, ready to start exploring a huge, new Fallout world!
  • See the models/meshes are mostly the same as Fallout 4. That's fine, I guess. They are allowed to use their own assets over again. 
  • See the controls are odd, different for every 'category' of gameplay (such as Building vs Combat). Oh it was designed for Console first. That's fine, I guess. I'll get used to the controls over time. [I personally don't want to bash Consoles, I like them as well. Although it makes game developing companies 'hold back' a bit, to try to stay within the limits of consoles (as opposed to pushing the limits of what PCs can do these days); I think we should all try, as Gamers, to get along #GamersNoMatterWhat ]
  • See that there is not much to interact with in Vault 76. It seems not only 'abandoned' but 'dead'... That's fine, I guess. They want to push you out into the big world quickly. Here we go!
  • See that the world looks beautiful... even if a 'dated' still. Some aspects are fantastic, so pretty; but some seems to be rehashes of Fallout 4 capability. That's fine, I guess. Is it a new engine that can't fully utilize yet? Or is it the old game engine with a bunch of tape and gum and Band-Aid™'s on it - enough to make it look almost like a new game engine?
  • See that the animations and movement and combat are a bit... 'clunky'. V.A.T.S. is odd and doesn't slow down the game. That's fine, I guess. It can't slow down other players, due to there being some kind of PvP in this game, I heard, so that's fair I suppose. It's like a weird Aimbot really, one that only works if you have enough Action Points. That's ok.
  • See that 80% of the models/meshes are the same as Fallout 4 - along with the issue of "many Textures 'loading in low-rez versions' sometimes" - just like Fallout 4. That's fine, I guess. If it's their old engine, with the old texture problems... Maybe they'll solve that someday. It doesn't look bad on HIGH Textures Setting, even though it makes it 'choppy' or 'stutter' for me.
  • See that there are literally no other Humans, other than a few Players you bump into - but you don't see many, often. How many people are on this world? Oh, it's just one Server out of many? Oh, it's only about 20 people? That's fine, I guess. They can't put thousands of players on one server, I suppose. Still, I'm not seeing people that often. That one guy tried to kill me. That one person tried to Trade but it didn't work. Oh well, I'm going to play more 'solo' style anyway - I usually play that way.
  • See that the 'no Human NPCs anywhere' takes a lot of the 'fun' out of the game. There is no longer a purpose or reason to do all of these things, it feels like. It's fun for a while, but soon gets 'dull'... That's fine, I guess. They are trying to make it more of a desolate, isolated world I suppose. Trying to really make it feel 'dead' and sad... Aren't they? That has to be why. 
  • See that you don't seem to bump into other Players very often, other than at the very start, and when you do they either try to kill you or help you with one Quest then run off on their own. That's fine, I guess. I was going to play more 'solo' anyway. Oh, this House I can build (the C.A.M.P.) is cool. Maybe I'll leave these benches out in the open so others can use them. Oh, I can lock the door? Nah, I'll leave it open, so other Vault Dwellers can use my stuff and maybe have a pick through my garden!
  • See that you can only hold 400 'pounds' of items in your Bank/Inventory (called a Stash). What? It's already full and I'm not even Level 10! How the heck am I supposed to collect anything for Building, Crafting, Maintenance of Armor, Maintenance of Weapons, I have to Plant Food and collect Water... This 400 'things' limit is going to be rough...
  • See that the Quests are all given by Robots or Holotapes. See that the world is large, but it also takes a long time to get anywhere - unless you want to spend Caps to Fast Travel. That's fine, I guess. I'll sell some of all this Scrap and stuff I have, I'll get lots of Caps soon. Especially since I have to Sell so much, due to the '400 Stash Limit'.
  • See that the Vendors/Merchants are all limited to 200 Caps. What? That's fine, I guess. Fallout 4 had Vendor cash limits too, I'll just hop between different Vendors and clean them all out, which will also allow me to see what they all have for sale...
  • See that almost all the Vendors are 'linked' [by Faction] where you can't just 'go to a different Vendor and Sell more stuff'. What?? Only 200 Caps? And these guys are LINKED? How the heck am I supposed to get rid of all this Scrap and Ammo and things, without being able to Sell to different Vendors? This is getting wacked...
  • See that you can go far across the Map, to find different Vendors of different Factions, that will have more Caps to Sell to - but find that they too, are limited to 200 Caps. Also, see that it costs Caps to Fast Travel - and you can't Fast Travel while Overencumbered anyway. That's fine, I guess. You couldn't Fast Travel in Fallout 4 while Overencumbered. But I really want to Sell all this stuff I'm not using. Hell, I Scrapped those 16 Weapons from that last Quest alone...
  • See that your Stash is Full, you can't Sell to Vendors, everything takes up Space, while everything still has Value (to Build, or Craft, etc etc). What the heck?? I basically have to stop Looting...  Have to stop picking up things... in a Fallout game... this doesn't make any sense...
  • See that it is possible, that they are trying to force Players to interact. Make you Trade with others, selling or giving your stuff away, instead of Collecting to Build/Craft with and/or Selling to Vendors for money. That's fine, I guess. I also see that you can only build 'ONE HOUSE', which is mine (the C.A.M.P.), so that's ok I guess. I suppose I don't need all this building material. But still... this is crazy that I already feel like I 'can't pick anything up' as often. In a Fallout  game!


It was at this point, that I realized that this game is so different ('yet so much the same') that it required a change of state of mind. I was playing Fallout 76, 'like Fallout 4' - and was coming up against walls and limits and differences - and becoming more and more disappointed...



The world does seem huge, that's good. It doesn't look 'bad' but it looks 'wierd'. The graphics aren't too bad, but if I turn them down just one notch, they start to look 'ugly' really fast. That's a bit wierd. Also, things seem to be 'lumped together' somewhat. For example, Bump Mapping and Ambient Occlusion seem to be controlled as part of the "Shadows" Setting ('bumps on things made by shading' and 'shadows that objects cast on nearby objects', respectively). If I turn down "Shadows" even one notch (from ULTRA to HIGH), these elements look 'bad' quickly...[I'm not a Developer or Programmer, so maybe that's how those things are supposed to work - personally, I thought those elements fall more under "Lighting", etc].

As of the time of starting this Posting, if I turn everything up with the ULTRA Setting, it looks pretty good actually, but it's 'choppy' and 'stutter' is there, for me [kind of like how it ran for me when I tried the High Resolution Texture Pack in Fallout 4 - yet some Textures still load in 'low rez' (like Fallout 4 did) lol]. Oh well, I'll put up with that, for now. Maybe someday I'll be able to Upgrade and enjoy it with the ULTRA Setting all over again [I often do this with older games, going back to them and 'maxing them out', enjoying them all over again at their highest settings]. Since I play more 'solo' style anyway, I don't have to worry about it leaving me open to dying to other players nearby as much, or ruining other teammates' experience with my 'lag' (by being affected by the stuttering/lag due to graphical settings).


There are other players in this Fallout iteration - one of their main Selling Points - but I don't seem them too often... In the Screenshot above, there are actually a couple other Players in Vault 76, during the B.E.T.A. when this image was taken; but I seem to be the only one interested in exploring the Vault itself, playing with things and actually watching the Training Video [lol]. I don't mind that I rarely saw people in the game, especially when some of them are just trying to fight or kill me anyway. Come to think of it, why don't they make PvP servers and PvE servers? ARK, another 'open world, survival game' does this - heck, one of the most successful MMO games of all time, did this - World Of Warcraft. If they made different servers for each game type, both parties would be happier, I think. PvP'ers can attack and fight anyone at any time, something I think they wanted to do in this game (my personal idea is to have PvP Servers be "Always On PVP" - that means no Pacifist Mode! Isn't that what PvP is about?). PvE'ers can Explore and Quest on PVE Servers to their heart's content, not  having to worry about getting killed or their C.A.M.P. vandalized while they are away [I personally had some of my house destroyed by vandals already - oh, animals can attack your home? Maybe it was them, too - either way, in a fully-PVE Server, you won't have to worry about others wrecking your home].



I also notice that I am constantly stuck at 400 Stash Limit and opening my Pip-Boy everywhere I go, to play "Inventory Management 76" after doing anything... You can see just above, my Weight Capacity (carrying items on person) is 230 units at the moment, and the Stash is shown on the right (the 'bank'), and it is almost topped out at 400; and this happens very easily and is like that almost all the time afterward. It's getting pretty annoying, frankly. I am seriously feeling like I am 'not wanting to pick things up' - and that's bad, for a Fallout game... Doesn't everything have Value, even Junk, since Fallout 4?



Maybe, I thought, I have to change my approach this game... 



Playing Fallout 76 'like it was Fallout 4' is just getting me more annoyed and disappointed every game session. So, I took a moment to step back and look at how Fallout 76 operates (and how it is different than Fallout 4 - remember, it is a 'side step' or 'spinoff' of the Fallout Series - they even stated specifically that it is not to be considered "Fallout 5").


In Fallout 76, you don't build up Houses on end, entire Towns like you do with Fallout 4 (the Settlements, something I had a ton of fun building up for my little Settlers, keeping them happy). OK. Then I don't really need all this Building material/Scrap for that, now that my C.A.M.P. is pretty much complete.


I have a little Cabin, Water, some Food growing, some Turrets up on the roof, all the Crafting Workbenches I could build, my Stash and a Bed to Rest in. I'll leave my Door open/unlocked so others can use my C.A.M.P.; I'm pretty much set, anyway. I'll just try to collect less of Building mats now then. Maybe I'll Sell what I can to Vendors [that 200 Caps limit, ugh] and I guess... I'll have to Drop the rest. That makes me sad, but I guess that's the way it is in Fo76.

In Fallout 76, the game limits how much you can Carry (which is the same as Fallout 4, limited by your Strength) but 76 also limits your 'bank' or 'workshop inventory' (the "Stash" mentioned above). It is no longer 'Unlimited' like in Fallout 4 Workbenches, but capped at "400"... That's crazy to me, but maybe it's to force people to interact with other Players more. Sell stuff to them, or give it away to new players. Hmmm. I guess this means, I'll be 'dropping' a lot of stuff, since I still need Materials for Ammo, Armor and Weapon upkeep, Food and Drink crafting, etc. Literally just throwing stuff away will take some getting used to (since in Fallout 4 I could eventually Sell it all, somewhere or another..). Maybe I'll drop it near the Starting Areas, to help others out! That will help make dropping all that stuff feel better [to me, heh].


The world is huge. Not 'absolutely immense', but it does seem larger than Fallout 4 so far [I personally have seen less than half of the Map, but more than 1/4 of it, so far]. Fast Travel costs Caps, the farther away, the more it costs. I'm paying about 30 to get horizontally across the map, crossing two large areas... Okay, I'll have to walk more, instead of Fast Travelling (especially since I'm Overburdened after clearing out an area, or doing a Quest).

Capture by Bethesda

The world is also 'empty' feeling. I mean, it looks pretty good actually - the architecture, the surroundings, the visual effects - but this "No Human NPCs" thing makes the world feel pretty depressing... Why even do Quests? Who am I helping, doing them, since everyone is dead? I rarely run into Players, so it can't be them. There really is something psychological, to 'picking up' and 'turning in' Quests/Missions to human beings in games... Maybe they'll increase the number of Players on a Server someday. I dunno.


You know what? The huge, open world. The lack of NPCs - the only 'mobs' (mobile NPCs) are enemies, and they are kind of spread out a bit. The game seems to be more 'exploring' and less 'interacting with others' (as a 'Solo' style player). You know what this reminds me of? Minecraft.

With Fallout 76's huge, open world, the ability to 'fight' with other players if you really wanted to; but mainly the goals seeming to be Explore and Experience the world, 'open but barren' as it is - to me, this is indeed much like Minecraft, or even more apt perhaps, No Man's Sky [Now Including "Game Release Disappointment"™! lol BTW, No Man's Sky is more fun now, with Base Building and more NPCs and Missions and Shortcuts put in it]. Maybe I'll play 76 that way... Explore. Quest. Survive. [don't make Metal Gear: Survive joke... don't make Metal Gear: Survive joke...] Less like Fallout 4 and more like Single Player Minecraft, or No Man's Sky, yeah. A huge world to explore, mostly barren of other NPCs, save for Enemies. Think: MC or NMS...


You know what? After playing a while with this mindset; I am really enjoying the game more! 
It's weird, the less I play the game like 'Fallout 4' and the more I play it like Minecraft, more like a "Fallout Metal Gear: Survive" [sorry I couldn't resist] - the more I am finding I am actually enjoying Fallout 76! The more I play the game like 'No Man's Sky' [trying not to make the 'game release disappointment' joke again...], the more that I just Explore and Quest and kill the Enemies I run into along the way - and try not to think of Fallout 4 - the more I am actually enjoying this game.

Note: this thought concept (line of thinking) is probably geared more for a Solo-style player of the game. A PvP'er might have more fun thinking/playing it like Planetside 2 or even more so, Ark or Rust. I personally still think they should have separate PvP and PvE servers though - as it is, both parties are not happy with how they play together. PvPers can't start proper fights and PvE'ers are annoyed at the ones that want to fight... Beth, wouldn't separate servers that allow both parties to experience the game how they want, solve that?


Anyway, I've stated my point and now I'm rambling [well I guess I did call this an 'editorial' so it's sort of allowed, heh]: the less that I approached the game like Fallout 4 and the more I played the game like it was Minecraft or No Man's Sky, the more I enjoyed Fallout 76... They did say it was 'different', they did say they were 'trying something new'... So maybe we shouldn't approach this game like it was "Fallout 4.5"...

There are a lot of issues with the game, a bunch of bugs (insert Bugthesda joke here), a lot of changes that can happen to improve the game; but as it stands, it is not a total loss, even though the game does 'feel' quite despondent (lonely)... This is a different 'branch' of Fallout, a different experience. They've even stated that "this is not Fallout 5" and "the next Fallout 5, which will be Single Player" is going to come - which is fantastic and awesome for us Fallout Fans - but that also means that this is not it. The more I keep this in mind, the more I play this game like the open-world, exploration, survival game that it seems to be; the more I am enjoying it. At least, it has helped me. Perhaps it will help you, too. 



See You In Appalachia!

~Troy from The Game Tips And More Blog




Saturday, November 03, 2018

The 2018 Extra Life 24-Hour Gaming Marathon, In Support of The Children's Miracle Network Hospitals [Post Updated All Weekend, Extended Due To Illness]


It's that time again - time to try to play some games for a cause! In my case, due to being disabled by Myalgic Encephalomyelitis (an infection of the brain and spine causing Chronic Fatigue and body pain), I cannot play for 24 Hours 'straight' - therefore I play as much as I can through the weekend, totally up my Hours overall, playing through Saturday and Sunday - but playing as much as I really can - after all, it's a Marathon! As always, I will be playing for the Alberta Children's Hospital Foundation (part of the Children's Miracle Network Hospitals), not only because I was born and raised in the province of Alberta, Canada; but also because I was treated at these hospitals when I was an infant... so this Foundation, and the children they help, are close to my heart.

Every year seems to 'spring up' on me, heh. I've had to go to the Doctor a few times lately, eventually getting assigned my own Cardiologist, after they found an arrhythmia ('non-regular heartbeat') and some damaged heart muscle that "doesn't seem to be moving right" (it's being investigated)... I've been more tired [than 'my normal'] - but am still fighting and trying to help others, all along the way - perhaps it's because I have my own personal illnesses, that playing for this charity every year is special to me, and it's something I have tried to do every year since I heard of Extra Life and joined it, back in 2015.

If you would like to Donate to the Marathon - all proceeds going towards The Children's Hospital Foundation - you can Pledge/Donate directly to the Extra Life charity via Link just below:

https://www.extra-life.org/participant/340932

And whether you pledge anything or not, feel free to just return to this posting for gameplay time Updates, Screenshots, some Video Clips from the weekend - and more!


As has occurred in past years - and stated above - I do not have the ability/energy to set up and maintain a constant Stream of some sort (through Twitch, YouTube and other streaming services); but what I do, is I share some details and Screenshots (and Videos if I can) of what I am able to play over the Weekend, in this post, right here at The Blog - an ongoing and updated post - one that I will be adding to as the weekend progresses (including Sunday Night, with a Grand Gameplay Total Of Hours Played), right here! Follow Along, checking back once in a while - and maybe See You In The Game!



This clickable image will take you to https://www.extra-life.org/ - the main Extra Life
Marathon Homepage of the Charity that I am playing for All Weekend



Update, Saturday 10:30 AM MST: Beginning The Marathon, with the initial post above and gathering snacks and drinks to start Playing For The Kids™!


Update, Saturday 1:00 PM MST: Started out with some Minecraft - oh, and as always, all Weekend I will play all games as "Just One Life" - that is, I will not be able to continue if I 'die' in any of the games I play [Lobby/Arena games exempt; for example League Of Legends, Heroes Of The Storm, Team Fortress 2, and similar games where it is based on 'maps/areas' instead of 'lives'].


I was happy to see that I started in a Forest Biome - which usually has lots of Trees and easier-to-collect Seeds (via the little tufts of Grass around). I even saw a few Animals, but they were in 'singles' so I didn't try to Eat any (yet); I usually wait until I bump into 2+ of any Animal, so I can Breed them later on.

I quickly got to work on a Garden [pictured above] so I can have some incoming Food. It didn't take long, but I had to stop playing for the moment. I also realize that I didn't start it in Hardcore Mode, haha - well, I will still only play my 'Just One Life' mode - and I'll start a Hardcore Mode later on this Marathon Weekend!


Total Gameplay Time: ~ 1.0 hrs



Update, Saturday 4:30 PM MST: Played some Rollercoaster Tycoon World - a game that was lamented and lashed when it was released, heh. Personally, I find it enjoyable, even though it seems more simplified, compared to earlier renditions of the series (my personal favourite being Rollercoaster Tycoon 3). That doesn't mean it is 'easier' mind you, as I have already run out of Money in the Story Mode level "Crash Course"...


Above, after doing the Tutorials for the Level, I laid out a nice, large Wooden Coaster; giving riders a bit of a 'tour' of the Park - but it tells me I do not have enough money to Open the Coaster! lol
I wish it would have told me as I went along, although I suppose this lets people 'build' what they want as they go and not be 'constantly interrupted' by the game. At least I managed to start up a little 'eatery' area (known as a "Food Court" in the area I live in, in Canada, eh) where my Peeps are seen gettin' Hungry and gettin' fed... [below]



I haven't played the game long enough to decide whether I 'love' it yet - I plan on writing a Review of it after putting many more Hours in... So far, I put in a couple more!



Total Gameplay Time: ~ 3.0 hrs



Update, Saturday 8:00 PM MST: Played some Friday The 13th, recently acquired during a Halloween Sale [although I felt a little odd, playing a scary/gore-y game for a Children's Marathon lol, so I might not play that type of game again during this].

The game isn't too complicated and kind of neat, seeing things from the actual movies (Licensed, currently in some kind of dispute, even). I was never 'into' Horror movies, I prefer just 'suspenseful' ones, or 'thrillers' maybe.

Anyway, I played a while, learning the ropes and either being the Big Scary Guy himself, or trying to help the Camp Counsellors escape from the Big Scary Bad Guy as he was...chasing them. It is pretty fun actually, running around trying to find items that will help you, as the Thunder and Lightning booms and the rain pours down around you. It's constantly Nighttime and the scary music that plays just makes everything together, well, pretty scary.

It is not a bad looking game too, if you can turn things up a bit. I mean, take a look at this 'scary looking house' below - isn't that scary just to look at..? I'm totally going to have nightmares, aren't I..?





Total Gameplay Time: ~ 5.0 hrs



Update, Saturday 10:30 PM MST: Played some more Rollercoaster Tycoon World, choosing to switch to Sandbox Mode, after running out of money repeatedly (yet not being able to take out a loan??) on a Story Mode Level - I'm not a quitter, I'll return to it later! heh

I created a long, flourishing Flying Coaster, with multiple hills, banks and even overturns - apparently though, this causes the Nausea Rating to go too high - so I tamed it down a bit and took out some banks and the multiple rolls. I still had one, long, slowly-spinning roll-over in it after re-working it some though; and that apparently kept the Nausea too high (it was 'workable' and Passed, but it was 9+ and I feared that noone would ride it, so I plan to keep whittling it down more, then Open it later on).

Below, is a small collage of some Screenshots of the roll-overs, some of the Ratings I went through so far; and interestingly, I have never 'zoomed in' on a Store before (Information Booth), so here's what I saw, as well, just in case you may not have ever done the same. Time for a break, but I might play more yet tonight - after all, it's a Marathon! Woot!





Total Gameplay Time: ~ 7.0 hrs



Update, Sunday 10:00 PM MST: Unfortunately, I woke up today with a Fever and am very sore all over... I have been sleeping off an on all day and have not had a chance to play any games yet today (Sunday). I plan on trying to consider tomorrow to be 'Sunday' and play games tomorrow, to try build up to 24 Hours, for the Gaming Marathon. I sincerely apologize to readers/followers of this Posting and I will continue tomorrow. Take care. ~Troy from The Game Tips And More Blog


Update, Friday, November 9th, 2:00 PM MST: Sadly, this entire Week was a Loss, as I was battling some sort of bug/sickness the entire time... Therefore, I would like to try Continue the Marathon THIS WEEKEND (Sat. Nov. 10th and Sun. Nov. 11th) - trying to 'gather up together' the entire 24 Hours of the Gaming Marathon! Please forgive me, my dear readers, as I continue what I started; playing as much as I can this weekend for the Extra  Life Gaming Marathon - hopefully seen in the spirit of the event and what it represents - pushing onward through personal illnesses, trying to not lose spirit or hope, through gaming; never giving up and staying filled with the positivity of looking towards the future... [wow that sounded good! lol]. Yes, I will try again, starting Saturday Morning; seeing if I can get up to the promised 24 Hours total - join me here again, if you wish, for little Updates and Screenshots and maybe even some Gameplay Clips, all Weekend!

Update, Saturday, November 10th, 11:59 PM MST: Sigh, again today I did not feel well enough to play very long at all. I tried to pop into Fortnite and played some Poker Night At The Inventory, but that's about it... Will try tomorrow

Update, Monday, November 19th, 5:00 PM MST: I played more, through the entire past Weekend! Slowly feeling better, even though I had a Dentist appointment, heh. Grand Total, Screenshots And More, to come...

Update, Friday, November 23rd, 6:00 PM MST: I apologize, I have not posted the Total Hours yet... I will try to get to this, this Weekend... However, as seen with the fact there is a Fallout 76 post; I did manage to play more and make it finally, to 24 Hours Total! Woot




[THIS POST WILL BE UPDATED CONSTANTLY, AS I CONTINUE TO PLAY 'IN MARATHON MODE', ALL WEEKEND]