Showing posts with label smoother. Show all posts
Showing posts with label smoother. Show all posts

Tuesday, November 27, 2012

Quality Test - Planetside 2 and 'Ultra' Settings (1080p Video), Screenshots


Although I am still working on a First Impressions for this game, I am just having waaay too much fun playing and testing out different settings on it. For those who don't know, Planetside 2 is a Free-To-Play MMOFPS (massively multiplayer online first person shooter) and is available on Steam for easy install and login.

Now, when I first tried playing the game, it sometimes got sluggish and choppy, even though my system isn't 'old' yet, with a 6-core AMD CPU and a Radeon HD 6870. So, being a computer technician, I got down to [having fun] troubleshooting..

The first thing I noticed is that larger fights lagged out the game more. Defending a little outpost with a dozen or so people running around, the game flew at 60fps; but in a large Bio-dome 3-faction battle with what must have been a hundred players tearing about, my frames per second dropped below 30 quite often.

What do you do in this case? That's right, lower the graphic settings. In an OPTIONS or SETTINGS menu (as it is in this game) you can usually find Video settings that you can lower or disable, to help the game perform better, by telling your videocard, "don't do this... or that". The funny thing is, putting it on Medium and then Low, made no difference whatsoever.

What does that mean? In case you didn't know, that means that it is not your videocard that is getting overworked. If running on Low settings with no special effects, the game is sluggish and turning everything up to High with all the bells and whistles, the game is just sluggy (yes I make up words), it is not your videocards' fault. Don't send it to it's room just yet.

What is happening then, is that somewhere else there is a limitation of some sort. Loading models/polygons/effects and other things as you move, the hard drive has to feed data to be displayed. My hard drive light wasn't going on much (I defragment often), so it must have been something else. My RAM tested out ok, so what's next? That's right, the CPU. Looking at the performance of my 'main-brain' processor as the game ran, showed it didn't really overuse it either though, only about 20-60% at most. It also didn't use more than about 1.5GB of RAM, so it must be running in 32-bit address space (if your head got 'swimmy' at that last couple sentences, it means the game didn't tire out my computer very much).

Now I don't want to point fingers without really knowing, but the testing suggests that there is possible CPU optimization problems, either within my system, or on the server systems (and possibly some data communication issues). After doing a little research into what I found was a large number of people having problems, I read that the developers have promised some sort of optimization patches over the next while. Great! I see already, whenever I load the game, that there are little hotfixes and patches coming down the pipe. A good sign of good treatment for the game, hopefully.

Looking around some more, I also found there was an 'Ultra' graphics setting in the Beta (I have been in many but I was not in this game's Beta phase) that was taken out. I assume this is to limit the work put onto players' systems and appeal to a wider audience of older hardware owners. However, it was still somewhat usable now, as long as you didn't mind doing some text editing of a settings file in the game's folder. Of course, I had to test it out!

What was essentially an uploaded text file with no Creditation (it just says Uploaded By: A Guest), what it contained were some settings such as turning up Draw Distance and Lighting Quality, by setting it to a higher number than the game normally does (the game's HIGH setting seems to be '3' and this text file was suggesting '5' in many places). Trying it out, some screenshots of the result are right here:





This wasn't taken with Ultra settings (I was running on High at the time), but 
I liked this shot from the BioLab atrium and wanted to share it, it's my wallpaper at the moment:


The problem was, these Ultra settings didn't really help the lag/sluggish gameplay I was experiencing, although it made it look spectacular. Since the issue of the sluggishness seemed to possibly be tied to CPU optimizations, I further changed the settings on my own, lowering ones that taxed/used the CPU more - and lo' and behold, what I ended up with was a nice, smooth, excitement-adding(!) gameplay performance - from a batch of settings that I now want to share with everyone else!

The [what seems to be] original "Ultra Config" settings are found here:
http://pastebin.com/XFkf8sYJ
^ That is a website where people can upload and share text files and you can simply save it as the text file it is and rename it UserOptions.ini and put it in your
<whatever drive steam is on>//ProgramFiles/Steam/steamapps/common/PlanetSide2
folder. (Make a backup copy of the original if you want)

Since those settings resulted in great-looking graphics, I wanted to keep most of it, but simply changed some of the more CPU-utilizing effects. My changes were all under the section Rendering (you can just copy and paste this 'Rendering' section over your 'Rendering' section in your UserOptions.ini if you want to):


[Rendering]
GraphicsQuality=5
TextureQuality=0
ShadowQuality=3
RenderDistance=2000.000000
Gamma=0.000000
MaximumFPS=60
UseLod0a=0
VSync=0
OverallQuality=-1
LightingQuality=3
FogShadowsEnable=1
EffectsQuality=5
TerrainQuality=3
FloraQuality=3
FloraDistanceScale=2.000000
ModelQuality=5
ParticleQuality=5
ParticleLOD=5
MotionBlur=1
BlurQuality=3
MotionBlurQuality=3
VerticalFOV=74
AO=1
AmbientOcclusionQuality=3
AOQuality=3
GpuPhysics=1
* Update: we have put our own Pastebin text file of the entire UserOptions.ini up here (simply save it/rename it to UserOptions.ini): http://pastebin.com/6j9aHVav

** For even more performance while still looking nice overall, try inserting these settings, most of which release even more CPU demand from the game:
RenderDistance=1000.000000, FogShadowsEnable=0, EffectsQuality=2, ParticleQuality=2, ParticleLOD=2

As you can see, most of the textures, complexity and other effects are up, but I lowered a few things like the terrain and shadows (these seemed to use the CPU quite a bit) and the draw distance, which still looks good at "2000". With these settings, I now had a much smoother, still-pretty result! Recording some gameplay as a test of both the new settings and showing the increase in performance, here is few couple minutes of playing as a Medic and Engineer with the settings above:


Recorded with Bandicam Licensed Version at 1920x1080p, 'Default' setting (MPEG-1 Quality 80 VBR)
playing Planetside 2, a free-to-play MMOFPS

That was just a simple pasting of some short tests together, taken in a time of low light/at night and then during the daytime when I went and found some BioLab fighting (which is usually a site of sluggish performance for most people, I know it was for me) where there are many other soldiers around. It shows an example of  the lighting, effects and clarity of the textures, both inside and outside (except for one or two that seemed to be 'stuck' at low resolution) that you can get with these Ultra settings - as well as the smoothness of gameplay that you can even have with my tweaks to them! If you want to make sure the game doesn't change them back (or you don't by accident), make the file Read-Only.

I'm not the greatest player, but I enjoy playing a Medic and Engineer, helping support my team. In the video, you get to see some Healing and Repairing and the Engineer's Turret that he can construct (and then only he can use it) and my Friendly Fire Warning I got using Claymores (if anyone on your team is too close when it goes off after detecting an enemy they get hurt too). You actually get three or four Warnings, but people were standing in front of my Clays a lot when they took out enemies and then you can see my shooting in the back a little in a firefight at the door there, as we all ran in and around it...don't worry it's not easy to get Weapon Locked. If you get a few warnings, just watch out for other people (sometimes you can't help what they do) or even move to a less busy area or just Repair and Heal people for a while.

Hopefully these tweaks will help some of you out there. It's sad to have such a great game with such a large-feeling scope of battle have so many people upset and frustrated that it's too laggy or sluggish and having those people give up or leave or think the game isn't good at all. Don't forget the promise/rumors of further tweaks and optimizations coming out soon, too. Since I can honestly say it helped my bad performance problem, I can honestly say that it should help you, if you are experiencing low fps in your gameplay - and it will look great! If anyone is still having sluggish gameplay, let me know and I can try tweaking the settings a little more to squeeze more out of it and see what happens. Whether you have to turn everything down, or if you can run it full blast, or with these tweaks, I hope you can enjoy the game eventually, and that these tweaks helped some of you at least a little bit.

*** By the way, for those worried about SOE's stance on modifying game files, etc. their Official Statement on client modification is here:
http://forums.station.sony.com/ps2/index.php?threads/important-client-modifications.54265/ 
Quote:
"The most simple guidance here is do not use third party programs which change the Planetside 2 gameplay in any way unless it has been specifically cleared by SOE.
The above does not apply to user initiated *.INI changes, those are allowed, although setting your own options incorrectly can result in bugs."

So they are mainly talking about hacks like aimbots, memory injectors like Cheat Engine, etc.
Thankfully, merely changing how it is displayed on your own screen (as we are doing here) is O.K. Just don't set any of the settings 'too high' or you can cause problems (they call them bugs) such as corrupted display, really really laggy gameplay, and so on (don't worry, you won't hurt your hardware, the game will just crash or something similar). Thanks for letting us tweak the video options, SOE!
NOTE: When experimenting with these changes, please remember that any problems arising from them should not be added to the already heavy load of Sony Online Entertainment's Technical Support Department. Please 'reset' any modifications by deleting the UserOptions.ini file and then after further troubleshooting, bring PS2 problems to the attention of SOE and their staff. Thanks  

Also.. there seems to be a problem with long play sessions, the game gets more and more sluggish for many people. It has been suggested that is is possibly a Memory Leak problem and for now, to restart (the game and/or your system) after a long battle, so that the next one will possibly have less problems. Hopefully this isn't an issue for everyone.

[Update: Testing these settings with an NVIDIA GTX 560 Ti and then with two GTX 560 Ti's in SLI mode, there was near nil increase in performance when switching to SLI. It seems that the bottleneck truly is within the CPU optimizations.
As a sidenote, I was getting about 30fps on average with the NVIDIA cards in my system (even in SLI) and was getting about 40fps on average with the AMD/ATi card in the same system. This is normal however, as some games perform slightly better with one than the other (as the coders develop the game on one or the other/company optimizations/etc. Something could be said for AMD doing some optimizations between the videocard and the CPU when an AMD GPU is coupled with an AMD CPU in the same system, but as I do not work for the company, I do not know.. it does make sense however).]



Personal Notes/Opinions:

At the time of this posting, the game seems to have a lot of aliasing (in my opinion), even at 1080p or higher resolutions. If you want to enable AA, you can do so by forcing it in your videocard's Control Panel. FXAA (NVIDIA) and MLAA (Morphological, AMD/ATi) are both versions of post-processing that should work and be visible in the game [I tested it with AMD's MLAA, the difference is visible]. 
Note that these post-processing AA techniques may not be able to be captured in screenshots and game recordings (Fraps, Bandicam, Dxtory, Playclaw, etc) although the effects may be visible while playing the game [in some games processing such as SweetFX can be capped, some can't].
As per SOE's Official Statement and replies, use of SweetFX is NOT suggested as it is still in the category of utilities that can result in being banned:
http://forums.station.sony.com/ps2/index.php?threads/important-client-modifications.54265/
http://forums.station.sony.com/ps2/...modifications-announcement.55674/#post-692380




See you in the game!


Sunday, January 22, 2012

Battlefield 3: Tips And Tricks For Making It Click

[currently this article is mostly point-form list, with no screenshots]


Hey all, Troy here and I am having pantloads of fun in Battlefield3, both in the Single-Player Campaign and in  Multiplayer. At first however, even after a 4GB patch was downloaded upon installation, the game seems to take a bit of tweaking and fussing with to get working smoothly. Here is a point-form (I may add screenshots, etc later on) reference of many of the things I tried and learned about for BF3, getting it to work better/smoother. I also included some Gameplay Tips that I have come across already (which I would like to make into an instructional video sometime for you all).

Hopefully this will help some people out:

  • In some cases, it may help to change the process of the game (the game running in Windows/etc) to only use one core, for systems with 2+ core CPUs.
    To change it in Windows for example, Right-Click on the Taskbar at the bottom and choose TaskManager. In the Task Manager, click on the Processes tab and then click on ImageName, which will organize the running processes by name. Right-Click on the BF3.EXE process and select SetAffinity... uncheck one of the CPU cores (0 or 1) and then click OK.
    I personally found this slowed down the game a little, but it should provide stability for the game if it is crashing or stuttering (especially if the audio is stuttering)

  • You can always lower the Graphics Options within the game, but if putting them on LOW seems to make no difference, it may be your CPU that is limiting performance, not your Video Card (GPU). 
One way to see how a couple aspects of your system is performing is to enable the in-game Performance Overlay. To enable it in the game, while playing, hit the Tilde key (~) which is usually next to the number one key on a standard english keyboard, then type:  
render.perfoverlayvisible 1     
(that's render-dot-perf-overlay-visible-space-one)
and you will see a graph being updated in the lower left of the game.  
This is DICE's utility that basically shows the performance of your CPU (main engine/processor of your computer) and your GPU (video card main brain chip/processor), which are the two main components of a game being run and displayed on a computer system.
In this graph, the amount of time your CPU is taking to respond (it's efficiency in working) is shown in YELLOW, your GPU/videocard is shown in GREEN.
  1. If the green is below the yellow, then your videocard is working more efficiently/faster than your processor.
  2. If the yellow is below the green, then your processor is working more efficiently/faster than your videocard.
  3. If either of them have spikes or jagged changes while updating the graph, they are waiting/processing too hard and this will cause framerate drops within the game.

  • In the game's Graphic Options, DEFERRED ANTIALIASING is basically 'regular' MSAA (Multisampling Antialiasing) and the POST ANTIALIASING is similar to FXAA (Fast Approximate Antialtiasing), seen in Bethseda's Skyrim/Elder Scrolls V, which is similar to AMD/ATi's MLAA (Morphological Antialiasing) option on their videocards. PostAA will tend to blur (that's how AA works) the overall screen as it quickly calculates/finds edges, whereas DeferredAA will take more time to calculate/find edges and will mainly blur only those areas.
    Deferred AA is more demanding (slower) than just using Post AA, both can be used at the same time if you wish. 

  • If you attempt to join a server in Multiplayer, using EA's Battlelog web interface and it seems to just sit or be stuck on LOADING or JOINING, even though you have "Go To Game When Ready" checked: look on your Taskbar and if the game is there (BF3 icon) click on it and will bring up the full screen game and continue loading properly.


  • If you have an INTEL processor, disabling Hyperthreading may help with stuttering or slow performance (AMD does not have this problem as it does not 'fake' processors/cores)

  • Since this game is so demanding, I suggest if you are attempting to record gameplay videos (FRAPS, etc) to install the game to one drive and record to a second hard drive (this is a good setup to increase performance of gameplay while recording with any games). 

  • Joining servers with higher ping will obviously have more lag/latency than servers with lower/green ping, but if you still experience lag/choppy gameplay on lowping/green servers, try servers with less players. Both the server CPU and your CPU must calculate and assist in drawing all those players, although it is far more dependent on the server not running more than it can handle (many try to force their servers to do so).

  • If the game is crashing or locking up, after making sure all your fans/cooling is working properly, consider not overclocking (if you are) or even underclocking, just to play BF3. This sounds counter-intuitive, but if you are having stability issues, work on your stability first (stopping crashes, etc) and one way to do that is to make sure things aren't overheating. If things start to run more stable and stop crashing/etc, then think about ways to speed things up after that. (This is of course one of many Last Resorts of having stability problems, as you probably want your system running as fast as you can get it)

  • When you are at the Battlelog, the Battlefield 3 web-based launcher and server browser, and it shows "SORRY, SOMETHING TECHNICAL WENT WRONG", just hit Refresh to reload the page, and it will work itself out. If you are blocking Scripting on the web, such as using Firefox and NoScript, allow Amazon's Web Services (amazonaws) and it should work fine.



Couple of quick tips:

DO NOT lay/crawl right next to walls/objects as you can poke through on the other side and players can see you if you move around on the spot. Even though you cannot be attacked through the wall/object, when hiding/moving against something, tap the key in the other direction once or twice so that you are not directly up against an object/wall so that you do not poke through and give your position away.

Lights and Lasers on guns can temporarily blind players but also basically tell them "SHOOT HERE"

Bullet Drop seems to be more pronounced than BFBC2

If you shoot all your rifle ammo at the enemy but they are still alive and reloading feels like it will take too long, quickly switch to your pistol and finish them off, then you'll have all the time you need to reload

Movement feels more like Medal Of Honor than it does Battlefield 1942 - a little more 'swimmy' than what is realistic. Learn your pace of movement, it will help you gauge whether you can make it across that street before the armor up ahead turns around to see you. If you know how fast you can run, you'll know to risk it or not. Also, if you have the Sprint upgrade, you can catch up to people from behind and knife them and take their tags.

Don't be scared to shoot at heli's (unless you don't want to give your position away) with a regular gun or pistol, you might get a kill as they fly by. I got 400 points in a few seconds at a flag because I stopped to help cap it while simultaneously Resupplying, Captured the Flag and Killed an Enemy that was flying overhead as a passenger in a chopper that I shot at (which also got a Defending Flag Bonus), all at once.

I see a lot of people asking about how to learn to fly or drive in multiplayer. An easy way to do this is to search in the Server Browser of the Battlelog for the term "1p" which is part of the name of servers that can start with just one player. Then, put a checkmark in the "Empty" filter. You will then get a list of empty servers that you can start on your own to learn the maps or learn to fly.



That's it for now, good luck getting it working better, stay positive and have fun!





Munenushi says: 
And Now, because I myself have seen so many Russian players (on the servers where I have been anyway) I present to you, this post:  in Russian!

Munenushi говорит:А теперь, потому что я сам видел столько русских игроков (на серверах, где я был, во всяком случае) я представляю вам, информативного сообщения TROY, в русском языке!
Всем привет, TROY здесь и у меня возникли pantloads удовольствия в Battlefield3, как в одиночной кампании и в мультиплеере. Сначала однако, даже после патча 4 Гб был скачан после установки, игра, кажется, берет немного настройки и возиться с заставить работать гладко. Вот точка-формы (Я могу добавить, скриншоты и т.д. позже) ведения многие из вещей, которые я пробовал и узнал о для BF3, заставить его работать лучше / более гладкой.Я также включил некоторые Геймплей Советы, которые я встречал уже (который я хотел бы сделать в учебное видео, когда-то для вас все).
Надеюсь, это поможет некоторым людям из:


  • В некоторых случаях, это может помочь изменить процесс игры (игра работает в Windows / и т.д.), чтобы использовать только одно ядро, для систем с 2 + ядро ​​процессора.
    Чтобы изменить его в Windows, например, правой кнопкой мыши на панели задач в нижней части и выберите TaskManager. В диспетчере задач, перейдите на вкладку Процессы и затем нажмите на ImageName, который будет организовывать запущенные процессы по имени. Правой кнопкой мыши на BF3.EXE процесс и выберите SetAffinity ... снимите флажок с одного из ядер процессора (0 или 1) и нажмите кнопку ОК.Я лично нашел этот замедлился игре немного, но он должен обеспечивать стабильность для игры, если это сбой или заикание (особенно, если звук заикание)
  • Вы можете всегда ниже Graphics Options в игре, но если положить их на LOW, кажется, нет никакой разницы, это может быть ваш процессор, что ограничивает производительность, а не вашей видеокарты (GPU).
    Один из способов увидеть, как пару аспекты вашей системы выполняет это для того, чтобы в игре Performance Overlay. Чтобы включить его в игре, во время игры, нажмите клавишу тильда (~), которые, как правило, рядом с номером один ключ на стандартной английской клавиатуры, введите:render.perfoverlayvisible 1
    (Это рендер-дот-перфорация-наложения видимого пространства-он)
    и вы увидите график обновляется в нижней левой части игры.
    Это утилита DICE о том, что в основном показывает производительность вашего процессора (главный двигатель / процессор вашего компьютера), и ваш GPU (видеокарты основной мозг чип / процессор), которые являются двумя основными компонентами игру, запустить и отображается на компьютере системы.В этом графике, количество времени ваш процессор принимает в ответ (это эффективность работы) показан желтым цветом, ваш GPU / видеокарта отображается зеленым цветом.

  1. Если зеленый ниже желтой, то ваша видеокарта работает более эффективно / быстрее, чем ваш процессор.
  2. Если желтый ниже зеленой, то ваш процессор работает более эффективно / быстрее, чем ваша видеокарта.
  3. Если какая-либо из них имеют шипы или зубчатых изменений при обновлении графика, они ждут / обработки слишком сложно, и это вызовет кадров капель в игре.
  • В графические варианты игры, ОТЛОЖЕННЫЕ сглаживание в основном «регулярные» MSAA (мультисэмплинга Antialiasing) и POST сглаживание похож на FXAA (Fast Приблизительная Antialtiasing), видел в Скайрима Bethseda в / Elder Scrolls V, который похож на AMD / ATi 'ы MLAA (Морфологические Antialiasing) опцию на своих видеокартах. PostAA будет иметь тенденцию к стиранию (так А. А. работ) общий экран, как он быстро вычисляет / находит края, в то время как DeferredAA займет больше времени для расчета / найти края и будет в основном только те, размытия областей.Отложенный АА более требовательным (медленнее), чем только с помощью сообщения А. А., они оба могут быть использованы в то же время, если хотите.
  • При попытке присоединиться к серверу в мультиплеере, используя Battlelog веб EA интерфейс и это, кажется, просто сидеть или не загружается на сервер или присоединения, даже если вы "на матч, когда будете готовы" Проверила: посмотрите на панели задач, и если игра есть (BF3 значок) нажмите на него и появится полная игра экрана и продолжить загрузку должным образом.
  • Если у вас процессор Intel, отключение Hyperthreading может помочь с заиканием или низкая производительность (AMD не имеют этой проблемы, поскольку он не «подделка» процессоров / ядер)
  • Так как эта игра настолько требовательна, я предлагаю, если вы пытаетесь записать геймплей видео (FRAPS, и т.д.) для установки игры на одном диске и записи на второй жесткий д
  • Если игра происходит сбой или блокировку, после того, что все ваши поклонники / охлаждения работает нормально, учитывать не разгон (если есть)или даже underclockingпросто играть в BF3. Это кажется нелогичным, но еслиу вас возникли проблемы со стабильностью, работать на вашем первомстабильности (остановка аварий и т.д.) и один из способов сделать это, чтобыубедиться, что все не перегревается. Если все начнут работать более стабильным и остановить грохот / и т.д., то подумайте о том, как ускорить процесс после этого. (Это, конечно, одна из многих Последнее курортов, имеющих проблемы со стабильностью, как вы, наверное, хотите, чтобы вашасистема работает так же быстро, как вы можете получить его)
  • Присоединение серверов с более высокой пинг будет, очевидно, более лаг /задержки, чем серверов с более низким / зеленый пинг, но если вы все еще испытывают задержки / порывистый геймплей на lowping / зеленый серверов, попробуйте серверов с меньшим количеством игроков. Оба процессорасервера и ваш процессор должен рассчитать и помочь в составлении всехэтих игроков, хотя это гораздо более зависим от сервера не работают больше, чем он может работать (многие пытаются заставить своих серверах для этого). 
  • Когда вы находитесь в BattlelogBattlefield 3 веб-пусковой установки и браузер серверов, и это видно "Извини, что-то пошло не так ТЕХНИЧЕСКИЕ", просто нажмите кнопку Обновить, чтобы обновить страницуи она будет работатьсамо собой. Если вы блокируете сценариев на веб-сайте, например, использование Firefox и NoScript, позволяют Амазонки Web Services (amazonaws), и он должен работать нормально.


    Пару простых советов:
Не кладите / ползать рядом с стены / объекты, как вы можете протыкать, с другой стороны, и игроки могут видеть Вас, если Вы перемещаетесь на месте. Даже если вы не можете быть атакованы через стену / объект, когда скрытие / движущиеся против чего-то, нажмите ключ в другом направлении, один или два раза, так что вы не непосредственно против объекта / стене так, чтобы вы не протыкать и дать Ваша позиция далеко.

Свет и лазеры на оружие может временно ослепить игроков, но также в основном говорю им "стрелять ЗДЕСЬ"

Пуля Оставьте, кажется, более выраженным, чем BFBC2

Если вы снимаете все ваши боеприпасы винтовки по врагу, но они все еще живы и перегрузке чувствует, что это займет слишком много времени, быстро переключиться на пистолет и добить его, то вам придется все время вам нужно перезарядить
Движение чувствует себя больше как Medal Of Honor, чем это делает Battlefield 1942 - немного больше "swimmy", чем то, что реально. ЖЖ ваш темп движения, это поможет вам оценить ли вы можете сделать это через эту улицу до броню впереди оборачивается, чтобы увидеть тебя. Если вы знаете, как быстро вы можете запускать, вы будете знать, рисковать или нет. Кроме того, если у вас есть обновления Sprint, вы можете наверстать упущенное, чтобы люди сзади и ножом их и возьмите их тегами.

Не бойтесь снимать с вертолета это (если только вы не хотите, чтобы ваша позиция в гостях) с обычным ружьем или пистолетом, вы можете получить убить, как они летят. 
Я получил 400 очков в течение нескольких секунд на флаг, потому что я остановился, чтобы помочь довершение одновременно Снабжение, захваченных флагов и убиты врагом, который летел над головой в качестве пассажира в вертолете, что я стрелял (который также получил Защита флага Бонус), все сразу.
Я вижу много людей спрашивали о том, как научиться летать или ездить в мультиплеере.Простой способ сделать это заключается в поиске в браузере серверов из Battlelog для термина "1p", которая является частью названия серверов, которые могут начинаться только с одним игроком. Затем, поставьте галочку в "пустых" фильтр. Затем вы получите список пустых серверов, вы можете начать самостоятельно изучать карты или научиться летать.

Вот и все пока, удачи получить это работает лучше, оставаться позитивным и получайте удовольствие!