Showing posts with label cpu. Show all posts
Showing posts with label cpu. Show all posts

Saturday, December 22, 2012

TestRun, Quick 'End Of The World' Edition Answers: Does SLI Really Make A Difference? and Where Should I Put PhysX for NVIDIA Videocards? (Text-Only Version)


Update: Added more Tests and Results - Hitman: Absolution Benchmark, Unigine: Valley Benchmark, Left 4 Dead 2 Unscripted Gameplay Test, Tribes: Ascend Gameplay Test and Rollercoaster Tycoon 3: Platinum Gameplay Test



Recently becoming the proud owner of another NVIDIA card, I swapped out my trusty AMD/ATi Radeon HD 6870 from ASUS that has served me so well and lovingly joined together two GTX 560 Ti videocards in electric matrimony to try out some SLI. I share now my experiences, the results of many tests and answers to questions I have seen in many places online, including one I had myself.

This is also a 'Quick' Edition, a version of the testing and results that are text-only for now, where I may do a full version as time permits in the future, with screen recordings, graphs and other materials that I would like to share and would help people out.



The Experiment



For this TestRun, with two NVIDIA videocards, I try answer the question: "Does SLI really make a difference?" and also "Where to put PhysX?". Sure, the answer of 'if it makes a difference' is answered other places online, with pretty graphs and numbers; but I am one of those people that, although accepting, don't 'truly believe' things unless I can test it out myself. This is a human stubbornness I know, but it also helps me explore many things I would not have otherwise experienced and allows me to share those results and experiences with others. "Does it really double performance?" is probably a more specific question of what I'm feeling, as of course it should make a difference, after all I am putting another 384 processing cores towards throwing around colorful shapes on my screen. I want to know if it even 'doubles' the awesomeness of games that I play. There are two cards in there now, so what's the difference in performance?

Another aspect I plan to explore is regarding PhysX, NVIDIA's lovechild of bouncing balls and splattering sparks. Does it affect game performance? Which card should run it if I have it on? Is it better to run it on a dedicated card [that only uses it for that] or off of the CPU? These are my own questions as well since finding a second NVIDIA gpu on sale... PhysX is only in a hamfisted-handful of games - and is only going to be found on NVIDIA GPUs, but it is supposed to improve visual/perceived quality in the games that do use it, due to the fancy waving flags, shattering glass and splattering blood [and the like]. I am going to test the options of having it on the first or second SLI card and how PHysX runs off of the CPU, too.



The Test



For this TestRun, I used utilities such as FurMark and FluidMark, Unigine's Heaven Benchmark and a handful of games to benchmark and test with, such as Just Cause 2, Alien Vs. Predator, Lost Planet 2, Battlefield 3, Unreal Tournament 3 and Batman: Arkham City (all but the first two utilize PhysX). I am currently running an AMD 6-Core CPU and two GTX560Ti's in SLI mode on a GIGABYTE 990FXA chipset mainboard.
I assume this is still an average-to-above-average system at the time of this writing (perhaps upper midrange but definitely not top-of-the-line) and it would help out anyone with a similar rig in the future as well with examples of some of the performance difference they will see [if they add a second videocard].



The Data



Here are my benchmarking test results and average framerates, comparing SLI mode with a single GPU:

FurMark: Score (2127), Average Framerate (40fps)
FurMark: Score (3959), Average Framerate (65fps) SLI
Lost Planet 2 - Benchmark B: Average Framerate (44fps)
Lost Planet 2 - Benchmark B: Average Framerate (103fps) SLI
Just Cause 2: Concrete Jungle Benchmark, High Settings, Average Framerate (28fps)
Just Cause 2: Concrete Jungle Benchmark, High Settings, Average Framerate (51fps) SLI
Alien Vs. Predator: Benchmark Run, 1920x1200, x16 Filtering, Average Framerate (44fps)
Alien Vs. Predator: Benchmark Run, 1920x1200, x16 Filtering, Average Framerate (90fps) SLI
Unigine Heaven Benchmark: 1080p, x4x4 Filtering, Score (960), Average Framerate (38fps)
Unigine Heaven Benchmark: 1080p, x4x4 Filtering, Score (1717), Average Framerate (68fps) SLI
Unigine Valley Benchmark: 1080p, Ultra Settings, 8xMSAA - Score (1077), Average Framerate (26fps)
Unigine Valley Benchmark: 1080p, Ultra Settings, 8xMSAA - Score (1741), Average Framerate (42fps) SLI
Hitman: Absolution Benchmark: 1080p, Ultra Settings, Average Framerate (32fps)
Hitman: Absolution Benchmark: 1080p, Ultra Settings, Average Framerate (33fps) SLI
(Hitman: Absolution does not appear to take advantage of SLI and/or is not Optimized for it, despite double-checking that SLI mode is enabled and trying to utilize NVIDIA's 'Custom Game Profile' for it, as well - the following two games also do not appear to take advantage of SLI mode)
Tribes: Ascend - 1920x1080, Very High Settings, Average Framerate (51fps)
Tribes: Ascend - 1920x1080, Very High Settings, Average Framerate (53fps) SLI
Rollercoaster Tycoon 3: Platinum - 1600x900, 8xAA, Reflections and other (17fps)
Rollercoaster Tycoon 3: Platinum - 1600x900, 8xAA, Reflections and other (19fps) SLI




Here are some unscripted, raw gameplay framerates, averaged:
(multiple samples taken of each with FRAPS' built-in benchmarking utility)

Alien Vs. Predator: Marine Storyline, Average Framerate (47fps)
Alien Vs. Predator: Marine Storyline, Average Framerate (89fps) SLI
Battlefield 3 : Multiplayer with 64 Players, Average Framerate (33fps)
Battlefield 3 : Multiplayer with 64 Players, Average Framerate (61fps) SLI
Left 4 Dead 2 - 1920x1080, Very High Settings, 4xMSAA, 4xAF, Extra Film Grain (128fps)
Left 4 Dead 2 - 1920x1080, Very High Settings, 4xMSAA, 4xAF, Extra Film Grain (185fps) SLI
*Planetside 2 : Multiplayer with many players, BioLab, Average Framerate (36fps)
*Planetside 2 : Multiplayer with many players, BioLab, Average Framerate (37fps) SLI
[*Game does not appear to be fully optimized currently, article with more detail here:
http://gametipsandmore.blogspot.ca/2012/11/planetside-2-and-ultra-settings-quality.html)




Here are the PhysX tests, done with FluidMark:

FluidMark: Score (5338) single-card mode, PhysX on the card, Average Framerate (87fps)
FluidMark: Score (5449) SLI, PhysX set to (GPU1), Average Framerate (89fps)
FluidMark: Score (7512) SLI, PhysX auto-selected (GPU2), Average Framerate (123fps)
FluidMark: Score (7379) SLI, PhysX set on (GPU2) Dedicated, Average Framerate (121fps)
FluidMark: Score (1291) SLI, PhysX set on (CPU), Average Framerate (21fps)





The Conclusion



So, does putting in a second videocard practically 'double' your gaming performance? Dang right it does. Now, I have read that it 'should' in many other articles online, but again, I had to test it out for myself. Almost across the board, in every game I threw at it, the performance was almost doubled. Wonderful stuff.

For those about to spend money on a second GPU for SLI because now they know it 'will definitely make a difference', I should mention as a Tip here that the more cards you add in (for 3-way or 4x SLI or Crossfire, for instance) the lower the rate-of-return you actually get on the investment.
In other words, adding a third card won't 'double the performance again' and adding a fourth card won't 'double that performance yet again' -  it won't even give you 300% and 400% performance [for the third and fourth videocards added]. You will actually see diminishing returns as you add more cards.
Still, if you have enough money for only a second GPU that matches your 'old' one, but not enough money to splurge on a new, faster one, clearly SLI/Crossfire is the way to go, it really does make a huge difference.


The PhysX tests are interesting, as they answer a question that I myself was wondering: does it matter whether you set PhysX on GPU1, GPU2 or the CPU, and should a GPU be dedicated to it?

It seems to make sense, that although a powerful, complex 6-core processor, my CPU is nowhere near the raw number-crunching [if 'simpler'] streamlined data-geyser that the 384-core video card is. The difference can be clearly seen in the results. On the CPU, PhysX calculations [alone/isolated] gave a 23fps output of gushing blood on the screen, while even just one videocard running PhysX by itself put out 87fps of crimson data. Adding another card and telling that GPU instead [of utilizing the first card] to 'calculate the physics if you please' took the framerate up to over 120fps. Clearly, NVIDIA is showing that the videocards were made to handle the floating leaves, sparks and bouncing balls of PhysX ...and ball handle they did.

What is interesting is the difference that was made, depending on which card you chose to handle PhysX. When the PhysX was set to GPU2 (the card not plugged directly into the monitor in my case), the highest score was achieved. When the PhysX was set to GPU1 (the card plugged directly into the monitor), it scored almost exactly the same as if there was no second card in the system at all. Now, the utility (FluidMark) does test 'only' PhysX and there isn't much to see on the screen other than some bouncing baubles, but it seems to show that if you put PhysX on the same card that you are using as your display card (that your monitor plugs into), then it might in fact affect performance of that card to display the pretty images on your screen slightly - or at least, to 'deal with PhysX and show pretty colors on your screen' at the same time.

Either way, they are both better than utilizing the CPU, as the pitiful performance when on the CPU (at least for 'mainly PhysX only' calculations) is over 500% slower than the performance seen when PhysX calculations are put on the second video card, and still calculated at over 400% slower compared to when PhysX is put on the first video card in an SLI setup. Clearly it is better to have PhysX calculations done on a GPU - and perhaps not put it on the main display card if you can.

Testing the ramification of this in actual gameplay, I played some Unreal Tournament 3 and Batman: Arkham City, while juggling the PhysX of both games to be calculated on the CPU, GPU2 and GPU1 (the main display card where the monitor is plugged in). Using FRAPS for collecting benchmark data in Average Frames Per Second, I saw no more than a few frames difference between all modes.
That is, playing with PhysX set to GPU2, PhysX set on GPU1 or putting the PhysX onto the CPU, I saw only a few frames of difference in actual gameplay performance. Mind you, it can be argued that I didn't see as many sparks, blood, snow or leaves float across my screen at times; but overall, if you are concerned with only "the game performance ramifications" of where to put PhysX, The Answer Is: playing a game, it doesn't really matter (but the CPU calculates PhysX slower than putting it on any card, as seen in the data).


Overall, if you can't afford that fast, newly-released videocard you want, but you can afford to get another GPU of the same type as the one you have now - and your motherboard and powersupply can support it - it's totally worth it to get a second videocard for SLI/Crossfire performance (and if you're going the NVIDIA route, it doesn't really matter where you put PhysX).


Have fun upgrading and See You In The Games If The World Doesn't End Soon!


Sunday, January 22, 2012

Battlefield 3: Tips And Tricks For Making It Click

[currently this article is mostly point-form list, with no screenshots]


Hey all, Troy here and I am having pantloads of fun in Battlefield3, both in the Single-Player Campaign and in  Multiplayer. At first however, even after a 4GB patch was downloaded upon installation, the game seems to take a bit of tweaking and fussing with to get working smoothly. Here is a point-form (I may add screenshots, etc later on) reference of many of the things I tried and learned about for BF3, getting it to work better/smoother. I also included some Gameplay Tips that I have come across already (which I would like to make into an instructional video sometime for you all).

Hopefully this will help some people out:

  • In some cases, it may help to change the process of the game (the game running in Windows/etc) to only use one core, for systems with 2+ core CPUs.
    To change it in Windows for example, Right-Click on the Taskbar at the bottom and choose TaskManager. In the Task Manager, click on the Processes tab and then click on ImageName, which will organize the running processes by name. Right-Click on the BF3.EXE process and select SetAffinity... uncheck one of the CPU cores (0 or 1) and then click OK.
    I personally found this slowed down the game a little, but it should provide stability for the game if it is crashing or stuttering (especially if the audio is stuttering)

  • You can always lower the Graphics Options within the game, but if putting them on LOW seems to make no difference, it may be your CPU that is limiting performance, not your Video Card (GPU). 
One way to see how a couple aspects of your system is performing is to enable the in-game Performance Overlay. To enable it in the game, while playing, hit the Tilde key (~) which is usually next to the number one key on a standard english keyboard, then type:  
render.perfoverlayvisible 1     
(that's render-dot-perf-overlay-visible-space-one)
and you will see a graph being updated in the lower left of the game.  
This is DICE's utility that basically shows the performance of your CPU (main engine/processor of your computer) and your GPU (video card main brain chip/processor), which are the two main components of a game being run and displayed on a computer system.
In this graph, the amount of time your CPU is taking to respond (it's efficiency in working) is shown in YELLOW, your GPU/videocard is shown in GREEN.
  1. If the green is below the yellow, then your videocard is working more efficiently/faster than your processor.
  2. If the yellow is below the green, then your processor is working more efficiently/faster than your videocard.
  3. If either of them have spikes or jagged changes while updating the graph, they are waiting/processing too hard and this will cause framerate drops within the game.

  • In the game's Graphic Options, DEFERRED ANTIALIASING is basically 'regular' MSAA (Multisampling Antialiasing) and the POST ANTIALIASING is similar to FXAA (Fast Approximate Antialtiasing), seen in Bethseda's Skyrim/Elder Scrolls V, which is similar to AMD/ATi's MLAA (Morphological Antialiasing) option on their videocards. PostAA will tend to blur (that's how AA works) the overall screen as it quickly calculates/finds edges, whereas DeferredAA will take more time to calculate/find edges and will mainly blur only those areas.
    Deferred AA is more demanding (slower) than just using Post AA, both can be used at the same time if you wish. 

  • If you attempt to join a server in Multiplayer, using EA's Battlelog web interface and it seems to just sit or be stuck on LOADING or JOINING, even though you have "Go To Game When Ready" checked: look on your Taskbar and if the game is there (BF3 icon) click on it and will bring up the full screen game and continue loading properly.


  • If you have an INTEL processor, disabling Hyperthreading may help with stuttering or slow performance (AMD does not have this problem as it does not 'fake' processors/cores)

  • Since this game is so demanding, I suggest if you are attempting to record gameplay videos (FRAPS, etc) to install the game to one drive and record to a second hard drive (this is a good setup to increase performance of gameplay while recording with any games). 

  • Joining servers with higher ping will obviously have more lag/latency than servers with lower/green ping, but if you still experience lag/choppy gameplay on lowping/green servers, try servers with less players. Both the server CPU and your CPU must calculate and assist in drawing all those players, although it is far more dependent on the server not running more than it can handle (many try to force their servers to do so).

  • If the game is crashing or locking up, after making sure all your fans/cooling is working properly, consider not overclocking (if you are) or even underclocking, just to play BF3. This sounds counter-intuitive, but if you are having stability issues, work on your stability first (stopping crashes, etc) and one way to do that is to make sure things aren't overheating. If things start to run more stable and stop crashing/etc, then think about ways to speed things up after that. (This is of course one of many Last Resorts of having stability problems, as you probably want your system running as fast as you can get it)

  • When you are at the Battlelog, the Battlefield 3 web-based launcher and server browser, and it shows "SORRY, SOMETHING TECHNICAL WENT WRONG", just hit Refresh to reload the page, and it will work itself out. If you are blocking Scripting on the web, such as using Firefox and NoScript, allow Amazon's Web Services (amazonaws) and it should work fine.



Couple of quick tips:

DO NOT lay/crawl right next to walls/objects as you can poke through on the other side and players can see you if you move around on the spot. Even though you cannot be attacked through the wall/object, when hiding/moving against something, tap the key in the other direction once or twice so that you are not directly up against an object/wall so that you do not poke through and give your position away.

Lights and Lasers on guns can temporarily blind players but also basically tell them "SHOOT HERE"

Bullet Drop seems to be more pronounced than BFBC2

If you shoot all your rifle ammo at the enemy but they are still alive and reloading feels like it will take too long, quickly switch to your pistol and finish them off, then you'll have all the time you need to reload

Movement feels more like Medal Of Honor than it does Battlefield 1942 - a little more 'swimmy' than what is realistic. Learn your pace of movement, it will help you gauge whether you can make it across that street before the armor up ahead turns around to see you. If you know how fast you can run, you'll know to risk it or not. Also, if you have the Sprint upgrade, you can catch up to people from behind and knife them and take their tags.

Don't be scared to shoot at heli's (unless you don't want to give your position away) with a regular gun or pistol, you might get a kill as they fly by. I got 400 points in a few seconds at a flag because I stopped to help cap it while simultaneously Resupplying, Captured the Flag and Killed an Enemy that was flying overhead as a passenger in a chopper that I shot at (which also got a Defending Flag Bonus), all at once.

I see a lot of people asking about how to learn to fly or drive in multiplayer. An easy way to do this is to search in the Server Browser of the Battlelog for the term "1p" which is part of the name of servers that can start with just one player. Then, put a checkmark in the "Empty" filter. You will then get a list of empty servers that you can start on your own to learn the maps or learn to fly.



That's it for now, good luck getting it working better, stay positive and have fun!





Munenushi says: 
And Now, because I myself have seen so many Russian players (on the servers where I have been anyway) I present to you, this post:  in Russian!

Munenushi говорит:А теперь, потому что я сам видел столько русских игроков (на серверах, где я был, во всяком случае) я представляю вам, информативного сообщения TROY, в русском языке!
Всем привет, TROY здесь и у меня возникли pantloads удовольствия в Battlefield3, как в одиночной кампании и в мультиплеере. Сначала однако, даже после патча 4 Гб был скачан после установки, игра, кажется, берет немного настройки и возиться с заставить работать гладко. Вот точка-формы (Я могу добавить, скриншоты и т.д. позже) ведения многие из вещей, которые я пробовал и узнал о для BF3, заставить его работать лучше / более гладкой.Я также включил некоторые Геймплей Советы, которые я встречал уже (который я хотел бы сделать в учебное видео, когда-то для вас все).
Надеюсь, это поможет некоторым людям из:


  • В некоторых случаях, это может помочь изменить процесс игры (игра работает в Windows / и т.д.), чтобы использовать только одно ядро, для систем с 2 + ядро ​​процессора.
    Чтобы изменить его в Windows, например, правой кнопкой мыши на панели задач в нижней части и выберите TaskManager. В диспетчере задач, перейдите на вкладку Процессы и затем нажмите на ImageName, который будет организовывать запущенные процессы по имени. Правой кнопкой мыши на BF3.EXE процесс и выберите SetAffinity ... снимите флажок с одного из ядер процессора (0 или 1) и нажмите кнопку ОК.Я лично нашел этот замедлился игре немного, но он должен обеспечивать стабильность для игры, если это сбой или заикание (особенно, если звук заикание)
  • Вы можете всегда ниже Graphics Options в игре, но если положить их на LOW, кажется, нет никакой разницы, это может быть ваш процессор, что ограничивает производительность, а не вашей видеокарты (GPU).
    Один из способов увидеть, как пару аспекты вашей системы выполняет это для того, чтобы в игре Performance Overlay. Чтобы включить его в игре, во время игры, нажмите клавишу тильда (~), которые, как правило, рядом с номером один ключ на стандартной английской клавиатуры, введите:render.perfoverlayvisible 1
    (Это рендер-дот-перфорация-наложения видимого пространства-он)
    и вы увидите график обновляется в нижней левой части игры.
    Это утилита DICE о том, что в основном показывает производительность вашего процессора (главный двигатель / процессор вашего компьютера), и ваш GPU (видеокарты основной мозг чип / процессор), которые являются двумя основными компонентами игру, запустить и отображается на компьютере системы.В этом графике, количество времени ваш процессор принимает в ответ (это эффективность работы) показан желтым цветом, ваш GPU / видеокарта отображается зеленым цветом.

  1. Если зеленый ниже желтой, то ваша видеокарта работает более эффективно / быстрее, чем ваш процессор.
  2. Если желтый ниже зеленой, то ваш процессор работает более эффективно / быстрее, чем ваша видеокарта.
  3. Если какая-либо из них имеют шипы или зубчатых изменений при обновлении графика, они ждут / обработки слишком сложно, и это вызовет кадров капель в игре.
  • В графические варианты игры, ОТЛОЖЕННЫЕ сглаживание в основном «регулярные» MSAA (мультисэмплинга Antialiasing) и POST сглаживание похож на FXAA (Fast Приблизительная Antialtiasing), видел в Скайрима Bethseda в / Elder Scrolls V, который похож на AMD / ATi 'ы MLAA (Морфологические Antialiasing) опцию на своих видеокартах. PostAA будет иметь тенденцию к стиранию (так А. А. работ) общий экран, как он быстро вычисляет / находит края, в то время как DeferredAA займет больше времени для расчета / найти края и будет в основном только те, размытия областей.Отложенный АА более требовательным (медленнее), чем только с помощью сообщения А. А., они оба могут быть использованы в то же время, если хотите.
  • При попытке присоединиться к серверу в мультиплеере, используя Battlelog веб EA интерфейс и это, кажется, просто сидеть или не загружается на сервер или присоединения, даже если вы "на матч, когда будете готовы" Проверила: посмотрите на панели задач, и если игра есть (BF3 значок) нажмите на него и появится полная игра экрана и продолжить загрузку должным образом.
  • Если у вас процессор Intel, отключение Hyperthreading может помочь с заиканием или низкая производительность (AMD не имеют этой проблемы, поскольку он не «подделка» процессоров / ядер)
  • Так как эта игра настолько требовательна, я предлагаю, если вы пытаетесь записать геймплей видео (FRAPS, и т.д.) для установки игры на одном диске и записи на второй жесткий д
  • Если игра происходит сбой или блокировку, после того, что все ваши поклонники / охлаждения работает нормально, учитывать не разгон (если есть)или даже underclockingпросто играть в BF3. Это кажется нелогичным, но еслиу вас возникли проблемы со стабильностью, работать на вашем первомстабильности (остановка аварий и т.д.) и один из способов сделать это, чтобыубедиться, что все не перегревается. Если все начнут работать более стабильным и остановить грохот / и т.д., то подумайте о том, как ускорить процесс после этого. (Это, конечно, одна из многих Последнее курортов, имеющих проблемы со стабильностью, как вы, наверное, хотите, чтобы вашасистема работает так же быстро, как вы можете получить его)
  • Присоединение серверов с более высокой пинг будет, очевидно, более лаг /задержки, чем серверов с более низким / зеленый пинг, но если вы все еще испытывают задержки / порывистый геймплей на lowping / зеленый серверов, попробуйте серверов с меньшим количеством игроков. Оба процессорасервера и ваш процессор должен рассчитать и помочь в составлении всехэтих игроков, хотя это гораздо более зависим от сервера не работают больше, чем он может работать (многие пытаются заставить своих серверах для этого). 
  • Когда вы находитесь в BattlelogBattlefield 3 веб-пусковой установки и браузер серверов, и это видно "Извини, что-то пошло не так ТЕХНИЧЕСКИЕ", просто нажмите кнопку Обновить, чтобы обновить страницуи она будет работатьсамо собой. Если вы блокируете сценариев на веб-сайте, например, использование Firefox и NoScript, позволяют Амазонки Web Services (amazonaws), и он должен работать нормально.


    Пару простых советов:
Не кладите / ползать рядом с стены / объекты, как вы можете протыкать, с другой стороны, и игроки могут видеть Вас, если Вы перемещаетесь на месте. Даже если вы не можете быть атакованы через стену / объект, когда скрытие / движущиеся против чего-то, нажмите ключ в другом направлении, один или два раза, так что вы не непосредственно против объекта / стене так, чтобы вы не протыкать и дать Ваша позиция далеко.

Свет и лазеры на оружие может временно ослепить игроков, но также в основном говорю им "стрелять ЗДЕСЬ"

Пуля Оставьте, кажется, более выраженным, чем BFBC2

Если вы снимаете все ваши боеприпасы винтовки по врагу, но они все еще живы и перегрузке чувствует, что это займет слишком много времени, быстро переключиться на пистолет и добить его, то вам придется все время вам нужно перезарядить
Движение чувствует себя больше как Medal Of Honor, чем это делает Battlefield 1942 - немного больше "swimmy", чем то, что реально. ЖЖ ваш темп движения, это поможет вам оценить ли вы можете сделать это через эту улицу до броню впереди оборачивается, чтобы увидеть тебя. Если вы знаете, как быстро вы можете запускать, вы будете знать, рисковать или нет. Кроме того, если у вас есть обновления Sprint, вы можете наверстать упущенное, чтобы люди сзади и ножом их и возьмите их тегами.

Не бойтесь снимать с вертолета это (если только вы не хотите, чтобы ваша позиция в гостях) с обычным ружьем или пистолетом, вы можете получить убить, как они летят. 
Я получил 400 очков в течение нескольких секунд на флаг, потому что я остановился, чтобы помочь довершение одновременно Снабжение, захваченных флагов и убиты врагом, который летел над головой в качестве пассажира в вертолете, что я стрелял (который также получил Защита флага Бонус), все сразу.
Я вижу много людей спрашивали о том, как научиться летать или ездить в мультиплеере.Простой способ сделать это заключается в поиске в браузере серверов из Battlelog для термина "1p", которая является частью названия серверов, которые могут начинаться только с одним игроком. Затем, поставьте галочку в "пустых" фильтр. Затем вы получите список пустых серверов, вы можете начать самостоятельно изучать карты или научиться летать.

Вот и все пока, удачи получить это работает лучше, оставаться позитивным и получайте удовольствие!